Potato...

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so I can feel good about myself.

You are making things too easy for me.

Look up Dunning Kruger and read beyond the first paragraph and you will see that the most important dimension of this disorder is what you freely highlighted in your post...good luck with that!

Yes, definitely purging dirty, cheating, habitual offenders that lower the overall enjoyment for all those that want fair and just racing--should be PURGED from GTS.

If you interpret that as me being elitist, haha...I can't help you.

Cya on the track!
 
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You are making things too easy for me.

Look up Dunning Kruger and read beyond the first paragraph and you will see that the most important dimension of this disorder is what you freely highlighted in your post...good luck with that!
i wouldn't say I was lightning in the 037 if my stage times didn't confirm it. My entire GTS experience has been a massive learning curve, i am fast on rally games because for about a decade they were the only driving games I touched. Saying I'm delusional or overconfident is totally misplaced. If i were over confident I would have never come to this site looking for tips and tricks.
 
The physics weren’t perfect before, but there are many elements that don’t feel right in this update.

There needs to be some type of testing and feedback from top drivers, and people from real motorsport (outside of Toyota..) for the greater good.
 
Is it though? The GR3 Porsche exits like a front drive car now, more akin to the Scirocco. Sure, if all of my weight is to the rear when I accelerate out, I should get understeer as my front wheels would be lifting causing me to lose some handling. but if I'm trail braking properly and accelerating with a more balanced car that's planted, I shouldn't be understeering as badly as it is.

Should the coasting gap in the corner be that far behind the apex of the turn? Right now I'm exiting some of these cars like I'm driving a Dodge Hellcat on a road course.

Unfortunately this is how a car behaves in real life. As long you don't have wheelspin, the car will understeer when you accelerate. No matter if you drive a FWD or RWD. If you accelerate you will get less wheelspin with a RWD car because of the weight transfer to the rear.
 
Did some pretty funky tests today. First of all, i think either ffb has changed or its due to weigh transfer/ grip changes, but i think i dont feel the front wheels as well as i did before.

Then i tried 86 grmn stock at Nurb with CM tires and there was pretty much no loss of grip - like driving on slick tires. Then i did something i have never tested - i took the gr3 Mustang to pro arcade race with COMFORT tires. To my surprice the car was quite a fun drive and i did well against pro AI. Felt actually quite simulation like, with all the liveliness and how it reacted to every input pretty naturally.

I also did some dirt racing on grB and have a feeling there might actually be LESS weight trasfer and body roll/movement. Have to check the replays side by side.. it was also pretty hard to get the front dig in and pull / rotate the car.

And yes - and gr3 Supra feels like its still at 1.38..
 
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Unfortunately this is how a car behaves in real life. As long you don't have wheelspin, the car will understeer when you accelerate. No matter if you drive a FWD or RWD. If you accelerate you will get less wheelspin with a RWD car because of the weight transfer to the rear.
That's very true indeed. This is exactly what I experience in Project Cars 2 and that's regarded as a "simulator", so for Gran Turismo to replicate that sensation makes me happy. I use Project Cars 2 as a yardstick for racing games, and GT Sport is not far off in a few areas. Here is some evidence: I drove an Acura NSX GT3 for a league last night in Project Cars 2 on Fuji. I was struggling with understeer for the entire race, and I really had to be careful on corner entry or the car would go off the track. Although the NSX is mid-engined, the car didn't feel like it was sliding too much, however when I got wheelspin, the car gets loses grip and breaks traction. In Gran Turismo, a very similar thing occured when I drove the Nissan GT-R GT3. I was struggling with understeer on corner entry as well, and I had to be careful with my input or I'd go off. This is made particularly apparent on the fast, complex turns of Dragon Trail Seaside. In that left-right-left section in sector 2, I found that the front-end grip was lower and I had to scrub off more speed. Almost identical to Project Cars 2.
 
Unfortunately this is how a car behaves in real life. As long you don't have wheelspin, the car will understeer when you accelerate. No matter if you drive a FWD or RWD. If you accelerate you will get less wheelspin with a RWD car because of the weight transfer to the rear.

In theory, that's correct. In the game however the effect is too strong, rendering TCS useless (unless on FIA races to save tires). We should be able to use the throttle to get the amount of oversteer we want to help the car turn, as it happens in other sims and in real life. That's not happening atm. If it is is very very subtle.

I'm talking about some GR.3 cars mosty. Like the Corvette, which had already a decent amount of understeer before but you could use the throttle to help the car turn out of corners. Not it's only understeer. The car is much easier to drive once you treat it a bit like an FF car, for sure. It has loads of traction out of corners. But that feels unnatural.
 
