Potato...

  • Thread starter VBR
  • 1,339 comments
  • 119,752 views
If you really think you see totally well when driving fast on a bumpy road/curbs etc, you're just proving you have never driven IRL on curbs or small bumps. Just go on an outdoor karting track, and drive fast over the curbs. Then come back and tell me if your vision was 100% normal.
Or go ride a mountain bike on a downhill trail full of roots. Or try these construction machine that flatten the ground...
I’ve had track days, raced karts, mountain bike, done all of those things. Also, I never said my vision was 100% normal, in fact, I said several times the VS acts like a shock absorber and shock absorbers don’t filter 100% of shock.
 
As a matter of interest, do controller users think the update is better for them since the update, I'm only curious as I am a wheel user and I'm now slower.
As of the previous update turning the TCS down or off became pretty easy, but as of now there's almost no excuse for running it up to and including gr3.
I haven't tried group 2 or 1 yet though.
However, my lap times seem to never really change after a physics update. I was really expecting them to drop after weaning myself of TCS but I'm still pretty much same times as always.
 
As a matter of interest, do controller users think the update is better for them since the update, I'm only curious as I am a wheel user and I'm now slower.

Technically it should be better since now you can practically smash the throttle without spinning out so easily. However a lot of us got better at gradually feathering the throttle to keep the car on the oversteer limit... that skill is practically useless now. Despite it being easier to throttle out of the exit, it's throwing my timing all off and it's working against my driving style.
 
Technically it should be better since now you can practically smash the throttle without spinning out so easily.
Although there's now some new corners where you suddenly have to lift or even brake that weren't that way before.
However a lot of us got better at gradually feathering the throttle to keep the car on the oversteer limit... that skill is practically useless now.
A thing that's only just now become realistically feasible to many ds4 users.
So yeah, for controller users update = huge win.
 
Last edited:
I am an old school X and box controller user so for me, it feels better than before, especially the RSR where I used to struggle on TC1 and on TC2 the TC was way too intrusive, now I can get on it. because i use an on/off switch I have adjusted my style over the years to a V shaped apex rather than a U apex to compensate for my lack of subtly on the gas.

In saying all that, i don;t feel the change is good for the game even though it is easier for me.
 
I think the driving style of ‘over steer limit’ by throttle people were doing was not as realistic as a game could be.
Talent adapts to game physics, but that doesn’t make a technique that’s more fundamentally correct.
Technically spinning the tears like that is less grip irl.
Driving Panorama is much better now than it was.
The game rewards progressive tire loading now and less slip angle than before.
It promotes and rewards smoothness much more than it did.
It’s much less forgiving on turn in to too much steering angle now.
Turning in progressively as one should is rewarded.
Jmo.
Imo what people learned before at the top was neat, but arcade technique wise. Plus because of some prominent you tube content creators the masses of followers take a certain point of view anytime a driver induces understeer.
So you end up with a somewhat polarized poll imo.
 
I like to believe that PD will actually revert the physics to the previous model in the next update, considering that they have done so with other controversial changes like that.
 
Not a chance, it’s better.
Better for drivers, gamers will adapt and overcome.

It’s not better. It’s so broken that several cars can do wheelies to the point of backflipping. It will likely be reverted for that reason alone. It’s not like such wheelies are an isolated glitch. This is a serious issue that effects all aspects of driving.
 
The closest car to those values is Chaparral 2X VGT and that car has some kind of engine that pushes itself forward like the airplanes does.

But I dont believe it is wheel driven therefore the combination of high HP, light weight, and sticky tires would not cause it to wheelie like a "dragster" as the 330P4 currently does.


I drove the historic race for the first time since 1.39, it feels like that car (330P4) had 500# removed from the front end and added to the rear, very odd feel. It's probably almost impossible to compare that particular car to it's real life counterpart because there are probably only a handful of people on the planet who have driven those in anger so with a car like that the only real question is did you like it better before or after update?

As a side note I restarted the race at LeMans 3 times because I thought it was me driving the car into the kitty litter at the last chicane but it was actually the game doing on the race start countdown. Does the same thing happen to everyone??
 
It’s not better. It’s so broken that several cars can do wheelies to the point of backflipping. It will likely be reverted for that reason alone. It’s not like such wheelies are an isolated glitch. This is a serious issue that effects all aspects of driving.

I think it’s better for drivers, and that doesn’t mean it’s not going to be improved further with the next step in its evolution.
When you put power to max and weight min things like wheelies can happen.
I’ve seen a 58 vette lift the fronts off the line with a seven inch tire on a hot sticky track. 120 mph quarter mile at traps. That’s like a mid eleven et or so.
So it wouldnt surprise me that a car with added power and minimized weight in game pops wheelies if it hooks up.
Bottom line is now arcade gamer inputs are rewarded less.
Too much steering angle especially when trail braking is gonna push on entry.
That’s just physics. But I am sure that project mayhem will continue to obfuscate everyone with its confused take on reality
 
I think it’s better for drivers, and that doesn’t mean it’s not going to be improved further with the next step in its evolution.
When you put power to max and weight min things like wheelies can happen.
I’ve seen a 58 vette lift the fronts off the line with a seven inch tire on a hot sticky track. 120 mph quarter mile at traps. That’s like a mid eleven et or so.
So it wouldnt surprise me that a car with added power and minimized weight in game pops wheelies if it hooks up.
Bottom line is now arcade gamer inputs are rewarded less.
Too much steering angle especially when trail braking is gonna push on entry.
That’s just physics. But I am sure that project mayhem will continue to obfuscate everyone with its confused take on reality
Thought you quit this thread man! Watch that blood pressure :P
 
What does everyone think of how people are driving the '14 M4 around Interlagos in Nations Cup free practice? They are basically drifting it around slow corners like it's a rally stage. What does the fact that this is the fastest way to drive a car around that track tell us about the physics?
 
