Wheel settings PS4 from Jack spades.

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Ok so tried jack spades settings on my wheel gt3rsv2 but no matter what master/sop scale I use the ffb line on telemetry still goes flat on corners which would suggest clipping .is there a definitive way to get rid of this ! .I have also input his wheel settings on the 3 inputs he suggested ,is there any other things I could try to get rid of this clipping ? as it seems it is always clipping .
Regards Mike
 
Got it !!!! On the pcars app is complete wheel settings (all the inputs) from people that have sent them in applied them and bingo no more clipping just have to carry out a few adjustments and then on to the next issues ,car set up !!!
Regards Mike
 
Are you talking about these 5 sets?



And which one do you recommend?

Is that from the T300 post? I use set 2 but I haven't tried the others. All I know is I immediately felt a massive improvement in FFB on top of Jack's settings for each car. I started going a second per lap faster at least because of how much more I could feel of the road and the car.
 
Ok so tried jack spades settings on my wheel gt3rsv2 but no matter what master/sop scale I use the ffb line on telemetry still goes flat on corners which would suggest clipping .is there a definitive way to get rid of this ! .I have also input his wheel settings on the 3 inputs he suggested ,is there any other things I could try to get rid of this clipping ? as it seems it is always clipping .
Regards Mike

You don't want to change the settings for each car. Use whatever Jack has for the cars, but if the FFB is too strong, go to the main options menu, and you want to change Steering Gain.

Better yet, check this forum post for all of those settings- http://forum.projectcarsgame.com/sh...weaker-Files&p=1106058&viewfull=1#post1106058

Once you use those settings, you shouldn't be clipping anymore as the people on that thread have used a FFB tool to figure out the exact settings that are best for each particular wheel.

Also, I recommend the 66% set out of Jack Spade's settings for the cars, not classic. IMO it's the best because it includes more road feel and most importantly it gives you feedback from the rear of the car especially with the way the car slides. It makes the wheel much more connected to the tires and therefore easier/more intuitive to drive.
 
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I'm not sure if it's been posted but an extremely important part of this is getting the settings for your specific wheel dialed in on the main controls menu.

This link will help- http://forum.projectcarsgame.com/sh...et-Universal&p=1110954&viewfull=1#post1110954

It made a massive difference for my T300. Before I just had Jacks settings. His baseline settings were for the CSW v2, so unless you have one of those, you're missing out big time
Thanks so much for these settings, I finally think I'm at the point now when I can actually race instead of just FFB testing!!!

Just one question though, what 'body stiffness' and 'body damping' setting do you guys recommend? Unsure whether it's useful at the moment. I'm using a T300 on the PS4 if that makes any difference?!
Thanks a lot! :bowdown::lol::cheers:
 
Hi everyone glad to see that people can use the settings, i just wanted to share.

For myself though, i havnt had time to play for about 6 months due to work, and working as a full time chef, serving about 1000-2000 people a day when i got home my feet wasnt exactly happy about driving. Haha. Anyways so i sat down a week ago and my T300rs broke during calibration and is atm undergoing RMA.

As i am expecting my wheel to be back in a weeks time i want to update this thread with alot of new and different settings. The game has been improved alot since i last played, so cant wait to get back !


http://pcars.oscarolim.pt/ also this is pretty great.
 
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I find the default settings are best now after the last patch,tou just have to adjust the master ff setting for great results....
 
Hi guys, does anyone know what 'body' settings Jack uses (in the individual car FFB)? Been much happier with the FFB lately but have not seen anywhere that lists these settings.
Thanks :lol:
 
I have read so many threads now, still no clue. ps4 t300rs, i get alot of ffb fading. What wheel settings should i use for the most realism with no ffb fading. I like alot of ffb but everything i try, my wheel ffb fades. Jack spades settings are too light for me, i like to have to put in some effort. I have updated the wheel firmware to v25 so i can run the fan always on, will this make any difference ? How far can the t300 be pushed before fading ? It seems not very much !
 
