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I can’t remember if it was ac or pc2. I was doing some comparisons on Brands Hatch.
Coming down t1 the camera perspective was sinking down a couple feet inside the cockpit.
Dunno why they’d do that. Very immersion breaking imo as well as showing lack of quality control.
Some of these other games people love have these camera options that are just Fugazi effects the devs added. Irl the outside world isn’t shaking. It’s still in the same place. Irl I can look to apex myself, I also don’t need ‘sensation of speed’ fugazi camera alterations or fov adjustments to distort the tracks look and screw up depth perception.
Doesn’t look right to me.
Gt has a nice look from cockpit, there’s a bit of camera shakebut it’s not to the point of making an overcooked artificial effect the devs put in. It looks good.
I mean really going from gt sport to another game and having to see all the graphics deficiencies is very immersion breaking.
It’s screaming “I am playing a video game”
It’s unrealistic.
But re physics and track surface...Irl steering rack doesn’t jitter every time a wheel rolls over a lost tic tax for cryin out loud.
Anyhow that’s ffb not physics.
Oh well carry on with vistibuoology.
 
I dunno about that . I watch alot of jimmy b videos on iracing ,pc2 and ac. i dont remember seeing any of what you just described .

Infact i think gtsports lack of tire pressure physics , ice smooth racing surfaces , simple grip multyplyer as immersion breaking .

That is my thoughts anyhow .
 
In particular just one example outside of the camera effects poorly done in some instances is on console the jaggies and the poor lighting engines causin the track ahead to look like someone is flickering leds on it.
Gt sport has tremendous advantages for immersion graphically. Overall the drivers perspective is part of the physics.
It simply blows everything else away on console, and many of us have zero interest in pc at all, especially since soon next gen console hardware will be even more powerful.
Right now the only thing limiting the game at all is the console.
The devs are committed to making it the best as shown by the fact they are updating and improving. They’re smarter at this than us. They can set handling as they choose.
They do what 5hey do in a calculated fashion with these physics updates. No 1.39 is not perfect. But we know also that the game is evolving. Who knows where it will end up? Who knows what lies ahead?
But here you have people commenting they preferred that a car that can pull stock 1g was better when it drove as a purpose built drift car.
? Ok? I guess? Anyone whose operated a racing machine knows the tremendous amount of prep work and adjustments.
I like that sport lets you hop in and play with optimal settings and that it’s the same for all.
Is that more real? No, but I also don’t want a game filled with superfluous stuff. I want to drive. I want to drive when I press a button. Is setting tires pressures more real? Yes. Is car setup more real? Yes.
I just have no interest in that side of it when I want to pretend I am a race car driver with these games. The fun part is the experience of driving imo.
 
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Gt has a nice look from cockpit, there’s a bit of camera shakebut it’s not to the point of making an overcooked artificial effect the devs put in. It looks good.
I mean really going from gt sport to another game and having to see all the graphics deficiencies is very immersion breaking.
It’s screaming “I am playing a video game”
It’s unrealistic.
For me this is more or less the opposite... With my Wheel stand pro i can't sit very close to the tv screen, so with the GTS's Fov i get immersion that i'm driving the car from backseat with extra pair of hands. Also with all the unnecessary data floating on screen it's distracting and gameish at best. Not to mention the often lacking rear-view mirror, pitch black shadows and dim car telemetry/gauges.

I think AC is just fine graphics vise especially with changed screen filter (can't remember which, sport filter?) then it looks pretty natural; but again my nose isn't touching the tv screen.
 
I don't know if it's physics update related or not, but in the Asia region Seaside was up from 8,600 participants last time to 11,000 this week.
Granted that last race there was gr4 and a gr3 race probably pulls in a few more players.
Both races were race B for the record.
Last gr3 Seaside in Asia was 10 months ago and had just over 4000 players qualify,although I think it was still daily race changes back then.
 
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st-croix-jpg.824843

Totally.
Stupid.
 
What’s stupid is adjusting weight to 600 lb and power to 1000 hp and putting massive super soft slicks on back. Lol
Nobody irl has that car at that spec. It would pop wheelies like a dragster with those settings.

st-croix-jpg.824843



A car set up like that still wouldnt cause this, especially because road race tires dont have the correct tire construction to simulate a drag tire. The simple truth is that it is effed up physics.
 
Let me explain again because you're confused.

The vestibular system is a sort of shock absorber for human perception, making bumpy things smoother to perceive. Most sims demonstrate bumps and bumpy tracks and these bumps which are normally filtered and dampened by the vestibular reflexes aren't. You just get a jarring, shaking screen.

