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As long as they update the majority of the standards to RUF level and add a blurred interior like in GRID Autosport, I'll be happy.
A true premium is a brand new car from the ground up. You can touch up textures on old cars like they did with the Rufs, and they look ok IMO on the PS3. Not great, but ok and not good enough for the PS4 IMO. But a true premium is the same amount of work whether the car is in the series already or not...6 months if we believe PD.So Standards are just slightly more detailed PS2 models? That's not good enough. On the PS4, I'd like to see better. Surely they have the resources and capability to upgrade the current Standards to Premium, or something like that? If they have Standards, fine. That probably won't stop me from getting the game. But I want better. Wasn't the Jaguar XJR-9 originally a Standard in GT5 and then they released a Premium version as DLC? How about they do something like that?
That's a good idea, but I'm guessing they'd probably have to go to each manufacturer and ask for permission to do so, after all, it's not something on the original car and there's probably something in the original agreement about limitations to modifications in the game or something along those lines.Okay. Maybe they could just model an interior for ''Standard'' cars?
That's what I thought you meant the first timeWhat about a generic interior?
That's a good idea, but I'm guessing they'd probably have to go to each manufacturer and ask for permission to do so, after all, it's not something on the original car and there's probably something in the original agreement about limitations to modifications in the game or something along those lines.
and a possibility to toggle that on or off ?add a more visible steering wheel.
What about a generic interior?
I'm guessing the licensing agreements they signed with manufacturers would cover something like that. If it was that easy, they could have mocked up a few cockpits within a weeks and had them ready to go for GT5.They should create a few generic (in racing trim) interiors (with make and model somewhere written in cockpit) to shake the things a little bit and it would be a LOT better than blacked out interior.
78% says no already, wonder if Kaz will listen...
Whenever they feels like it. When he does people go like "Oh Kazunori-san listens! See we told you naysayers he does listen to fans", then he goes off to hide for the next few months to race on Nurburgring and other stuff that has nothing to do with GT.How many times has he listened before?
Whenever they feels like it. When he does people go like "Oh Kazunori-san listens! See we told you naysayers he does listen to fans", then he goes off to hide for the next few months to race on Nurburgring and other stuff that has nothing to do with GT.
I'm guessing the licensing agreements they signed with manufacturers would cover something like that. If it was that easy, they could have mocked up a few cockpits within a weeks and had them ready to go for GT5.
Whenever they feels like it. When he does people go like "Oh Kazunori-san listens! See we told you naysayers he does listen to fans", then he goes off to hide for the next few months to race on Nurburgring and other stuff that has nothing to do with GT.
Because Nurburgring, Goodwood, FIA etc has nothing to do with GT?
Not sure where people get the idea that Kaz is obligated to spend x% of time dedicated to GT, racing, communicating or whatever else he feels like doing.
The fact it took 7 months to get anything in this game is where I got that from. Doesn't take rocket scientist to realize that Kaz has way more on his mind currently then finishing GT6.
Having Goodwood and FIA fine, but that doesn't do anything for the current state of the game. No matter how you slice it people aren't happy with the standards and more will become unhappy when they hear about it I'm certain.
Even without a interior? Wow...Yet in the GT vs forza photomode thread, there is comparison of GT6 standard RUF vs forza vista RUF. Many people seem to prefer the GT6 standard RUF.
Even without a interior? Wow...
Yet in the GT vs forza photomode thread, there is comparison of GT6 standard RUF vs forza vista RUF. Many people seem to prefer the GT6 standard RUF.
I don't agree with that, nor do I think it is even in the same time zone as being a duplicate. How slippery do you want your slopes to be? Do I not include the AP1 S2000, just because it is fairly close to the AP2 S2000 (especially in the context of a driving game, since most of the improvements were focused on increasing liveability rather than the car being any faster)? What about the NSX Type R? That's not too terribly different from any other NSX on paper. They may have half-assed it for everything but the Evo GT-A, but what about cars where they modelled an automatic version and a manual version? Do those get the boot even when there should be drastic differences between the two? What about the M3 CSL vs the regular M3? I could go on.
If there are appreciable real life differences (rather than ones PD fabricated to justify the inclusion of a duplicate, like the Miatas), and those differences are actually modeled (like... probably half the duplicates failed to do), then a car can absolutely be just as worthy of a conclusion as if it was a completely different car.
Why? Even Forza 4 didn't do that with its car list. Yeah, it's ridiculous when PD takes the time to model a Premium car, and instead of (say) the hot rod Fiat 500 Abarth we get... the poverty spec 70 horsepower 1.2L version and only that. It's similarly ridiculous when PD model two different Suzuki Swift models whose only difference is the mirrors. But there is plenty of space between the two that they don't even begin to overlap, and if those differences would be relatively simple to model (like the differences between the two Premium Jaaaaaaaaaaag XK models) there wouldn't be much of a conflict of interest to having 3 or 4 (or probably even more) legitimate fully Premium variations or one car at the expense of one maybe wholly unique Premium car. I'd certainly see no harm in having the original Golf GTi, with its 110 horsepower and 4 speed because of its historical significance; then the later more powerful 1.8L 5 speed car as well; then the really later South African Golf Citi 1.8iR with its modern interior and slightly different styling as the final one of the "series."
One of the major issues with the current car list that makes so many of the Standard cars expendable even when not talking about true duplicates is the incredibly lazy way so much of it was put together. That includes duplicates. That includes odd omissions at the expense of cars considerably more significant. That includes cars that did have big significance in trim levels, but those trim levels are not the ones represented in the game (like the Eagle Talon ESi instead of the TSi, or the failed Mitsubishi Starion Group B car instead of the road car that was one of the major mainstays of Japanese sports cars of the 1980s). That includes the cars that are horrifically misrepresented, like many of the real race cars are. That really even includes all of those fictional race cars and ultimately irrelevant concept cars from 2+ decades ago.
If the effort was actually put into the car encyclopedia aspect the series seems to enjoy flirting with, you could easily get rid of all of the straight duplicate models and replace them with legitimate model variations and the list would be better off for it. There would still be the ones that are such duds that their inclusion even when they were new was glaring (like the ten year old Opel Vectra, for example) that could be dropped without too much protest, but I'd much rather see 40 Skylines and 2/3rds of them be the more pedestrian models like GTS-Ts or GTS25s or what have you than 40 Skylines and every single one is a GT-R; and the game would be better off for it instead of just chopping out all of the Skylines except the best performing ones because the cars would still all be different. With the first two games, PD seemed to understand that, and while they didn't do the best job replicating for the most part I still highly enjoy the game for allowing me to sample (as an example) 4 different versions of the Z30 Toyota Soarer. If PD are so dead set on chasing raw numbers, that's the reason that they should be doing so; rather than having numbers for numbers' sake like they have since GTPSP.
The issue of many of those 1990s economy cars being increasingly unimportant in modern times is always going to be there so long as those cars are included (mainly when their modern equivalents fail to make an appearance), but there's no reason that PD couldn't at least attempt to head it off.
Not really accurate.It's just a visual representation of a car, in a driving game. Besides, only the back seat drivers really need the interior view. Everyone else looks out the windscreen.