I have read so many threads now, still no clue. ps4 t300rs, i get alot of ffb fading. What wheel settings should i use for the most realism with no ffb fading. I like alot of ffb but everything i try, my wheel ffb fades. Jack spades settings are too light for me, i like to have to put in some effort. I have updated the wheel firmware to v25 so i can run the fan always on, will this make any difference ? How far can the t300 be pushed before fading ? It seems not very much !
I had the same problem as you (FFB fading), usually only after a couple of laps. The forced cooling introduced in V25 helps a lot but still had the same issue, ended up getting a replacement as it turned out I had a faulty fan. You might need to do the same if your wheel is fading as quick as mine did?! It is a known fault with earlier T300 batches. Had no fading problems since getting the replacement with the forced cooling on, even in hour long endurance races. Hope this helps!:lol:
 
I had the same problem as you (FFB fading), usually only after a couple of laps. The forced cooling introduced in V25 helps a lot but still had the same issue, ended up getting a replacement as it turned out I had a faulty fan. You might need to do the same if your wheel is fading as quick as mine did?! It is a known fault with earlier T300 batches. Had no fading problems since getting the replacement with the forced cooling on, even in hour long endurance races. Hope this helps!:lol:
Thanks JBF77. will be testing it tonight, i think i did get an early t300rs. I bought it end of Feb 2015, i didn't know that they had dodgy fans though, its the first i have heard of it and i have read every comment on the t300 thread on here. My fan comes on after about 5 mins so usually when i have done 2-3 laps, the ffb fades alot.
 
Thanks JBF77. will be testing it tonight, i think i did get an early t300rs. I bought it end of Feb 2015, i didn't know that they had dodgy fans though, its the first i have heard of it and i have read every comment on the t300 thread on here. My fan comes on after about 5 mins so usually when i have done 2-3 laps, the ffb fades alot.
That was around the time that I got my last T300 (Jan 2015 I think), so I would suggest that you go through the RMA procedure to get it replaced, seems as though it's a carbon copy of what happened to me!! I would definitely say you have the same faulty fan as what I had. Hope it gets sorted quickly.:lol:
 
That was around the time that I got my last T300 (Jan 2015 I think), so I would suggest that you go through the RMA procedure to get it replaced, seems as though it's a carbon copy of what happened to me!! I would definitely say you have the same faulty fan as what I had. Hope it gets sorted quickly.:lol:
Do you know, Has it been redesigned to aid cooling ? Does it have a bigger fan ?
 
I found this setup on the project cars page and I have just used the the forced cooling on the t300. These are my Thrustmaster Control Panel gain settings:

Overall strength of all forces = 75%
Constant = 100%
Periodic = 0%
Spring = 0%
Damper = 0%

Auto-center settings = by the game (recommended)

In game i used
ffb =100
Tire Force = 100

Deadzone Removal Range = 0.03
Deadzone Removal Falloff = 0.02

Relative Adjust Gain = 1.37
Relative Adjust Bleed = 0.30
Relative Adjust Clamp = 1.33

Scoop Knee = 0.12
Scoop Reduction = 0.08

Soft Clipping (Half Input) = 0.60
Soft Clipping (Full Output) = 1.79

I got alot more feedback, felt the kerbs more, i could feel the back end more and in general, alot more feeling and only some slight ffb fading. Should i be getting some ffb fade with forced cooling on ?
 
I found this setup on the project cars page and I have just used the the forced cooling on the t300. These are my Thrustmaster Control Panel gain settings:

Overall strength of all forces = 75%
Constant = 100%
Periodic = 0%
Spring = 0%
Damper = 0%

Auto-center settings = by the game (recommended)

In game i used
ffb =100
Tire Force = 100

Deadzone Removal Range = 0.03
Deadzone Removal Falloff = 0.02

Relative Adjust Gain = 1.37
Relative Adjust Bleed = 0.30
Relative Adjust Clamp = 1.33

Scoop Knee = 0.12
Scoop Reduction = 0.08

Soft Clipping (Half Input) = 0.60
Soft Clipping (Full Output) = 1.79

I got alot more feedback, felt the kerbs more, i could feel the back end more and in general, alot more feeling and only some slight ffb fading. Should i be getting some ffb fade with forced cooling on ?
Well since I got my replacement I have had no fading at all, however some fading might happen if the forces are particularly strong, which is what you said you liked, so it could be just that or you could still have that underlying fan problem...
 
