Pre-release GT5:Prologue Thread Firmware 2.17 mandatory for GT5:P? (and Pictures)

  • Thread starter amar212
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These arguments are getting old really fast. I don't see alot of contructive or reasonable input, just a bunch of arguing people and comments downing other people just because of they're views and reasonable posts. I would like it best if there was less immature and unnecessary demands and more mature and realistic expectations. Some of the things I hear are anything but reasonable or realistic and have sorry excuses to back them.

I will back you up on this, come on people this thread should be for confirmed info on GT5 Prologue or its demo, not a wish list for what should be in a demo. Items that require indepth discussion about something not confimed should be moved elsewhere. Arguments between two people help no one and just clutter the topic forums.
 
Ok,another take on things......GT4 was released in Japan a number of months before the US and PAL regions. When the PAL code finally arrived PD included extra content,albeit not much(5 or so extra cars if memory serves me correctly).
Anyway with the release of GT5p arriving in Japan 3 or more months earlier than other regions and considering the ease of extra downloadable content on the PS3,I'm thinking theres a good chance we could get extra stuff from when the Japanese version is released. Any thoughts?
 
This time PD has to concentrate mainly onto gaming system, weather changes, physics, graphical effects, sound etc. With PS3 they can add content later by downloadable addons. When new Ferrari model arrives, I'll be in the first row to pay for it :)
 
,I'm thinking theres a good chance we could get extra stuff from when the Japanese version is released. Any thoughts?
As RedBaron said ". With PS3 they can add content later by downloadable addons." We will see extra content droping to all versions. Of course some of it might be free for territories with later relase dates. There is no reason limit some car to one version because somebody might ready pay for it.
 
lol well fine then...no oval, who wants to only turn one way, unlees it's like the test track from GT3 to test top speed. And no to damage as i want the game now not in 2010 when Ky's happy with the damage model. what's wrong with guages....
 
New Kazunori Yamauchi Interview

Alot of repeat questions and answers, but IMO the most noteworthy Q&As of the interview

Kikizo: Could you give us your opinion on Forza MotorSport 2 for the Xbox 360, and in particular, the ability to reskin your car in very great detail - are you going to have this degree of superficial car customisation in GT5?

Yamauchi: Straight off the bat, I think that in terms of feature sets, Forza is ahead of us. They have more options, you can do basically anything. We take a different approach obviously - we try to concentrate on what are the core values for a racing game, and we try to elevate those standards up as high as we possibly can. I am having difficulty trying to explain the differences, but one way you can look at it is, you can buy a watch that is super multifunctional, but economical, or a watch that is reduced in functions, but premium - higher end.

Kikizo: This must reflect strong relationships with the manufacturers - so on what level will you be incorporating car damage? Forza has fairly extensive car damage; they told us they were able to achieve this because they have particularly close relationships with the car manufacturers. What would you say to this?

Yamauchi: I think they have different levels of damage, perhaps depending on their relationships with each of the brands. What I mean is, there is still a limitation that still exists within the agreements that we have with car manufacturers, even with the example of Forza; one car will be more damaged than another, and that is probably because they are limited with that brand. And that would apply to us as well. To clarify, our main objectives are to raise the bar for AI, physics, car modelling, sixteen cars on the track, 1080p, 60fps, these kinds of things - the core of the racing game category, we want to bring the standards to a high level. Of course, on our road map, yes we have damage, we have changing weather etcetera, but we will get to that once we build our pillars first; those are details that you can add afterwards.

Kikizo: Does the AI make mistakes now? Or is there a dynamic element to the AI opposition drivers, now that you have more power with PS3, so that it is more authentic in a race?

Yamauchi: The simple answer to that is yes. But in reality when you design the AI, the most difficult part is to make sure that all of the opponent cars are driving and trying to keep their positions without bumping into each other, or destroying the race. It is actually easier to incorporate, for example, what a driver would do under pressure and things of that nature, but we need the core bit done first, to allow for that. The AI has also been redesigned completely; it had to be; the new AI drives the opponent cars more smoothly throughout the track.
 
Nice find, Earth! Definitely one of the better interviews posted lately, but at the moment, for GT5p at least, there isn't a whole lot more to learn about until we try the game ourselves.
 
So, i get three things from this Kazunori Yamauchi interview:

1) There will not be car customisation/skins in GT5.

2) There will be no damage or dynamic weather in GT5 - but there might be in later versions of GT.

3) The AI is still going to be crap.
 
Unfortunately, because of that lawsuit they can't ship PS3 games to Europe.

TheCracker
So, i get three things from this Kazunori Yamauchi interview:

1) There will not be car customisation/skins in GT5.

2) There will be no damage or dynamic weather in GT5 - but there might be in later versions of GT.

3) The AI is still going to be crap.

Better physics and graphics > all that other guff anyway right? Right.....?
 
So, i get three things from this Kazunori Yamauchi interview:

1) There will not be car customisation/skins in GT5.