Is the weight transfer exaggerated?

4CC6E7D7-3040-4235-9A19-320F40AAD83C.jpeg

7D3C313C-6993-4531-BF0B-87E752E3975B.jpeg

523A45F9-6D69-427C-8FC0-B251C21E4B6A.jpeg

Acceleration from 0, no launch, SH, default setup.

(Wish I had before and after photos to see what the difference is)
 
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If it’s not realistic, we can assume that the behaviour on corner exit is also not realistic.
Cars from the 60s on modern racing slicks having a complete excess of rear grip that the initial torque can't break doesn't feel that unrealistic to me. Putting RSS tires on the classics is just kinda silly. Have only seen screenies of it wheelying with supers on.
 
Cars from the 60s on modern racing slicks having a complete excess of rear grip that the initial torque can't break doesn't feel that unrealistic to me. Putting RSS tires on the classics is just kinda silly. Have only seen screenies of it wheelying with supers on.

Gr.3 RH?

It’s not just about wheelying, it’s the general effect weight transfer has.
 
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PD has had problems with cars doing wheelies before. The Suzuki Escudo in GT2 and GT3 for instance. I remember when bobkart on GT3Times used to delete wheelie times on Test Course from the database almost every day. :lol:
 
Wait, if the weight transfer physics have been screwed over, it would provide an insight as the why the cars lack frontal grip! There's less force acting upon the front tyres and more upon the rears! That solves it!
 
Gr.3 RH?

It’s not just about wheelying, it’s the general effect weight transfer has.
I see your point but, for posterity, here is a Pirelli GT3 tyre (pretty much considered to be a "hard" tyre)
pirelli.jpg


And here's a modern tyre made to the specs of a race tyre from the 60s;

Bluestreak%20G7%20600-15.jpg


Radial tyre construction was a pretty big deal. You don't design your chassis, suspension and drivetrain for a tyre technology that doesn't exist. Racing tyres on your 60s unicorn is silly. Maybe im just salty because I didn't save up the 20m yet, but even Sport Softs feel like Semi-slicks on most cars and I'm pretty sure a modern semi-slick is probably nicer than anything that existed in 1967.
 
Wait, if the weight transfer physics have been screwed over, it would provide an insight as the why the cars lack frontal grip! There's less force acting upon the front tyres and more upon the rears! That solves it!

If it was just weight transfer physics then running off in the grass or the grip levels I experience on off racing lines say at Suzuka that since the original launch were not capable to run would not be be magic now. You may be gaining more rear grip but it also seems that front grip is not lessened to the degree that rear grip has been gained. Almost feels like the rears are running one tire grade softer than the front and that magic grip is added across the board in some places and some surfaces.
 
If it was just weight transfer physics then running off in the grass or the grip levels I experience on off racing lines say at Suzuka that since the original launch were not capable to run would not be be magic now. You may be gaining more rear grip but it also seems that front grip is not lessened to the degree that rear grip has been gained. Almost feels like the rears are running one tire grade softer than the front and that magic grip is added across the board in some places and some surfaces.
Videos of gr3 mustang at Nurb with comfort tyres and second on sm. Very enjoyable. :cheers: That said - i dont think comforts should be able to perform like that..

But grass is way too forgiving even at nurb.:indiff:



 
Here is a vid from Chris Harris and his 650 GT3. Also Mclaren Senna on this vid, GT3 starts on 6min.
Now does this car try to kill Chris all the time?? No, modern race cars have lots of grip and are very well balanced.
I have no idea why some of you think that harder the car is to drive, more realistic it is???
To me, physics are quite close now, is it perfect? No, but closer than last update.



In theory, that's correct. In the game however the effect is too strong, rendering TCS useless (unless on FIA races to save tires). We should be able to use the throttle to get the amount of oversteer we want to help the car turn, as it happens in other sims and in real life. That's not happening atm. If it is is very very subtle.

I'm talking about some GR.3 cars mosty. Like the Corvette, which had already a decent amount of understeer before but you could use the throttle to help the car turn out of corners. Not it's only understeer. The car is much easier to drive once you treat it a bit like an FF car, for sure. It has loads of traction out of corners. But that feels unnatural.

