Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

  • Thread starter jake2013guy
  • 12,209 comments
  • 1,200,422 views
I see the Steam page has updated. A 6700k and GTX 1080 for recommended? There goes my Ultra gaming then...

EDIT: Hope that's for 4K or 8K or something like that.
Has to be for single screen 4K.

EDIT: Considering they have better optimization this time.
 
Last edited:
I am playing on a 3570K with a GTX 980 and run at 4K all the time to take screenshots. No, it's not running at 60fps but it's fast enough to not be a problem for that purpose, in all weather conditions and a full grid of AI. That's with everything set to Ultra, in-game Downsampling (equivalent to DS2X in pCARS1) and SMAA at Ultra. It only becomes unworkable, for me, at DS4X equivalent downsampling but, that's not surprising, given that it will be trying to chuck 7680 x 4800 at my screen :D

I haven't tried 1080p for more months than I care to remember but, the last time I did try, it was smooth as silk.
 
I am playing on a 3570K with a GTX 980 and run at 4K all the time to take screenshots. No, it's not running at 60fps but it's fast enough to not be a problem for that purpose, in all weather conditions and a full grid of AI. That's with everything set to Ultra, in-game Downsampling (equivalent to DS2X in pCARS1) and SMAA at Ultra. It only becomes unworkable, for me, at DS4X equivalent downsampling but, that's not surprising, given that it will be trying to chuck 7680 x 4800 at my screen :D

I haven't tried 1080p for more months than I care to remember but, the last time I did try, it was smooth as silk.

Relieved to hear that as I only have a GTX 960. I think it should be sufficient for 1080p if that's the case.
 
Relieved to hear that as I only have a GTX 960. I think it should be sufficient for 1080p if that's the case.

960 is kind of bad, so don't assume it will do 1080@ultra settings at 60fps.
Going from 980 or even a 970 to a 960 there will be a big perf gap.

But my gtx 670 had no problem what so ever with PC1 at 1920x1200@ ultra if I remember correctly.
 
I am playing on a 3570K with a GTX 980 and run at 4K all the time to take screenshots. No, it's not running at 60fps but it's fast enough to not be a problem for that purpose, in all weather conditions and a full grid of AI. That's with everything set to Ultra, in-game Downsampling (equivalent to DS2X in pCARS1) and SMAA at Ultra. It only becomes unworkable, for me, at DS4X equivalent downsampling but, that's not surprising, given that it will be trying to chuck 7680 x 4800 at my screen :D

I haven't tried 1080p for more months than I care to remember but, the last time I did try, it was smooth as silk.


I'm runnng AMD FX 8370 CPU with 12GB Ram and GTX950 supporting 4 monitors. Hoping that I will at least get equal to what I have now in pCARS, and perhaps even a bit better thanks to their optimizations.

The GTX 950 is definitely my "bottle neck" at the moment due to the lack of VRam (it's only got 2 GB DDR5).
 
960 is kind of bad, so don't assume it will do 1080@ultra settings at 60fps.
Going from 980 or even a 970 to a 960 there will be a big perf gap.

But my gtx 670 had no problem what so ever with PC1 at 1920x1200@ ultra if I remember correctly.

I guess you are right.
 
Last edited:
I see the Steam page has updated. A 6700k and GTX 1080 for recommended? There goes my Ultra gaming then...
It also lists 3.5 GHz Intel Core i7 3700 as minimum, so I'll need to get a new CPU since my 3.2GHz i5 4460 won't be able to run PCars2.
 
FS7
It also lists 3.5 GHz Intel Core i7 3700 as minimum, so I'll need to get a new CPU since my 3.2GHz i5 4460 won't be able to run PCars2.
I assume this can't be the actual "requirement" for booting the game. If an i5 won't run the game, this game is in trouble on PC.
 
I have the emulated version for the Amiga playable through Windows. I remember going to the Arcade back then and playing Hard Drivin'. The game that started it all was Indianapolis 500. I had a controller, that felt similar to a wheel. I just cannot remember the first wheel, that I used. But, now back on topic. Just been waiting for something to actually simulate real driving! I really think SMS and Everyone that helped has got Project CARS 2 done right!

