@TheProRacer
I agree and can relate (except that I've never played AC) - there is something special about GT, that no other racing game/sim can come close to. The combination of the presentation/music/sounds/physics/graphics/customization/media capturing/history/etc. is amazing. The execution is top shelf for not only a sim, but a video game altogether. I mean... this game gives us unique interior trims based on the exterior paint scheme of the car...what attention to detail... that is extremely special!! And the way they strut these vehicles on the main menus with the use of photoscapes is simply
sexy .
Some refer to GT as "arcadey", but I think that's a long stretch, and really undercuts how good GT physics
actually are. I'm not saying they're perfect, but I am saying they are GREAT. No regular Joe can jump on GT and put down top lap times while driving these circuits super clean. No Joe is going to be able to hop on and catch the back end of a Corvette Stingray without knowing about car control/throttle input, and then being able to translate that knowledge into a controller
or a racing wheel. I feel like it rewards you even more as you increase your knowledge about car behavior. That's indicative of a great sim.
I AM hoping that the theory of @
Haitauer comes out to be true (about PD using the beta to test different physics/aid levels) - that doesn't sound entirely unheard of. And there have been lots of comments to suggest that there is a magic finger (giggity) in the 1.05 update.
Regarding Porsche, I'm just hoping that they give us at least one Porsche per racing class. I'd like to get some 718 action in, and would looooooove to get in a PD expertly crafted Carrera GT
, however I'm not holding my breath for a flat 6 Cayman S considering their current focus on current models<--even though I prefer that rather than the 718
.