So GT Sport is more accurate because the bumpyness is filtered and dampened like what happens in real life.


Simply driving on a track over an irregular surface will prove what you say to be 100% false.

What I described is the vestibulo-ocular reflex which is simply how your eyes maintain it’s focus even when the car is riding over bumps at high speeds. There is no need for GT to attempt to compensate for this as you will do it naturally even if staring at a flat screen.

If what you were saying were true you would experience no feedback as you drive over curbs, either in game or in real life.
 
Simply driving on a track over an irregular surface will prove what you say to be 100% false.

What I described is the vestibulo-ocular reflex which is simply how your eyes maintain it’s focus even when the car is riding over bumps at high speeds. There is no need for GT to attempt to compensate for this as you will do it naturally even if staring at a flat screen.

If what you were saying were true you would experience no feedback as you drive over curbs, either in game or in real life.
100% wrong. The vestibular reflex is for image stabilization, not focus. That stabilization works via REAL WORLD movement, inertia and momentum like a shock absorber.
 
100% wrong. The vestibular reflex is for image stabilization, not focus. That stabilization works via REAL WORLD movement, inertia and momentum like a shock absorber.



Very clearly and undeniably explained by a neuroscientist starting at 4:30. In this case he used the term ‘gyroscopically stabilized’. I only used the term focus to make this easy to understand.

Again, what you claim about the vestibular system acting as a shock absorber in this context is absolutely FALSE based on what you see and feel when riding over curbs in GT or even the real world.
 


Very clearly and undeniably explained by a neuroscientist starting at 4:30. In this case he used the term ‘gyroscopically stabilized’. I only used the term focus to make this easy to understand.

Again, what you claim about the vestibular system acting as a shock absorber in this context is absolutely FALSE based on what you see and feel when riding over curbs in GT or even the real world.
Thank you for proving my point. Yes, a gyroscope works via real world movement so why on Earth wouldn't your vestibular reflex work while driving over bumps?? Maybe yours doesn't but mine does.
 
Thank you for proving my point. Yes, a gyroscope works via real world movement so why on Earth wouldn't your vestibular reflex work while driving over bumps?? Maybe yours doesn't but mine does.

Slow down, you are completely confused at this point. The last time I checked when you are staring at a 2 dimensional screen there is no law that says your head can’t move to look at different objects or areas on the screen.

And YES, your head will still behave in the same gyroscopic manner as described in the video. As I’ve said, your arguments aren’t in proper context.

Also don’t forget, you are the person whose posing the arguments about GT compensating for the vestibular system. This is literally in the same realm as believing in Santa.
 
Slow down, you are completely confused at this point. The last time I checked when you are staring at a 2 dimensional screen there is no law that says your head can’t move to look at different objects or areas on the screen.
So you move your head simultaneously with the bumps in the road to activate your vestibular reflex ??

Lol you talk about Santa while Saint Nicolas was a real person but you're building a religion around the tooth fairy :lol:
 
So you move your head simultaneously with the bumps in the road to activate your vestibular reflex ??

Lol you talk about Santa while Saint Nicolas was a real person but you're building a religion around the tooth fairy :lol:

You have forgotten the entire premise of your own argument. You have stated that GT’s roads are smooth because the game is accounting for the vestibular system. That is nonsensical and literally no different than believing in Santa Claus.

In summary, I’ve told you that your vestibular system doesn’t magically stop working because you’re playing GT or even in a relatively stationary position SO THERE IS NO NEED FOR GT to compensate for it. It is not justifiable for GT to fail to properly model a road or at least convey it’s subtleties based on your false premise.

Once again, if what you said were true the game wouldn’t actually display undulations over curbs because the vestibular would magically shock absorb those as well. There is no consistency in your stance. Just saying.
 
You have forgotten the entire premise of your own argument. You have stated that GT’s roads are smooth because the game is accounting for the vestibular system. That is nonsensical and literally no different than believing in Santa Claus.

In summary, I’ve told you that your vestibular system doesn’t magically stop working because you’re playing GT or even in a relatively stationary position SO THERE IS NO NEED FOR GT to compensate for it. It is not justifiable for GT to fail to properly model a road or at least convey it’s subtleties based on your false premise.

