Poll: Would you be happy with current standard cars in a PS4 Gran Turismo game?

  • Thread starter Samus
  • 525 comments
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Will you be happy with standard cars in a Playstation 4 Gran Turismo?

  • Yes

    Votes: 195 23.6%
  • No

    Votes: 632 76.4%

  • Total voters
    827
It is very complicated in my mind because if I vote "No", I'm feeling that I'm deleting the standard cars from GT4. It would hurt me and as I like GT4 a lot, I voted "Yes".
 
So Standards are just slightly more detailed PS2 models? That's not good enough. On the PS4, I'd like to see better. Surely they have the resources and capability to upgrade the current Standards to Premium, or something like that? If they have Standards, fine. That probably won't stop me from getting the game. But I want better. Wasn't the Jaguar XJR-9 originally a Standard in GT5 and then they released a Premium version as DLC? How about they do something like that?
 
So Standards are just slightly more detailed PS2 models? That's not good enough. On the PS4, I'd like to see better. Surely they have the resources and capability to upgrade the current Standards to Premium, or something like that? If they have Standards, fine. That probably won't stop me from getting the game. But I want better. Wasn't the Jaguar XJR-9 originally a Standard in GT5 and then they released a Premium version as DLC? How about they do something like that?
A true premium is a brand new car from the ground up. You can touch up textures on old cars like they did with the Rufs, and they look ok IMO on the PS3. Not great, but ok and not good enough for the PS4 IMO. But a true premium is the same amount of work whether the car is in the series already or not...6 months if we believe PD.
 
Okay. Maybe they could just model an interior for ''Standard'' cars?
That's a good idea, but I'm guessing they'd probably have to go to each manufacturer and ask for permission to do so, after all, it's not something on the original car and there's probably something in the original agreement about limitations to modifications in the game or something along those lines.
 
What about a generic interior?
That's what I thought you meant the first time:lol:
That's a good idea, but I'm guessing they'd probably have to go to each manufacturer and ask for permission to do so, after all, it's not something on the original car and there's probably something in the original agreement about limitations to modifications in the game or something along those lines.
 
add a more visible steering wheel.
and a possibility to toggle that on or off ?
I must admit I don't often use cockpit view, mainly because the double sight of my T500RS and the wheel in the car. The movement does not really match, the gear changes neither and it disturbs me. I can see DS3 users would love to see a wheel, so why not give us a choice ?

Also wondering if it could be possible to create different HUDs, depending on the cars you use. I mostly use the "inside car third eye view" and HUD, but visually it's like if you're always driving the same car, whether it is a Miata or a LMS car, just for example.
Not talking about a unique HUD for every car, but, you know, SOME difference...
It would make a big difference I think.
 
What about a generic interior?

They should create a few generic (in racing trim) interiors (with make and model somewhere written in cockpit) to shake the things a little bit and it would be a LOT better than blacked out interior.

EDIT: use them at least when weight upgrades are used.
 
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They should create a few generic (in racing trim) interiors (with make and model somewhere written in cockpit) to shake the things a little bit and it would be a LOT better than blacked out interior.
I'm guessing the licensing agreements they signed with manufacturers would cover something like that. If it was that easy, they could have mocked up a few cockpits within a weeks and had them ready to go for GT5.
 
How many times has he listened before?
Whenever they feels like it. When he does people go like "Oh Kazunori-san listens! See we told you naysayers he does listen to fans", then he goes off to hide for the next few months to race on Nurburgring and other stuff that has nothing to do with GT. :sly: :lol:
 
Whenever they feels like it. When he does people go like "Oh Kazunori-san listens! See we told you naysayers he does listen to fans", then he goes off to hide for the next few months to race on Nurburgring and other stuff that has nothing to do with GT. :sly: :lol:

Yep, but I have no problem with that last part can't be GT 100% of time none of us are, but he also can't be GT 1% of the time either. As has been the case lately I feel like PD/Kaz have really only been committed to GT 10% which is why games like Pcars, DriveClub, any other racing game arcade or not just needs to get out on PS4 so he can feel the pressure to put out an actual great game.

That's all I'm waiting for right now cause no matter how many updates GT6 gets it's still 🤬 because the damage has already been done maybe if I re-buy it down the line mind may change, but it won't be until some kind of Spec 2.0 or even 3.0 again.
 
I'm guessing the licensing agreements they signed with manufacturers would cover something like that. If it was that easy, they could have mocked up a few cockpits within a weeks and had them ready to go for GT5.

I always thought they could go the Need for Speed 1/2/3 route with standards where instead of a blacked out cabin they used a massive high-res 2D texture derived from a photograph for the dashboard and steering wheel. Only issue is they'd have to disable the driver's head movement. It'd be a hilarious solution but still better than what we've got.
 
Whenever they feels like it. When he does people go like "Oh Kazunori-san listens! See we told you naysayers he does listen to fans", then he goes off to hide for the next few months to race on Nurburgring and other stuff that has nothing to do with GT. :sly: :lol:

Because Nurburgring, Goodwood, FIA etc has nothing to do with GT?

Not sure where people get the idea that Kaz is obligated to spend x% of time dedicated to GT, racing, communicating or whatever else he feels like doing.
 
Because Nurburgring, Goodwood, FIA etc has nothing to do with GT?

Not sure where people get the idea that Kaz is obligated to spend x% of time dedicated to GT, racing, communicating or whatever else he feels like doing.

The fact it took 7 months to get anything in this game is where I got that from. Doesn't take rocket scientist to realize that Kaz has way more on his mind currently then finishing GT6.

Having Goodwood and FIA fine, but that doesn't do anything for the current state of the game. No matter how you slice it people aren't happy with the standards and more will become unhappy when they hear about it I'm certain.
 
