- 580
- Gdynia
- Mr--Grandy
Yep, the one at 1:04 looks like Bannochbrae Circuit just covered in snow.
@doblocruiser And you are correct It is a scotland track.
@doblocruiser And you are correct It is a scotland track.
Definitely Bannochbrae, yes.Yep, the one at 1:04 looks like Bannochbrae Circuit just covered in snow.
Honda NSX (the 2017 one).Any idea on the car?
I've been trying to figure out the circuit.
170+ could still mean 200+. Apparently there's still DLC planned though.Another question for @IanBell : since we're down to 170+ cars from 200+ cars, how much of the first game's roster survived?
170+ could still mean 200+. Apparently there's still DLC planned though.
Could be one of the returning Pagani's.P.S - Is that an Aston Martin DB11 I spy here?
Could be one of the returning Pagani's.
Looks just like Pcars with lots of tracks. TOD in all tracks is probably the best thing about it
PlayStation access on YouTube.
Just like with GTS, that's my most anticipated feature. What a boon it would be to online racing to have an efficiently working driver rating system games like this.The main thing we don't already know about properly is the Competitive Racing License and they've apparently got another video for that.
I would buy it even if it comes out later and I get the PS4 version first. Whether the Switch is built around the Tegra X1 or has a few tricks up its sleeve, maybe that's enough to bump 23fps up to 30fps? The undocked mode could be a roadblock, though.@IanBell - Any potential for a Switch version of Project CARS 2? I assume not given what happened with the Wii U but just curious...
It's reassuring to know SMS have this kind of mission statement regarding physics and handling. 👍 Between successes like Assetto Corsa, PCARS1, or DiRT Rally, it seems like there's a bit of a larger audience these days for sims that aren't The Real Understeer Simulator™.What we want to happen is that we don't need to build in subtle understeer for controllability to allow the average person to enjoy the experience on a game pad. I personally have put away my wheel for pCARS2. I'm using a pad exclusively and I'm insisting that we retain the dynamics of the car but allow the player to control such things as sharp front end turn in and on the apex and on-throttle balance with full throttle oversteer and opposite lock controllability (if that makes sense)... That was our aim 2 year ago and I think we've achieved it. I think it's a very affirming experience for pad users now.
Ben Collins mentions "Live Track"...wonder what that is