I can somehow see what you are saying in this one. In my trackday/summer car, I can balance high speed corners with throttle.
It's ans RR engine layout, so bit different to drive than FR.
But, it works like this, after braking to corner I'll keep tiny amount of trailbrake to keep traction to front. After apex balance the turning with throttle, slight lift gives more turn in and slight more throttle understeer.
So steering is almost the same and use throttle to balance the car to keep max speed.
Now, if I go full throttle, car will oversteer again. Rear tyres just lose the traction under the torque.
I think this is what you are missing in the game? If yes, I feel that also.
 
Soft suspension and a ride height favoring the nose being raised up will contribute to cars doing wheelies. Can counter that fairly easy but I have yet to see if it prevents the AI autodrive from launching into a wheelies.
 
Here is a vid from Chris Harris and his 650 GT3. Also Mclaren Senna on this vid, GT3 starts on 6min.
Now does this car try to kill Chris all the time?? No, modern race cars have lots of grip and are very well balanced.
I have no idea why some of you think that harder the car is to drive, more realistic it is???
To me, physics are quite close now, is it perfect? No, but closer than last update.


With all my respect to Chris Harris he does not drive the Mclaren Senna fast enough:

 
With all my respect to Chris Harris he does not drive the Mclaren Senna fast enough:


Also, GT cars run traction control, because squirreling around out of corners and smashing into each other gets very expensive very quick and real drivers would much rather finish in one piece without destroying thousands of pounds worth of carbon fibre.

Here on GT we don't pay for mistakes like that so we are much more prepared to turn TC off and run a less stable car for the extra speed offered when driven properly.

So a comparison between a journalist trying out a GT car (I recognise Harris is a very capable driver but he is definitely not going all out, not his car after all) with all its assists against us hotlapping on the ragged edge + obscene tyre wear is kind of a redundant comparison. If you'd like your GT3 to control like the real thing, try TCS on, but I doubt any of you will ;)
 
It
Did some pretty funky tests today. First of all, i think either ffb has changed or its due to weigh transfer/ grip changes, but i think i dont feel the front wheels as well as i did before.

Then i tried 86 grmn stock at Nurb with CM tires and there was pretty much no loss of grip - like driving on slick tires. Then i did something i have never tested - i took the gr3 Mustang to pro arcade race with COMFORT tires. To my surprice the car was quite a fun drive and i did well against pro AI. Felt actually quite simulation like, with all the liveliness and how it reacted to every input pretty naturally.

I also did some dirt racing on grB and have a feeling there might actually be LESS weight trasfer and body roll/movement. Have to check the replays side by side.. it was also pretty hard to get the front dig in and pull / rotate the car.

And yes - and gr3 Supra feels like its still at 1.38..
it doesn't! It's still a bit unstable, but I'm think there's a significant difference now
 
It
it doesn't! It's still a bit unstable, but I'm think there's a significant difference now

I havent driven the gr3 supra for a while before 1.39, so it propably is different. Its just that gr3 Supra is now the one most similar to other gr3 cars pre 1.39. Like a blast from the past.. :lol:👍
 
I'm A/S driver, using controller and I'm by no means pro, but I noticed that Gr3 cars now feel extremely stable. When I'm exiting the corner, I can be more agressive on the throttle and don't have to feel any oversteer, which I don't if it's realistic... There is however, more understeer. I think I don't like how Gr3 cars handle now.

I also tried some road cars and some feel better to me, like S2000 and A90 Supra. They are still a bit oversteery, but more stable overall. But as for others...I tried MR2 and NSX-R and these cars have almost no oversteer now, they feel kind of lifeless.

I don't know what to think about these new psychics. The game just feels too easy for me now and also less realistic
 
With all my respect to Chris Harris he does not drive the Mclaren Senna fast enough:



Well, Harris drives at silverstone, one lap is 2:09 long. Fast track. So there is just no comparison between these two vid's.
The laptime for Nico was under one minute. So that's some twisty slow track he's driving.
So that's not really something anyone should compare. like parking lot to aeroplane landing strip type of thing.

it's allso funny, that when Harris tests cars for evo or top gear, nobody thinks that his times are bad or completely rubbish??
oh, and Harris had raced that GT3 650 for that year, so that makes him racing car driver in my book. (Yes, that was not the same car, but anyway)

But keep thinking all cars try to kill you at the track, you have that right :cheers:

Edit, small clip form Mount panorama, just see the balance and skill working.

 
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I havent driven the gr3 supra for a while before 1.39, so it propably is different. Its just that gr3 Supra is now the one most similar to other gr3 cars pre 1.39. Like a blast from the past.. :lol:👍
Sorry, I thought you meant road version :D well, in that case I have to agree with you
 

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