The fact it took 7 months to get anything in this game is where I got that from. Doesn't take rocket scientist to realize that Kaz has way more on his mind currently then finishing GT6.

Having Goodwood and FIA fine, but that doesn't do anything for the current state of the game. No matter how you slice it people aren't happy with the standards and more will become unhappy when they hear about it I'm certain.

Yet in the GT vs forza photomode thread, there is comparison of GT6 standard RUF vs forza vista RUF. Many people seem to prefer the GT6 standard RUF.
 
No licensing agreements with manufacturers to show no car interiors in standard cars in GT5 and GT6 I'm think that is right you got to have a licence agreement to do that as Johnnypenso pointed out.
 
Yet in the GT vs forza photomode thread, there is comparison of GT6 standard RUF vs forza vista RUF. Many people seem to prefer the GT6 standard RUF.

I think you mean to say many people seem to prefer GT's lighting and rendering engine over Forza's. Photo mode has a habit of making semi-premiums and some standards look very good, even when the models themselves really aren't.
 
I don't agree with that, nor do I think it is even in the same time zone as being a duplicate. How slippery do you want your slopes to be? Do I not include the AP1 S2000, just because it is fairly close to the AP2 S2000 (especially in the context of a driving game, since most of the improvements were focused on increasing liveability rather than the car being any faster)? What about the NSX Type R? That's not too terribly different from any other NSX on paper. They may have half-assed it for everything but the Evo GT-A, but what about cars where they modelled an automatic version and a manual version? Do those get the boot even when there should be drastic differences between the two? What about the M3 CSL vs the regular M3? I could go on.



If there are appreciable real life differences (rather than ones PD fabricated to justify the inclusion of a duplicate, like the Miatas), and those differences are actually modeled (like... probably half the duplicates failed to do), then a car can absolutely be just as worthy of a conclusion as if it was a completely different car.


Why? Even Forza 4 didn't do that with its car list. Yeah, it's ridiculous when PD takes the time to model a Premium car, and instead of (say) the hot rod Fiat 500 Abarth we get... the poverty spec 70 horsepower 1.2L version and only that. It's similarly ridiculous when PD model two different Suzuki Swift models whose only difference is the mirrors. But there is plenty of space between the two that they don't even begin to overlap, and if those differences would be relatively simple to model (like the differences between the two Premium Jaaaaaaaaaaag XK models) there wouldn't be much of a conflict of interest to having 3 or 4 (or probably even more) legitimate fully Premium variations or one car at the expense of one maybe wholly unique Premium car. I'd certainly see no harm in having the original Golf GTi, with its 110 horsepower and 4 speed because of its historical significance; then the later more powerful 1.8L 5 speed car as well; then the really later South African Golf Citi 1.8iR with its modern interior and slightly different styling as the final one of the "series."




One of the major issues with the current car list that makes so many of the Standard cars expendable even when not talking about true duplicates is the incredibly lazy way so much of it was put together. That includes duplicates. That includes odd omissions at the expense of cars considerably more significant. That includes cars that did have big significance in trim levels, but those trim levels are not the ones represented in the game (like the Eagle Talon ESi instead of the TSi, or the failed Mitsubishi Starion Group B car instead of the road car that was one of the major mainstays of Japanese sports cars of the 1980s). That includes the cars that are horrifically misrepresented, like many of the real race cars are. That really even includes all of those fictional race cars and ultimately irrelevant concept cars from 2+ decades ago.
If the effort was actually put into the car encyclopedia aspect the series seems to enjoy flirting with, you could easily get rid of all of the straight duplicate models and replace them with legitimate model variations and the list would be better off for it. There would still be the ones that are such duds that their inclusion even when they were new was glaring (like the ten year old Opel Vectra, for example) that could be dropped without too much protest, but I'd much rather see 40 Skylines and 2/3rds of them be the more pedestrian models like GTS-Ts or GTS25s or what have you than 40 Skylines and every single one is a GT-R; and the game would be better off for it instead of just chopping out all of the Skylines except the best performing ones because the cars would still all be different. With the first two games, PD seemed to understand that, and while they didn't do the best job replicating for the most part I still highly enjoy the game for allowing me to sample (as an example) 4 different versions of the Z30 Toyota Soarer. If PD are so dead set on chasing raw numbers, that's the reason that they should be doing so; rather than having numbers for numbers' sake like they have since GTPSP.



The issue of many of those 1990s economy cars being increasingly unimportant in modern times is always going to be there so long as those cars are included (mainly when their modern equivalents fail to make an appearance), but there's no reason that PD couldn't at least attempt to head it off.

Kaz wants all of the standards to remain knowing that we all think they should be discarded or curtailed. Where is he getting this notion to keep them, from?
There must be more attractions to present the standards into the game but not necessarily to boost the car count.
What's convincing is PD have a large Japanese car list in all their games. Would it be if GT7 without a higher ratio of hewn products be something they won't agree with?
Looking over the past year, PD have made alliances in the motor industry, visionary ones as well and it has to be a long term relationship.
Then the plan must be... to keep a special relationship with Japanese motor industry, who helped him in the beginning. How else do you thank them? And it's not even thanking them being a main factor.

I totally agree about the Mazda variations being the same as I raced a lot of them in a seasonal race track and can't remember which one or figured out which one's I liked best and ended up keeping them all.
 
It's just a visual representation of a car, in a driving game. Besides, only the back seat drivers really need the interior view. Everyone else looks out the windscreen.
Not really accurate.
Entering the pits everyone gets to look at a blacked out interior.
 
Porting important graphical assets to your game straight from a previous console generation already seems lazy, but re using them from 2 generations ago is just unprecedented...

I can believe people would like to revisit old tracks, or wouldn't like to lose 60% of the cars available in GT6, but common what are they doing really...
 
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