- 1,192
- Columbia, SC
- carolina2001 & GTP_carolina2001
Oh, wow, I didn't even notice the guy in the car in the fourth picture. These pics are either real life or edited in some fashion, like the third one.
Like many sources in the past, in terms of pricing & availability, it appears they mistook the GT5 Demo for the full GT5 game.
Having more options is always going to be better than fewer (except for those that don't like to have options and want someone else and or a game to dictate exactly what they can and can't do at all times).Looks amazing.
Personally, I would love for PD to bring back horsepower limits for GT2, if they want it to be a complete game that you fanboys want it to be. I saw it being mentioned periodically. I still consider GT2 to be the peak of the series, and in that game, you had to straizge to give you a more fair advantage when you play against the CPU in Simulation/Gran Turismo mode. If they're not going to put it in Simulation/Gran Turismo mode, at least put it online.
In the first video, you can see that the AI doesn't exactly hold their ground anymore when you contact them. The guy driving in the video tapped the back of a GT-R and it sent the car off the track. Everything looks really good. I can wait past the demo of GT, but when GT actually is released, it'll be time to purchase my PS3.
Precisely, and adding to the complications of "spec limits" is that even having the same P:W ratio in no way guarantees a fair and balanced race. If a track has a lot of elevation change, then a car with more torque is going to possibly have an advantage. For tracks with long straights, a car with a lot of horse power regardless of weight is going to possibly have an advantage over a light weight low HP car.To get off topic (is there a specific topic in this thread?), HP limits like in GT2 don't make as much sense as power to weight ratio limits. A car such as the US spec Lotus Elise has a power to weight ratio of about 10.5 lbs/hp (2000 lb curb weight/190 hp). Compare that to a similarly powered car, the current gen US spec Civic Si at about 14.7 lbs/hp (2900 lbs/197hp). Obviously the Elise is a more track oriented car, but the point is that if you have two cars that have the same amount of HP but one has a way lower power to weight ratio, it will most likely get destroyed in a race.
Great Find Cuda! 👍👍
Also, by watching the first video on that page, i know its not confirmed and it has been discussed before, but if you look in the right corner of the screen where the location changes and shows the weather for each place, each city or area that showed up has been a GT track.....Daytona Beach, Nurburg, Le Mans, Suzuka, Sonoma, BRANDS HATCH also showed up as the cities changed, as well as Shanghai. Probably a good indicator that its going to be in GT5. We'll see tho. Again great find.
You're talking about homologation, the latest buzzword among racing games, as this is how professional racing has worked for years. The racing leagues work with several different factors including horsepower restrictions and ballast to insure that one or two cars don't dominate the field. Forza has done an okay job with that, and I'm hoping that Gran Turismo does even better.The best way to keep things balanced, besides using the exact same car, set ups, and skill level is to know the average lap time of your competition and them select a car and set up that you can achieve similar lap times in. Yes, that takes some time and commitment to do, but if the goal is to have a balanced race, that's certainly something you can do, and will be far more accurate then just some "spec limit" that doesn't take in account all the other variables that impact the over all performance of a car on a specific track.
I have a feeling that you'd ask demanding technical questions to which every answer would be "Yes, I know that aspect of car dynamics is important for an accurate representation of racing, and that's something we're hoping to reproduce properly in GT5."Where's the good questions? i didn't see ONE good question, i should get in touch somehow with these guys and do an interview of my own. =\
I agree, but I'm not talking about people who will moan for the hell of it. I'm talking about being able to find a problem and provide constructive criticism regardless of what peripheral you are using. Pad or wheel, I get the same poor tyre physics when I play GT4.I have a feeling that some people won'tbe happy no matter what, even if the physics are accurate as can be. "It doesn't feel like my car," or "It doesn't feel like the car in (game X)."
That's an interesting way of looking at it, I suppose it ends up which view areas of accuracy in game physics matter to you most. With me, tyre physics are vitally important, imo if you screw thoes up too much, the rest might as well all be wrong. Some things will be right, some wrong. Imo, GT4 screwed thoes up too much for me. I never expect everyone to agree with me, some people have no problem with GT4's tyre's. Some people think they are as good as real life, some people can't stand them. Most of GT4 is great, but the tyre physics kill the enjoyment for me.Forza gets plenty of things wrong. When I first got hold of it, I complained about one thing or another for a post or three, but then I realized that the Forza Team had certain views on car physics, and some of that was from backgrounds in EA or another company. These guys are basically trying to grab the universe and stuff it into a console, and I realized that's not the easiest thing in the world to do. Along with that are personal biases and the quirks of the game engine they create, which culminate in what I refer to as an impressionist painting of reality.
Your on a roll, again very true. This where the bias comes into play and the fans are seperated from the fan boys. You get people like me, you, Scaff and others who have never once claimed that the game we preffer is almost perfect, more accurate in some areas, yes, but across the board, we all agree that they are all flawed.What's most amusing is that people do this while acting like their preferred game is near perfect, and in fact it simply has other glaring deficiencies they adjusted to.
I agree with the first bit, but the video's don't really show you anything. The only way to really know where the improvments are and how big they are is to play the game. By that same token though, they don't really tell you that improvments haven't been made in certain areas, people will complain, they seem to be addicted to it. The difference if having a valid and constructive complaint, as you said, and doing it for the heck of it.As Digital Nitrate, Scaff, I and others have said, there's constructive criticism, and then there's just childish repetititve whining. New videos from Polyphony show improvements in physics and A.I. pretty clearly, but what are we still getting on the board?
The other side of my fence would be the neighbours yard, in the front I have a hedge . I have plenty of time for constructive criticism, and I know some pepole may think I moan a lot about GT4 on here, and in fairness I do, but I feel the complaints are valid. On the flip side, I dont go to the Forza forums and claim Forza is the best. I'm the same whichever forums I'm on. I'm not defending myself here, but I'm not the only person who acts on it that way.If some of you don't like Prologue, it will be time for you to go to the yard on the other side of your fence.
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I just read some of these post and noticed someone posted there are now 20 cars? well that's a start. Lower the resolution and the graphics and add another 15-20 and it might even be called racing.
I have a feeling that some people won'tbe happy no matter what, even if the physics are accurate as can be. "It doesn't feel like my car," or "It doesn't feel like the car in (game X)."
possibly Christmas 09 in Europe.