2) There will be no damage or dynamic weather in GT5 - but there might be in later versions of GT. (probably damage will be on GT5 on race cars, as was suggested a couple of months ago)

3) The AI is still going to be crap.

I lean more towards:

1) There will be minimal car customization/skins in GT5.

2) There will be no damage or dynamic weather in GT5:P - but there might be in GT5 and surely on GT6.

3) The AI and physics will improve visibly from GT4 to GT5.

I'm an optimistic person. :D
 
Better physics and graphics > all that other guff anyway right? Right.....?

Better physics? - yes, better graphics? - goes without saying with the move to PS3 doesn't it?

Poor A.I. has been the fans biggest bug-bear all along hasn't it. Now Granturismo has increasingly more competition, PD needs to step up to the mark and resolve the issue or risk other driving games overtaking it.

5 dumb opponent drones = :irked:

15 dumb opponent drones = :banghead:
 
What I get from this interview is that Kaz is not inclined to trumpet the improvements in GT5, which from a marketing point of view, would be the obvious thing to do. Instead he is very low-key about it - perhaps it's a cultural thing.

I like his analogy with the watch, however, the question is: what does he consider the "core values" of GT? I'm not that concerned about visual customisation, dynamic weather etc. even the lack of damage is OK with me. But I'm very concerned the AI, plus: improved physics & collision physics. There have to be MAJOR improvments in these areas...
 
Better physics? - yes, better graphics? - goes without saying with the move to PS3 doesn't it?

Poor A.I. has been the fans biggest bug-bear all along hasn't it. Now Granturismo has increasingly more competition, PD needs to step up to the mark and resolve the issue or risk other driving games overtaking it.

5 dumb opponent drones = :irked:

15 dumb opponent drones = :banghead:

heh, dunno if you detected my sarcasm in the post but yes - AI has always been right up there with my issues with GT, along with the awful tire physics. No more "it's a driving simulator, not a racing simulator" posts now please, nor ones actually defending a lack of damage....
 
+REP for new source of info.

(EDIT: it says I have to spread it around more before giving you rep again, sorry)

Unfortunately though, as it appears is the case, some will only use it to jump to conclusions and bend the words around to support their own prejudice about a game that hasn't even been released yet. :indiff:




What I get from this interview is that Kaz is not inclined to trumpet the improvements in GT5, which from a marketing point of view, would be the obvious thing to do. Instead he is very low-key about it - perhaps it's a cultural thing.
Interesting take, and one that I would tend to agree with, especially when you compare the hype that often comes from non-Japanese based game developers to Japanese based game developers who seem less interested in hyping their games or revealing a lot of detail about their games before they are released.
 
Unfortunately though, as it appears is the case, some will only use it to jump to conclusions and bend the words around to support their own prejudice about a game that hasn't even been released yet. :indiff:

Of course every tiny snippit of new information we get about the game gets torn apart and psychoanalyzed, this is a Gran Turismo web forum after all. What do you expect?
 
Unfortunately though, as it appears is the case, some will only use it to jump to conclusions and bend the words around to support their own prejudice about a game that hasn't even been released yet. :indiff:
It appears so. May as well get the riot control and Gustopo admin tools ready.

Interesting take, and one that I would tend to agree with, especially when you compare the hype that often comes from non-Japanese based game developers to Japanese based game developers who seem less interested in hyping their games or revealing a lot of detail about their games before they are released.
Good point. Perhaps all the little pieces we see are part of a bigger puzzle. I have a feeling PD has a huge surprise that we are gonna least expect. I for one will be grateful for what I get, unlike the oh so Unfaithful ones here.
 
from Playasia:


"Gran Turismo 5 Prologue
Sony Computer Entertainment
Compatible with PlayStation3™
No Region Protection
Not yet published or released
In stock on Dec 13, 2007. We do not charge your credit card before pre-orders are being shipped.
Price: US$ 49.90 (~35.37 EUR)

This item is not available for shipping to
# European Union
# Iceland
# Liechtenstein
# Norway"

wtf! they don't ship the game to EU...! Is there a way around this, anyone?

RUI
 
RUI
wtf! they don't ship the game to EU...! Is there a way around this, anyone?
  • Buy from someone else.

  • Find someone you know in another region and have them buy it and then send it to you.

  • Wait for it to actually be available and then see if Play Asia will ship it to you.

  • Wait for the official EU release.
 
well D-N, the last 2 really are not ways of "going around" this absurd (I mean, it's region free and then this!?) ban on EU sales;
as for the 1st, I got games from Playasia in the past (Korean GT4P and Japanese GT4) and would rather buy from them again as it was speedy and absolute hassle free.. anyway where else can I get it that sells to Europe?
As for your 2nd option D-N, I have some friedns in the UK - but that's EU too (the last time I checked, anyway) - so that leaves me without many options really...
thanks anyway

RUI
 
RUI
well D-N, the last 2 really are not ways of "going around" this absurd (I mean, it's region free and then this!?) ban on EU sale
Except those two would mean there is no need to "go around" anything, right?