TexasTyme214, the audio may not be the final version as it is still a WIP.

Got an original copy of Indianapolis 500 as well, came with my Soundblaster Pro... and yes... that booklet as well with history that you need. A need way of game copy security. :)
My first wheel was a rubber band wheel by Dexxa in the late 90's. Still had manual calibration as it was a gameport wheel and not USB, but the calibration died. Bought a Logitech Wingman Formula Force GP after that and still have that, than a G25, a T500, CSWv1, and than the current CSWv2.

Project CARS 1 was already done right but maybe as incomplete in certain areas, but it laid down a solid foundation to build upon. With that sorted the first floor of the building is really looking pretty nice. I am already looking forward to the next floor... Project CARS 3... and try to imagine how it will look. :)

I was shopping today at MediaMarkt (a European Best Buy) and had to visit a few times actually. Each time there would be people playing Project CARS 1 with a controller on a computer they have there, men and women alike. It's really great to see the first game still get so much attention now, and with the positive responses at E3 I can't wait to see what the public responses will be like. I mean that of Joe Average and not the die-hard sim racing critique that you can find everywhere online who are often biased to their favorite game anyway.
 
Just seen this on the Project CARS - Unofficial Facebook page - Link . It's another Photo Mode shot, using one of the other filters, taken around the same time as the other shot.

Aston-GTE-at-Le-Mans-Photomode-2.jpg


(yes, I took it, guilty as charged)
 
FS7
It also lists 3.5 GHz Intel Core i7 3700 as minimum, so I'll need to get a new CPU since my 3.2GHz i5 4460 won't be able to run PCars2.

This has to be a typo or something. i7 as a minimum req'd is gonna spell trouble for plenty of folks.
 
This has to be a typo or something. i7 as a minimum req'd is gonna spell trouble for plenty of folks.

Don't think it is a typo considering they also list AMD FX8350 as minimum spec.

Thankfully, I just upgrade my FX4200 to an FX8370, so I should be good.
 
@IanBell - Curious about your comments regarding demos...

Recently there are less demos for sure but I think betas have sort of picked up the pace for people trying to test games out. As you'll be aware, there is a current on-going closed beta for GT Sport.

Is this something you don't think would benefit Project CARS 2? Not quite to the extent of GT Sport's but a weekend where players can stress test the servers etc.?

I know pCARS2 is in a different situation to most in regard to the development process but an interesting concept that Nintendo of all groups has been doing recently is a Testfire/Testpunch for Splatoon and ARMS.

Essentially, during one weekend before release, players get a 3 hour window or so to go online and test the game out for themselves. No extended exposure, just enough to 'get the bug' and make players want to experience more.

I know a driving sim isn't the same as a more traditional game but theoretically it seems like an idea that would only help potential sales and not give enough reason for people to fall into the 'not buying' category.

Interesting to see an insider's thoughts on demos and how much they actually contribute nowadays to sales, one could argue widely available video content online does more than a demo ever would now.

To me, GT Sport is a case that proves what Ian said about demos. I was half interested in the game before the beta came out (only half because we already knew it'd be pretty limited), and I knew a few people who were interested in it, but knew nothing about it really. Once the beta was out, there was suddenly a million videos showing what it was like, and right away I, and others I knew who were interested in it, suddenly knew it wasn't going to be interesting to us. If the beta for GTS never came out, I know of at least 6 people personally who would have likely bought it, who definitely won't now (at least not at full price. maybe when it's 20 bucks). GTS' beta, IMO, likely will have cost PD a lot of sales. I know tons of people will still buy it, but so many people were on the fence about that game, and I bet a large number of those will have been turned off by the beta, which doesn't look very impressive (apart from the graphics and photo mode).
 
