Only 1 question will it be fun and playable with controller now? The reason that 1 was a fail for me.....
This is a great question mainly because I have a great answer
We've massively reworked our pad input filters to try to pre-empt what the user wants to happen, in coordination with what actually happens in game. It's been rewritten from scratch and we've been influenced a lot by what our competitors do here.
What we want to happen is that we don't need to build in subtle understeer for controllability to allow the average person to enjoy the experience on a game pad. I personally have put away my wheel for pCARS2. I'm using a pad exclusively and I'm insisting that we retain the dynamics of the car but allow the player to control such things as sharp front end turn in and on the apex and on-throttle balance with full throttle oversteer and opposite lock controllability (if that makes sense)... That was our aim 2 year ago and I think we've achieved it. I think it's a very affirming experience for pad users now.
@IanBell My system runs with an i7 4770k (stock clock) and a GTX 1070 with 32GB of RAM. How well would you say your game will perform? Enough for 1080p 60fps at Max settings?
Makes no sense why they would change that offline. Although they're looking at increase for online.Hi @IanBell I am huge fan of Endurance races like LeMans 24hours or Nurburgring 24h. I used to play a lot on PS4 with grids like 30, 40 or even 50 AI cars on multiclass. Is this size of grids, are still possible for console versions of PCars 2? I hope it won't be dump down to 16-20 cars on track.
Any sacrifices for console versions instead of some graphics details?
Any news about PS4Pro support? Will standard PS4 Version will suffer?
Makes no sense why they would change that offline. Although they're looking at increase for online.
Don't worry about it. No point for them to decrease any cars on track. Especially with a focus on various types of motorsport.I hope so. But since most of the Race Sims on PS4 have lower GRID sizes (Assetto Corsa only 16 cars) i was starting to worry about it Also, a lot of new features are coming with PCars 2 i was wondering is PS4 is still capable of it
And with new car list. LeMans/Bathurst/Nordshleife/Daytona etc Endurance races will be definately great
For PCars2 there is a complete rework of the audio engine and a move to the FMod system.@IanBell
First of all, how cool is this? Communicating with the game developer directly!👍
Can we please have true-to-life car audio? CARS1 did a decent enough job on consoles but I'd really like it to nail car sounds 100%. It already has a great physics model to begin with, graphics are reasonably good on consoles. Great audio would really hit the sweet spot.
I posted this yesterday in response to the same question:Suddenly, @IanBell pops up on GTPlanet!
Question: What progress have you made towards playability on controller? It was a major problem for me in PCars, and was my biggest gripe overall. Especially on the limit of the car's performance.
We've massively reworked our pad input filters to try to pre-empt what the user wants to happen, in coordination with what actually happens in game. It's been rewritten from scratch and we've been influenced a lot by what our competitors do here.
What we want to happen is that we don't need to build in subtle understeer for controllability to allow the average person to enjoy the experience on a game pad. I personally have put away my wheel for pCARS2. I'm using a pad exclusively and I'm insisting that we retain the dynamics of the car but allow the player to control such things as sharp front end turn in and on the apex and on-throttle balance with full throttle oversteer and opposite lock controllability (if that makes sense)... That was our aim 2 year ago and I think we've achieved it. I think it's a very affirming experience for pad users now.
Ferrari F40 in PC2 Iaaannn! Make It happen! Teach Kunos how such monster grip car shouldn't be that unrealistically difficult to drive in real life!!Hi Scaff. That's a yes and a yes.