Point is, it is probably a good idea not to jump to conclusions on what your options are today, when the game isn't even available to buy today. Anything can, and will likely change between now and December.
 
Sorry I don't think I got through: my point was, how can I get my hands on prologue without waiting 3 months for the European release?

But you're right, things are likely to change till December.

RUI
 
Hrm... if there's no car personalization in GT5, then the Auction House won't serve any purpose. And if that's true, I'll be a slightly less happy camper. To be sure, I'll get GT5 and enjoy the heck out of it. But if Forza is the only place I'll be able to live out my fantasy of a race team builder, looks like I'll have to buy into that idiotic Live service. :indiff:
 
Biggles,

I tend to have the same desires for GT5. With the addition of more real world tracks and/or the ability to have the customers vote counted towards what new content comes first. Like a "vote for your fav track" poll that teh most popular gets created and added to PSN. At a cost is fine with me and expected! If i could pay for it.. i'd have the full F1 list right away (and many more! lol). :)

Nice interview so far. Still reading it. Nice analogy with the watch. very understandable (tho i am very technically minded and in mechanical design myself so i'm that way inclined to know exactly what tradeoffs are about).
 
RUI
from Playasia:
"Gran Turismo 5 Prologue
...
This item is not available for shipping to
# European Union
....RUI

This is probably the best part about Croatia still being out of EU.

Maybe our idiotic politicians could use it as campaign asset in forthcoming elections in November :D.

Waiting for the game, waiting for the game...:cheers::cheers:
 
Better physics? - yes, better graphics? - goes without saying with the move to PS3 doesn't it?

Poor A.I. has been the fans biggest bug-bear all along hasn't it. Now Granturismo has increasingly more competition, PD needs to step up to the mark and resolve the issue or risk other driving games overtaking it.

5 dumb opponent drones = :irked:

15 dumb opponent drones = :banghead:

All you can take from the interview is AI has been rewritten and improved.

Ironically AI will be increasingly irrelevant as gamers test offline and race online.
 
Ironically AI will be increasingly irrelevant as gamers test offline and race online.
Until they go up in a race online against a car you have to win by completing 75%.

If prize cars work the way they always have offline mode will still remain relevant and the AI will play a huge role.
 
Until they go up in a race online against a car you have to win by completing 75%.

If prize cars work the way they always have offline mode will still remain relevant and the AI will play a huge role.
Except IF (and that's a big IF as we still have no idea how GT5:P will be different in terms of single player races) IF GT5:P races are anything like previous GT games, then unless you are a real novice, and don't pick a car that you can win a race in, the AI is only going to play a huge role if you allow it to. Personally, I'm not even going to think about speculating on the quality of the AI, as that's so much a personal subjective thing any way. What one person says is "great AI!" another may very well say "it's the worst AI ever!"... And they both would be correct. It is a personal choice.

I also agree that online racing is the future, especially for those that gripe about "unrealistic AI". Realistic is driving against real people... That's what you get when playing online. For those that are worried about suicide drivers, all you have to do is join groups and leagues, like GTP'S WRC and the many local gatherings where people have been playing GT at LAN parties for years (in fact Smallhorses is hosting his second GTP GT race in the Bay Area this weekend I believe). Only by now being able to race online and possibly with upto 16 players, now it will be easier than ever before to get together with friends, groups, and legues, and race regularly against one another. 👍

The point being, you'll find plenty of honest and very talented drivers if you are willing to look for them... and willing to lose more often than against the AI. ;)
 
No one could argue that online racing isn't the future for racing games/real driving simulators. As a four times UKGTP attendee, i can say that competing against 'real' people beats any A.I. hands down.

But i still think that the non-online side of Gran Turismos's repertoire needs to include an A.I. opposition worthy of the term 'inteligence'. So far none of the GT titles can boast this, and i don't think that the quality of A.I. is subjective. GT's A.I. has always failed to recognise it's human opponents, it's almost like they exist in a parallel universe.
 
Personally, I'm not even going to think about speculating on the quality of the AI, as that's so much a personal subjective thing any way. What one person says is "great AI!" another may very well say "it's the worst AI ever!"... And they both would be correct. It is a personal choice.

I really don't agree with that. If the AI was at a higher level of sophistication & you were comparing different AI programs, set up to perform in different ways, it would be true. Unfortunately, the AI in GT4 simply isn't at that level of sophistication: it doesn't react at all to what you do & drives the racing line in a completely predictable way. In Forza, the AI, while far from perfect, does react to what you do & each race unfolds in a different & unpredictable way. This makes the racing much more varied, interesting & challenging.

I would be happy if the AI in GT5 simply reached the level of Forza 1, but I hope it will be superior.
 
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