- 1,633
- Mass UTC-5
- HugoStiglitz_420 and GTP_HugoStiglitz
I vote for mechanical damage because it effects the gameplay, and in my opinion is crucial for having good online racing. I don't consider dirty racing fun in any way. I consider it unfair, lame and just frustrating. There's a lot of it in GT5.
After experiencing iracing, I've come to believe that the absolute best kind of virtual racing, is when everyone races as if the cars are real. I think the biggest reason for that is if they crash, it will instantly affect them.
I've noticed that even with clean drivers in GT5, if mechanical damage is off or even set to light, they will take risks they would never take if heavy damage was on, or if they were racing in real life because they can still continue the race as if nothing happened. If heavy damage was on, they would be careful because they don't want to make any pit stops, so hitting another car, would never benefit them.
Visual damage can be fun to look at but it really doesn't matter if it doesn't affect the gameplay. I think it would be nice to see the visual and mechanical damage go hand in hand, like losing a wing would cause a loss in downforce, but I still believe mechanical damage is more important.
After experiencing iracing, I've come to believe that the absolute best kind of virtual racing, is when everyone races as if the cars are real. I think the biggest reason for that is if they crash, it will instantly affect them.
I've noticed that even with clean drivers in GT5, if mechanical damage is off or even set to light, they will take risks they would never take if heavy damage was on, or if they were racing in real life because they can still continue the race as if nothing happened. If heavy damage was on, they would be careful because they don't want to make any pit stops, so hitting another car, would never benefit them.
Visual damage can be fun to look at but it really doesn't matter if it doesn't affect the gameplay. I think it would be nice to see the visual and mechanical damage go hand in hand, like losing a wing would cause a loss in downforce, but I still believe mechanical damage is more important.