I think it’s better for drivers, and that doesn’t mean it’s not going to be improved further with the next step in its evolution.
When you put power to max and weight min things like wheelies can happen.
I’ve seen a 58 vette lift the fronts off the line with a seven inch tire on a hot sticky track. 120 mph quarter mile at traps. That’s like a mid eleven et or so.
So it wouldnt surprise me that a car with added power and minimized weight in game pops wheelies if it hooks up.
Bottom line is now arcade gamer inputs are rewarded less.
Too much steering angle especially when trail braking is gonna push on entry.
That’s just physics. But I am sure that project mayhem will continue to obfuscate everyone with its confused take on reality

lol ... ‘drag cars do wheelies in real life so a Lambo flipping backwards is copacetic’

And 2 people Liked this trash
 
What does everyone think of how people are driving the '14 M4 around Interlagos in Nations Cup free practice? They are basically drifting it around slow corners like it's a rally stage. What does the fact that this is the fastest way to drive a car around that track tell us about the physics?
This is not the faster way to drive the M4 at all . There is only one turn , turn 10 bico de pato , where with the help of a neutral to rear brake bias allow to drift a few the rear of the car , just enough to be inline earlier for the out corner. Anywhere else a drift would be very prejudicial for the lap time.
 
lol ... ‘drag cars do wheelies in real life so a Lambo flipping backwards is copacetic’

And 2 people Liked this trash

Hey man, I’m not saying this is perfect physics.
I’m just saying it’s an improvement. I hope the improvements continue.
Further a driver like Igor can often best the best alien times by a second or more.
The game rewards fundamentally sound technique.
It does so more now than before.
 
Hey man, I’m not saying this is perfect physics.
I’m just saying it’s an improvement. I hope the improvements continue.

But how can you say it’s an improvement if it’s clearly broken? Thats like saying a broken garage door motor is an improvement to home security.

The wheelies are proof that PD completely misjudged rear grip under weight transfer, and this is further evidenced by the increase of throttle understeer.

Maybe an unintended side effect of this is that cars are easier to drive for some people? Ok... but that wasn’t intentional - and therefore you can’t really call it an improvement..
 
This is not the faster way to drive the M4 at all . There is only one turn , turn 10 bico de pato , where with the help of a neutral to rear brake bias allow to drift a few the rear of the car , just enough to be inline earlier for the out corner. Anywhere else a drift would be very prejudicial for the lap time.
I started off driving it without having watched any of the top 10, and struggled to go as fast in it as other cars. It was only when I embraced its extreme tendency to drift that I got my time down to similar to what I can do in some other cars. So I watched Alexony94's lap, in the hope of seeing that the car could be driven fast without drifting, having seen one of his races on YouTube where he drove extremely smoothly ( ). But, disappointingly, he was drifting it a lot.
 
But how can you say it’s an improvement if it’s clearly broken? Thats like saying a broken garage door motor is an improvement to home security.

The wheelies are proof that PD completely misjudged rear grip under weight transfer, and this is further evidenced by the increase of throttle understeer.

Maybe an unintended side effect of this is that cars are easier to drive for some people? Ok... but that wasn’t intentional - and therefore you can’t really call it an improvement..

Being good at an arcade game adaption of driving technique as was being done previously doesn’t make that better or more real.
It wasn’t even the fastest way possible in game to lap as evidenced by the fact IOF could smoke the top times in many cases.
But I digress this back and forth is pointless.
I simply disagree based on real world experience and that’s it.
 
But how can you say it’s an improvement if it’s clearly broken? Thats like saying a broken garage door motor is an improvement to home security.

The wheelies are proof that PD completely misjudged rear grip under weight transfer, and this is further evidenced by the increase of throttle understeer.

Maybe an unintended side effect of this is that cars are easier to drive for some people? Ok... but that wasn’t intentional - and therefore you can’t really call it an improvement..
Ah yes the wheelies, in 60s cars, with jacked up power and half the parts removed for weight reduction, on tyres never designed for them.

People seem to be ignoring that the cars in question - let's use the Ferrari as our example - were already built on the bleeding edge of technology to win in the top racing categories of their time.

perhaps the problem is that people see the need to put more power, less weight, and science fiction tyres on a car that already exists at the extremes of engineering. It's not as simple as putting slicker tyres on to gain grip all around - especially if the whole driveline was designed for a much lower level of grip.

i heard Bill Goldberg on a Hoonigan video the other day exclaiming he has a Cobra that pulls wheelies at 90mph in 4th gear. Seems those complaining that the physics are "totally broken" might not understand the characteristics of these older cars built for speed with older methods. No downforce or aero to speak of; just the best power to weight ratio you can manage in the best handling chassis you can build.

if you ask me, in any decent sim, messing with the balance of such a car should absolutely be a recipe for wheelies and other disasters.
 
Curious, may I inquire to the level and extent of your real world racing/track experience that you form your opinions from?

No you may not.
It’s none of your business.
Anyone playing can check my opinion themselves.
I’m not gonna get in a pissing contest.
 
Back