Here is a vid from Chris Harris and his 650 GT3. Also Mclaren Senna on this vid, GT3 starts on 6min.
Now does this car try to kill Chris all the time?? No, modern race cars have lots of grip and are very well balanced.
I have no idea why some of you think that harder the car is to drive, more realistic it is???
To me, physics are quite close now, is it perfect? No, but closer than last update.
In theory, that's correct. In the game however the effect is too strong, rendering TCS useless (unless on FIA races to save tires). We should be able to use the throttle to get the amount of oversteer we want to help the car turn, as it happens in other sims and in real life. That's not happening atm. If it is is very very subtle.
I'm talking about some GR.3 cars mosty. Like the Corvette, which had already a decent amount of understeer before but you could use the throttle to help the car turn out of corners. Not it's only understeer. The car is much easier to drive once you treat it a bit like an FF car, for sure. It has loads of traction out of corners. But that feels unnatural.
I can somehow see what you are saying in this one. In my trackday/summer car, I can balance high speed corners with throttle.
It's ans RR engine layout, so bit different to drive than FR.
But, it works like this, after braking to corner I'll keep tiny amount of trailbrake to keep traction to front. After apex balance the turning with throttle, slight lift gives more turn in and slight more throttle understeer.
So steering is almost the same and use throttle to balance the car to keep max speed.
Now, if I go full throttle, car will oversteer again. Rear tyres just lose the traction under the torque.
I think this is what you are missing in the game? If yes, I feel that also.