Damage is for little girls.
Big boys drive properly and they do not need damage since they're driving like a mature racers - not as kids who bump or intenionaly drive to damage opponent cars or drive in opposite direction to smack into leaders since they can't win in propper way.
Damage is so TEH SUCKZOR. And so 20th century...
Yet in F1 (or insert any other racing series here) world's best drivers seem to accidentally crash in every race? Crashing is not part of driving but it is part of motorsport. Your view is simply one-sided.
I'm confused, what are you disagreeing with me on? You pretty much said what I said in my post about why there isn't the "realistic" damages and injuries in games. It's due to the damn ESRB, not technical limits of current technology.
I don't understand how "driver injury" (if it includes no visual gore) would relate to ESRB or other ratings. Ratings are more about violence and general themes of the game. Especially if the game promotes safe driving by hard consequences, why would that be negative point regarding the rating? And does someone actually want visual gore in a driving game? I'd revaluate the priorities one expects from a driving game.
Putting some kind of health bar to a driving game would kind of lame. I'm all for realism but this is one of those things that cannot be really "simulated".
By the way,
Grand Prix Legends has driver injury, if you manage to roll the car over (you know, 60's formulas didn't have roof) the screen just goes black and game over. And what's the rating? +4. In Richard Burns Rally you can crash into track marshalls and spectators. No gore and it has +3 rating.
And about damage to rollcages... the Viper Racing which I've mentioned previously, had dynamic deformation (I mean really dynamic, not just parts ripping off). Didn't find a video from youtube but you could really
deform the car into something that remembles more a ball made of steel than a car.
Ok so lets take a look at these three, two of them (MB World Racing and NFS Porsche Unlimited) contain vehicles from only a single manufacturer and Viper racing only had officially licensed vehicles from a single manufacturer (none of the additional cars were officially licensed), as such a rather different situation to getting roll-over from every single manufacturer in a title which features more than one manufacturer.
Of course I know these has only cars from a single manufacturer. But you said
"in the past I have asked for examples of games that contain licensed road cars that roll over, to date no one has been able to name a game that featured it" and asked for example, I gave you examples and now they are unsuitable examples?
Like I said, all these are major manufacturers. Viper Racing and NFS: Porsche are quite old games and video games and publicity have gone up since those games... but this Mercedes game is from 2004 and I think it got a sequel in 2005. If these manufacturers had no problem with rollovers then it should somehow resemble general opinion among manufacturers. And you remember the Mercedes-Benz A-Class rollover crisis in 1997? You'd think rollovers in a game would be big "NO-NO" after that...
Maybe I should have been a little more specific in how I phrased myself, but common sense should quite clearly show that when you are dealing with licensing you can only work with the lowest common denominator and if just one manufacturer says no to rollovers it pretty much rules it out for all vehicles in the title, with Ford being one of the 'no' camp that pretty much finishes most mutli franchise titles in this area.
True but if PD
really really wanted to do damage, they could for example go after FIA and get a license to SuperGT or something. That way manufacturers' opinion has no value because everything related to licensing goes through organizer (in this case FIA). And from the GT5P videos the cars still has the "bumper car" effect in contact situation. I think that shows lack of interest improving anything related to damage in general. In this case I don't even mean rollovers, just how the car reacts to objects.
And currently there's no damage in GT5P but KY has promised damage in the full version (which I personally believe is just an empty promise - again). IF the full version will really have damage, that will actually just prove that KY did not tell the whole truth previously.
Again I would not dispute that the PS2 was more than capable of portraying damage well (after all the PS2 got Richard Burns Rally in Europe), the problem for PD was that after GT3 putting damage in place would have had to see a massive reduction is overall visual quality. For a commercial title if GT4 had damage but poorer visuals that GT3 the 'average' consumer would simply not have bought it. You and I may place realistic damage above visual performance (and if you read my posting history on this subject you will see my position quite clearly), but the average customer does not.
Are you referring to limitations of space on DVD disc with poorer visuals? Hard to say because I don't exact details how full the disc was but I'd still repeat that they could have done it, on a way or another. PS1 and PS2 had games with double or triple amount of cars at the track same time (compared to GT4) plus damage (like TOCA series).
PD the only developer to not show damage in a racing title? What about Namco with the Ridge Racer series or Sega with Revo, neither of these title have damage at all. So to single out PD as being alone is not true at all.
Are you putting e.g. Ridge Racer to the same level with GT? Completely different kind of games. I also said PD seems to be the only one that always blames something else than honestly saying what's the real deal, that is the difference to other games.
I don't think you are going to find many people who really believe GT is or is even trying to be a 100% hardcore simulation driving game. It is fairly firmly among the ranks of "Semi-Simulation Style Racing Games" like Forza, Enthusia, F1, R:Racing Evolution, etc.
If you want a more hardcore sim game, I'd suggest sticking with PC games like Live for Speed and rFactor... but be prepared for a bumpy ride and hardware upgrades.
As I'm mostly PC sim gamer I'm quite surprised about this view... altough I doubt many people here shares that.