Road cars will always be more difficult to get that same feel because of more loose tires and suspension. What road car in particular you have in mind?
Megane RS, Focus RS. Increasing tyre force helps a lot with those BTW, as well as selecting non-default tyres (e.g. not the semi/road legal slicks, but the regular summer sports tyres), but haven't found an optimal setting just yet. BMW 1M Coupe is very nice to drive also.Road cars will always be more difficult to get that same feel because of more loose tires and suspension. What road car in particular you have in mind?
Megane RS, Focus RS. Increasing tyre force helps a lot with those BTW, as well as selecting non-default tyres (e.g. not the semi/road legal slicks, but the regular summer sports tyres), but haven't found an optimal setting just yet. BMW 1M Coupe is very nice to drive also.
I also did notice some clipping when testing your settings BTW, which is a bit weird, because in your video I can't see any. Probably requires some fiddling with the FFB strength on my side.
does anyone have tx 458 italia specific settings?
does the game save FFB settings per car so that you won't have to input them all the time?Besides the 1080° Wheel Range of the T300, the TX Base is pretty much exactly the same as the T300. If they dont have a profile for the TX yet, you may want to use the T300 profile. The default+0.06 TightenCenterRange gives me very impressive FFB out of the box. I would then just adjust the FFB Master Scale per car to get the strenght that you like. Keep an eye on FFB Clipping and youre good i would say.
does the game save FFB settings per car so that you won't have to input them all the time?
Thrustmaster T300 ville I'm afraid my friend! It is quite amazing, the difference this wheel has made to my GT6 feel, especially now I've sorted the FFB settings. (T-6/S-7)Ok, now I have a new problem. Previously, I was not aware of the limitations of the G27 wheel (especially the huge irresponsive FFB area). Thing is, as long as you don't know it doesn't bother you of course. And in games that don't have this detailed FFB it's not a problem either. But now that I know that the Project CARS FFB is a lot more detailed then my wheel can physically handle, I feel a bit like I'm missing out. I guess I know where this is headed.
You and me bothOk, now I have a new problem. Previously, I was not aware of the limitations of the G27 wheel (especially the huge irresponsive FFB area). Thing is, as long as you don't know it doesn't bother you of course. And in games that don't have this detailed FFB it's not a problem either. But now that I know that the Project CARS FFB is a lot more detailed then my wheel can physically handle, I feel a bit like I'm missing out. I guess I know where this is headed.
So I found what I was looking for, right in the game menu. Can't believe I overlooked it at first. Deadzone Removal Range it is, and it should be quite high for the G27 in order to bring back the detail (since the FFB stays dead up to around 18% input). I started with 0.18 and that brought back some of the detail, but still very shallow. So I upped it to 0.25 and now it feels great. Higher than 0.30 is not advisable as this will make the FFB motors work against eachother when going straight (oscillation).Thanks, that's very helpful. I read the descriptions in the game menu, but this explains it in so much more detail. 👍 Now let's look up that FFBTweaker thing.
So I found what I was looking for, right in the game menu. Can't believe I overlooked it at first. Deadzone Removal Range it is, and it should be quite high for the G27 in order to bring back the detail (since the FFB stays dead up to around 18% input). I started with 0.18 and that brought back some of the detail, but still very shallow. So I upped it to 0.25 and now it feels great. Higher than 0.30 is not advisable as this will make the FFB motors work against eachother when going straight (oscillation).
So my current settings, changed from the default are:
FFB Strength: 100%
Tyre Force: 150%
Deadzone Removal Range: 0.25
This setting actually feels great with road cars, brings back the missing detail. Kerbs, grass, small bumps, you can feel it all. 👍 There's still some FX drownout when turning hard left or right, but I'm sure I can tweak that out. Will keep you guys posted on further testing and also with different car/track combos.
Thanks, I'll give that one a go later. 👍 So far I'm really happy that Project CARS allows you to change these values. In other games (PS3) you're just stuck with the defaults.
This being said, I've got a new found respect for GT6 since driving it with the T300RS. Once the two FFB settings are sorted out so you're not getting any clipping (Cheers fellas! 👍) the feedback in road cars on sports tyres are pretty fantastic. Sure, we can't change FFB strength per car... but there's only so much the PS3 can handle. The more you think about what GT6 actually does, the more you should realise it's pretty fantastic considering what hardware it's all running on.Thanks, I'll give that one a go later. 👍 So far I'm really happy that Project CARS allows you to change these values. In other games (PS3) you're just stuck with the defaults.