To me, GT Sport is a case that proves what Ian said about demos. I was half interested in the game before the beta came out (only half because we already knew it'd be pretty limited), and I knew a few people who were interested in it, but knew nothing about it really. Once the beta was out, there was suddenly a million videos showing what it was like, and right away I, and others I knew who were interested in it, suddenly knew it wasn't going to be interesting to us. If the beta for GTS never came out, I know of at least 6 people personally who would have likely bought it, who definitely won't now (at least not at full price. maybe when it's 20 bucks). GTS' beta, IMO, likely will have cost PD a lot of sales. I know tons of people will still buy it, but so many people were on the fence about that game, and I bet a large number of those will have been turned off by the beta, which doesn't look very impressive (apart from the graphics and photo mode).

Well the view outlined by Ian generally supports the business decision from a developer stand point, however customers it works against us.

Also I think one can make the argument that in the short term not offering up a demo/open beta may be beneficial to the developer, but what happens if customers come in an buys your product only to be disappointed? Usually disgruntled customers are the most vocal, and that negative PR spreads much faster than any positive marketing material or promo video.

Now in the case of PC1, I think most can agree (from my own limited experience) and from comments around the web they have to win over some disgruntle customers and prove to them that out of box experience is much improved. What better way to get this done by providing hands on proof that you have sorted out the major complaints of your prior version?
 
I think people posting recorded or live streamed videos of them playing are probably more effective than demos as it allows people to get a fairly good idea of how the full game is without buying it. Plus I'm sure shipping out a few early copies to more well known YouTubers is quite a bit cheaper than a full demo.
 
I think people posting recorded or live streamed videos of them playing are probably more effective than demos as it allows people to get a fairly good idea of how the full game is without buying it. Plus I'm sure shipping out a few early copies to more well known YouTubers is quite a bit cheaper than a full demo.
Oh please no. They did it with DiRT 4 and every YouTuber and their dog was on the early access train. I'd say a few official streams with a bored and free driver during August would be fine.
 
Oh please no. They did it with DiRT 4 and every YouTuber and their dog was on the early access train. I'd say a few official streams with a bored and free driver during August would be fine.

LOL, I know that you mean, most of the D4 videos were pure crap.

I would love to see this guy https://www.youtube.com/user/jimski10 get this hands on an early access. He was not so positive about PC1, even returning to it later after the patches but overall he seems really unbiased, and just a fan of sim racing.
 
Well the view outlined by Ian generally supports the business decision from a developer stand point, however customers it works against us.

Also I think one can make the argument that in the short term not offering up a demo/open beta may be beneficial to the developer, but what happens if customers come in an buys your product only to be disappointed? Usually disgruntled customers are the most vocal, and that negative PR spreads much faster than any positive marketing material or promo video.

Now in the case of PC1, I think most can agree (from my own limited experience) and from comments around the web they have to win over some disgruntle customers and prove to them that out of box experience is much improved. What better way to get this done by providing hands on proof that you have sorted out the major complaints of your prior version?
This is one reason I've come to enjoy pc gaming on Steam all the more. Buy a game on Steam you don't care for? You can get a refund. You can "demo" every Steam game.
 
why a gtx 1080 for recommended but only rx480 for amd for recommended specs. ?
I have a gtx 1070 and i5-6500 that mean i won't be able to play ?
 
why a gtx 1080 for recommended but only rx480 for amd for recommended specs. ?
I have a gtx 1070 and i5-6500 that mean i won't be able to play ?

You should be fine.
I have a GTX 1070 and an i7 6700, and I'm not expecting any issues.
I'm not expecting to run ultra with my triple monitors though.
 
Well the view outlined by Ian generally supports the business decision from a developer stand point, however customers it works against us.

Also I think one can make the argument that in the short term not offering up a demo/open beta may be beneficial to the developer, but what happens if customers come in an buys your product only to be disappointed? Usually disgruntled customers are the most vocal, and that negative PR spreads much faster than any positive marketing material or promo video.

Now in the case of PC1, I think most can agree (from my own limited experience) and from comments around the web they have to win over some disgruntle customers and prove to them that out of box experience is much improved. What better way to get this done by providing hands on proof that you have sorted out the major complaints of your prior version?
About buying a game and being disappointed versus playing a demo and being disappointed. If you play a demo and you don't like it you aren't going to buy the full game as the demo didn't satisfy you. If you buy a game and have complaints about it most people are much more likely to still keep the game and wait for updates and see how it pans out.
 