I have dropped my FFB down 82 and i don't seem to be getting any fading now so presumably my wheel is ok, i'am still giving serious consideration to popping it all open and replacing the fan with a larger one. Has anybody done this ?
 
Oh, dear. I just picked up pCars a week or so ago and I just can't get these settings straight. I've read, tweaked, tried, tweaked and read again and the cycle doesn't seem to have an end. I'm sorry to revive an old thread and am expecting a snarky reply but is there a simple way to find a good FFB set up? For reference, I'm using FFB 28 with everything else at 0 on Assetto Corsa on PS4 and love it. How can I get close to that?
 
Oh, dear. I just picked up pCars a week or so ago and I just can't get these settings straight. I've read, tweaked, tried, tweaked and read again and the cycle doesn't seem to have an end. I'm sorry to revive an old thread and am expecting a snarky reply but is there a simple way to find a good FFB set up? For reference, I'm using FFB 28 with everything else at 0 on Assetto Corsa on PS4 and love it. How can I get close to that?

I don't know if it's just me, but I'm happy with the game on stock settings. Some of the cars seem to have an unrealistically high level of grip and some are difficult to save when they get to the limit - I have heard that they are working on that with Project Cars 2. In my case after many years of GT5 and GT6 it took a long time to get used to the feel of Project Cars, but after many hours of practising with the Caterham Classic and the Ford Escort and other slower cars which seem harder to drive than the fast ones something clicked and I am now happy with the feel from the game with everything stock and all aids off. However when I go back to GT6 I now find I have no feeling with it - so perhaps it is mainly a question of getting used to the feel of each game. I haven't tried Assetto Corsa so perhaps I don't know what I'm missing, but from reading these threads it sounds a bit like you guys who are searching for settings to replicate the feel of Asetto Corsa are searching for the Holy Grail!
 
Assetto Corsa provides a lot more rumble through the wheel in more circumstances on track so you get more input to interpret.
 
I came from really only playing the GT series since the beginning then to Assetto Corsa just over a month ago then just to pCARS. I felt pretty comfortable after transitioning from GT to Assetto but going to pCARS is on a whole other level. Yeah it must take some getting used to. I'll have to put in the time just like everyone else and I hope my wheel doesn't blow up in the process.
 
I'm sorry to revive an old thread and am expecting a snarky reply but is there a simple way to find a good FFB set up? For reference, I'm using FFB 28 with everything else at 0 on Assetto Corsa on PS4 and love it. How can I get close to that?
I'm in the same position as you and recently discussed in another thread that Assetto Corsa spoiled me in a big way. After getting used to it, coming back to Project Cars was a weird and numb experience.


Anyway, I'll leave you with some tips that I found would make things a bit better.

- On the general FFB setting of the wheel, set FFB to 50, Tyre Force to 75 and Steering Gain to 1.00 (at least this last one should be the default one). Don't touch anything else;
- For each car, use these settings ("Bump Plus" Configuration is my favourite right now);
- If some cars still feel too heavy and make the wheel clip while cornering, then decrease the Fy value by half and try again from there - strangely, this happened to me in a few road cars (which should have light steering);
- For some more "road feel", try increasing the Fz value. But don't get your hopes too high; you'll never experience the same road feedback as in AC.
 
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Thanks for that @35mm. I came across the individual car settings during my internet travels and have several other pages bookmarked for reference. What I discovered though today is that grimeydog's global settings work really well for me. I haven't tried applying individual car settings to it yet but for now I am very much enjoying this game.
 

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