Once again, if what you said were true the game wouldn’t actually display undulations over curbs because the vestibular would magically shock absorb those as well. There is no consistency in your stance. Just saying.
So you're saying the vestibular system works while looking at a screen ??? Lmao take a look at what the top feature is on Go Pro and other cameras and smart phone cameras: Image stabilization. Image stabilization software and hardware is a multi billion dollar industry. "your vestibular system will do it anyway" I guess that entire industry is going to collapse because you say so and can't admit to being wrong :lol::lol:
 
That stabilization works via REAL WORLD movement, inertia and momentum like a shock absorber.
Even on a circle track for stock car racing which are mainly what i would call is smooth , what you see out your eyes goes up and down and even side to side . You see the effects of movements that happen in the car .
 
Even on a circle track for stock car racing which are mainly what i would call is smooth , what you see out your eyes goes up and down and even side to side . You see the effects of movements that happen in the car .
Yup, your vision is not 100% stabilized, much is filtered, just like GT Sport. A shock absorber doesn't absorb 100% shock either . Also, some people have better vestibular reflex than others.
 
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So you're saying the vestibular system works while looking at a screen ??? Lmao take a look at what the top feature is on Go Pro and other cameras and smart phone cameras: Image stabilization. Image stabilization software and hardware is a multi billion dollar industry. "your vestibular system will do it anyway" I guess that entire industry is going to collapse because you say so and can't admit to being wrong :lol::lol:

This is just a piss poor and inaccurate analogy. I’m pretty sure I’m not going to be able to convince you. However, I have no doubt that PD will eventually correct their oversights.

P.S...the guy below me isn’t agreeing with you because you’re telling everyone to completely ignore all real world observations. Take care.
 
Goldangit.
Don’t them silly fools know a VESTIBULE goes on my dang campin tent I just got from Walmart?
Them city folk don’t know nuthin!
::shaking head::
Forget it gotta go feed them hogs.
 
So I forced myself to learn the new physics in order to get back to some online racing, and wouldn’t you happen to know it, I’m noticeably slower than I was before! :ouch:

I put in a ton of work and effort getting to grips with the pre-patch 458 GT3 for a daily race where I beat one of @Baron Blitz Red’s lap records around Maggiore after a bit of back and forth. That’s probably the fastest I’ve ever been and I just can’t seem to replicate it no matter what I try. Feels like all the effort I put in has gone to waste because I can no longer push like I could, or at least I have to learn how to push harder again in a completely different way.

This whole thing just pisses me off...
 
This is just a piss poor and inaccurate analogy. I’m pretty sure I’m not going to be able to convince you. However, I have no doubt that PD will eventually correct their oversights.

P.S...the guy below me isn’t agreeing with you because you’re telling everyone to completely ignore all real world observations. Take care.
Analogy! It's not even close to an analogy, they're both literally image stabilization, literally doing the exact same function, one biologically the other digitally.

Well earlier you thought it was focus, Roma wasn't built in a day.
 
After this physics patch, does anyone have any tips on controlling the rather mental decel/braking oversteer, in the Gr.3 NSX?
 
Analogy! It's not even close to an analogy, they're both literally image stabilization, literally doing the exact same function, one biologically the other digitally.

Well earlier you thought it was focus, Roma wasn't built in a day.

If you really think you see totally well when driving fast on a bumpy road/curbs etc, you're just proving you have never driven IRL on curbs or small bumps. Just go on an outdoor karting track, and drive fast over the curbs. Then come back and tell me if your vision was 100% normal.
Or go ride a mountain bike on a downhill trail full of roots. Or try these construction machine that flatten the ground...
 
Drove some more cars last night, my second outing with the 1.39 physics. Just for the record; I'm a very discerning wheel user, I consider myself a sim-racer (not a gamer), & I pretty much only drive untuned road cars.

Between the awful FFB, which has definitely taken a turn for the worse as regards realism IMO, & the newly adjusted 1.39 physics, the end result for me is that I just don't wanna play this game anymore. I'm not having fun. I had to go & wash the wonky physics out of my muscle memory with a good long stint on Assetto Corsa. I could go into depth on all the cars I drove, & what they felt like before & after the update, & the update before that etc. But, I see no point in doing that kind of thing anymore. The physics have never been right in this game from day one, & all the back & forth mindlessly fiddling with them hasn't really improved the situation from my standpoint.

I plan on starting a YouTube channel Soon™, if & when I do GT Sport will provide some nice eye candy for it, but that's about all it has going for itself in my eyes.

Vote changed from Both Better & Worse to Worse...


:yuck:
 
Try to shift as slowly as you can, if you shift too fast it will kill you on corner entry.

I'll keep that in mind.

It's taking much longer than expected to get used to the changes to this car, post 1.39. Which are currently killing my chances at decent results (for me) in the FIA stuff.

Still, with my new livery, at least I'll look cool while I'm crawling around at a snail's pace.
 
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