This is one reason I've come to enjoy pc gaming on Steam all the more. Buy a game on Steam you don't care for? You can get a refund. You can "demo" every Steam game.

Solid reason to be on steam, I think MS is introducing something similar to xbox where you get ~1hr play time and can return it if you don't care for it. The more power us as consumers have, the better end product we will be receive.

About buying a game and being disappointed versus playing a demo and being disappointed. If you play a demo and you don't like it you aren't going to buy the full game as the demo didn't satisfy you. If you buy a game and have complaints about it most people are much more likely to still keep the game and wait for updates and see how it pans out.

True and I agree with you, I think it really comes down to are you the developer (business owner), or the consumer? As a consumer and a business owner I can see both sided. But most times I am the consumer and as a consumer choice is always better.

Think about any purchase you make in your everyday life, 9/10 times you try out the product (just a rough assumption, don't kill me here :P) before opening your wallet. With the exception of services, food and other intangibles there's usually a try before buy or an option to return for full refund. Why this is not the norm in the gaming world? I have no idea :crazy:
 
Steam Pre-order is LIVE!



mS46Vpx.png


For anyone wondering what the difference is between the 2 editions.......

attachment.php


DELUXE EDITION includes Project Cars 2 game, Season Pass and additional Japanese Cars Pack.

Japanese Cars Pack: Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan:

Nissan’s infamous Group A R32 Skyline GT-R (with distinctive livery)
Nissan’s sublime 280ZX GTX race car (with distinctive livery)
The Euro-spec’ Honda Civic Type R, a modern day hot-hatch
Honda's 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance

The Season Pass: Project CARS 2 will be fully-supported post-launch with new, bold additional content featuring dozens of cars, as well as many tracks that will enhance and extend the overall experience. All these additional contents will be available to Season Pass holders the instant they are released.

The Motorsport Pack*: Exclusively available to Season Pass holders, this exclusive, bonus pack of fan-favourite race cars includes:

The 1974 Jaguar E-Type V12, Group 44—beauty, speed, and an absolute motoring icon
The Panoz Esperante GTR-1—a ’90s GT stalwart
The Audi 1991 V8 DTM—a DTM legend with 460hp @ 9,500RPM\
The 2016 Opel Astra TCR—a 300hp Touring Car monster
 
@IanBell

For some reason (boring stuff I'm sure) the first Project CARS wasn't available for pre order on PSN in North America. Will this be fixed with PCARS 2? I wanna be able to pre order on PSN this time around.
For anyone wondering what the difference is between the 2 editions.......

attachment.php


DELUXE EDITION includes Project Cars 2 game, Season Pass and additional Japanese Cars Pack.

Japanese Cars Pack: Revel in iconic JDM machinery with this added content that features four cars from iconic Japanese manufacturers Honda and Nissan:

Nissan’s infamous Group A R32 Skyline GT-R (with distinctive livery)
Nissan’s sublime 280ZX GTX race car (with distinctive livery)
The Euro-spec’ Honda Civic Type R, a modern day hot-hatch
Honda's 2&4 Concept Car—get a feel for the future with this 13,000rpm collaboration between automotive and motorcycle design that screams performance

The Season Pass: Project CARS 2 will be fully-supported post-launch with new, bold additional content featuring dozens of cars, as well as many tracks that will enhance and extend the overall experience. All these additional contents will be available to Season Pass holders the instant they are released.

The Motorsport Pack*: Exclusively available to Season Pass holders, this exclusive, bonus pack of fan-favourite race cars includes:

The 1974 Jaguar E-Type V12, Group 44—beauty, speed, and an absolute motoring icon
The Panoz Esperante GTR-1—a ’90s GT stalwart
The Audi 1991 V8 DTM—a DTM legend with 460hp @ 9,500RPM\
The 2016 Opel Astra TCR—a 300hp Touring Car monster


Fingers crossed the same goes live on the NA PSN tomorrow...

...at the very least BEFORE the game comes out. :nervous:
 
Nice and I still have $20 steam credit :) Best $60 spent on a game.
Going to use some of that money I just got today as "non-profit" from game #1 :P
 
Back