@ sdi_03 // After reading your aggressive answer. I read again my question to you and assumed that it could have been misunderstood, in the form and tone. I apologize for that. I'm not here to fight, but to discuss and learn from people who actually drive IRL.
My question was genuine, but not so well formulated.
I will re-write it: Could you link me a video of you driving hard one of you car? It is a simple question.
And It literally doesn't mean: You sire are saying wrong assumption, I want you to miserably fail at proving me that 1.39 physics is great because you lack skill to really judge from your IRL seat time how a car truly behave at 100% potential....
The answer I was waiting was not about the fact that you own a Porsche
(which is slowly driven on the Nordschleife and show nothing about the limit of the car), that you began go kart at 6 years old
(same for me) or that you built a 800 HP car or made drift competition. And you know better than me that drift car setup are way different than road cars or GT3 cars, and that building is own drift car is not related to the ability of pushing a car to 100% potential.
In fact, your post above my bad asked question highly interest me. Because in fact I mostly agree it, and I wanted to witness some real driving action from someone who actually know what he is talking about.
BTW, I scrolled and watch your cars related videos on your channel and find the one that deserved to be link:
This one is really interesting because it proves your points and mines. Understeer isn't mandatory, and you can't do weird inputs and not be punished by them. And GTSport should reflect that.
About my seat time, I already told my humble experiences few pages sooner. I will add that I had the chance to be coached by a GT3 Pro driver at the wheel of a VW Scirroco R in 2010. I have a lot more thing to learn IRL to push my cars close to 100% potential. Drifting is one of those, which is going to be approached later that year
(October) with a professional racer as a coach.
If you have nothing to do at work, here is my
YT channel. There is really nothing interesting beside chasing a Porsche at le Mans, blowing the engine of my S2000 and some slides under the rain with a FWD. There is lot of guys pushing their cars on YT, my channel is here for my friends and family, there is nothing to brag about.
At my local track, I'm 3.5 seconds slower
(2 minutes laps) than Soheil Ayari in the same car and same tires.
The only difference is Ohlins adjustable coilover in the Megane 3RS 275 he droves, and standard CUP ones for mine
(this difference doesn't count for more than a tenth or two, because the track is dead flat and I was able to deal with understeer by adjusting the tires pressure instead of tweaking the Ohlins coilovers). It's an enormous gap that will never be shorten more than 1.5 seconds with practices and optimal grip and power parameters..
. I know where are my limits.
Going back to the thread:
I saw the video of David Perel reviewing the 1.39 update. He is driving an Fr car, not the most affected by new physics, and he is dealing with the understeer by delaying his entry. I never said that the new physics is for arcade racer. Because every parameters are still there. In an arcade game, the number of them would be lesser. And, in the end, the best drivers will adapt and stay at the top of their games.
And, as I already said, after this update, some cars are still decent to drive, but driving some other is not just logical in term of what kind of inputs you should apply to drive them, and how they should reacts to them.
David also uploaded this video:
He explains a thing I'm completely agree with: You are faster with a lightly understeering car because the is easier to drive close to the limit. And, from my personal experience, I tuned my S2000 to be understeery at the limit on throttle during mid-speed and highspeed corners. Doing so, the car tells you when you are too fast in a bend by a light understeer, just slightly release the throttle, the weight shift a little to the front, you regain front grip and keep the good racing line. Having an oversteery car could badly end if you don't know what you are doing. Because this is the rear which tell you that you are too fast. So you must know how to deal with happy tail rear, which I'm not comfortable with, IRL, for the moment.
But in GTSport, some cars, which are prone to be oversteering queen IRL, are now completely easy to drive with input that would put you in the barrier at your local track.
What PD did wrong, is to change the physics instead of the standard setup of the cars. But, changing the physics is less time consuming than track down and change the wrongs standard setup of some cars in the previous iteration of the game.
Cheers everyone.