No, it isn't an F1 car and the track isn't Suzuka which probably is enough for you to disregard it entirely because you've decided that the physics are no good, but that doesn't change the fact that things like the one in the picture already happen in GT Sport.
Thx for providing a picture, but who ever said moments like this doesn't happen in GTS? My original post does not challenge whether this occurs or not in GTS--really, go read my post. To restate my original post
--because some in this forum like to hijack others' words into an imaginary realm--I think the sensation of GTS' physics at this crucial moment is doughy and moving away from reality in 1.39. Think and imagine what the driver is feeling at this moment, and ask yourself--how effectively are these sensations translated in GTS? I know my point is a little nuanced, but try to follow my line and see if I'm heading in a credible direction before you offer your critique that is neither here nor there.
Why are some having such issues with comprehension? You have the right to disagree with my views, and I too as well. But are we able to show some sportsmanship by refraining from tactics that distort comments maliciously? Honestly, some of you are worse than gossip girls.
I understand your frustration, but as someone explained earlier in the thread, I think because they are Japanese, they will want to figure out things for themselves, regardless of the time it takes or the number of incorrect paths that are taken to go forwards.
I hear you, and the cultural lens does provide some insights as to why PD is such a hermit...but...blanket statement that have been made about Japanese culture from individuals in this forum is also part of the problem IMO. Without getting too lengthy, think about what it takes to have a productive dialogue...now, imagine if I started my engagement with you through the premise that you are a close-minded Japanese? If you want someone to listen, then do yourself a favor and approach others in the same manner.
Like I said before, I don't blame PD for not engaging actively in this forum--mainly because of the level of discourse that exists. But I'm trying to change that, starting with calling out those that need to disappear.
Overall I see good points and bad points to both sides but in reality on one hand PD is doing something that is neither totally arcade or totally hardcore and sales numbers I think have then doing pretty well straddling the fence as compared to the games that do lean more hardcore on the realistics.
Agree, this is simple math for PD. But where it gets a little more complicated is--the FIA and eSports. Unfortunately, if you are truly assessing the numbers and the potential success of eSports--you have to be mindful of how to acquire participation from the broader Motorsports community that already exists. These folks hold vast marketing potential and what they thirst for--and pay for--is NOT ARCADE. This isn't theoretical physics, it isn't calculus, it's basic arithmetic.
If PD aspires to be THE eSports franchise, then it needs to have a serious and credible approach to enticing new fans to join.
I find it quite funny, that those who defend 1:38 physics, also say that its realistic to use shiftlock to help car turn in corners.
Like mentioned in d perell video.
Smashing down gears so engine locks rear wheels, its basically the same as handbrake use.
Realism is important, I've been saying this multiple times...and I agree with you that
any dimension of PD's physics that just brushes aside real world physics should be called out by this community. Design a game that rewards driver talent PD and get rid of features like countersteer assist--like wtf is that all about?
To those that say, "well, aids help increase participation from all skill levels", yes I agree...but only to a point...grossly accommodating the unskilled also has an effect of driving away top-talent that may be needed to shine as an eSports leader. PD could achieve a delicate balance, but I'm not sure if they understand the concept of diminishing return...and to be fair, this cuts both ways.