Project CARS 2 General Discussion Thread - Out Now on PS4/XB1/PC

  • Thread starter jake2013guy
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@Pearl Jam, welcome to the crazy world of PC2 :) any questions you may have about the game we are all happy to help.

It can be ruthless, unforgiving & annoying but when it all comes together it's addictive & a bloody lot of fun.

Feel free to check out some of my videos for inspirational fun combo's you can do.

https://www.youtube.com/channel/UC3J2i2AzA2rAKPYpGqOB4CA

P.S. Should've payed that extra £4 :lol:
 
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I'd better get good then. :lol: :cheers:

You don't need to get good / fast to enjoy online - I'm probably one of the slowest racers on GTPlanet - (the older I get, the faster I was and the slower I am!) but you do need to be able to hold a steady course so that faster traffic can pass (lap) unimpeded. Normally a novice wheel user can do this, but if using a hand controller it takes more skill / experience to hold a steady course and keep out of the way of the fast guys / aliens.
 
Just started a new career. Few things I notice here that I hope will be improved in the next game:
- improved immersion, basically now you just go from session to session with no interaction in between
- improved AI, not only AI on the same physics but also improvements in their 'humanity'. In comparison I think the AI in F1 2019 is better.
- targets you have to meet to advance to higher racing classes
- less emphasis on winning, not only to advance in your career but also to unlock invitationals / manufacturer events

In general I really enjoy the driving and the structure of the career but a few little things could make it a lot more fun.
 
Well, after a day of struggling to get the Ginetta (?) around even the simplest of corners in the rookie class even after tinkering as best I could with the settings, I was thinking maybe I’d made a mistake in purchasing this game, but Lordy, thanks to wisdom of YouTube I looked at settings on there and it was a revelation. I’m now flying around the circuits in the rookie championship and loving it, also took a escort rs16000 around that Scottish town ( can’t remember the name) and even at this early stage it’s one of the best tracks I’ve played outside of Driveclub 👍 I can see me spending many hours there..glad I persevered with this game :cheers:
 
I think that's the key to unlocking "the wonders" of PC2 - perseverance. A few quick dabbles and you probably won't get it.


Bannochbrea is the name you were trying to remember. It looks nice at night if you haven't tried it yet. And there's a cracking sunrise there too. :)

Perseverance indeed. I've been playing this game for about 2 weeks now, (first time player), once I adjusted the settings for the controller a little bit I've played both of the Ginetta championships & now embarking on the RX Lites, and, I must say I'm plesently surprised, I'm having a blast what a great game. I'm playing on XB1X, I almost didn't bother with it due to all the talk of needing to play with a steering wheel etc but thanks to certain people in this thread I decided to give it a go. It works just fine, thanks guys you know who you are. I love the fact that everything seems adjustable, settings for everything. I've only just started dabling with the car settings but things seem to be working out. Does anyone play on Xbox ? I wouldn't mind joining an online series.
 
If you want to try something that's really helped me in this game, it's turning the LSD around. I feel like they have the LSD set backwards on a lot of the cars. What you find in the default settings is that the Power setting is set too high (meaning less clutch engagement) and the Coast is set too low (too much clutch engagement). What this does is make the car hard to initiate rotation, and then once you do get the car turning in, from the apex on applying throttle you get over steer making it real easy to spin out.
Reverse this. On the LSD, first off turn the Preload down to around 20-30. This may be too low but is a good starting place. Get 6-8 clutches so your adjustments on Power and Coast have more of a prominent effect. Now raise the Coast clutch angle, say 75, and lower the Power clutch angle, say 45.
What this does is allow good turn in off throttle or trail braking and then creates understeer when getting back on power almost like the throttle is creating stability coming off the apex.
If it's still squirrely, you can raise Preload. Of course you need to find your balance for your driving style but I usually start from here and it has changed this game for me.
(I try to keep it real and do this to race cars only personally. I keep the road cars OEM. If I spin, I spin) :lol:
 
With pcars 2 being almost 2 years old now what tracks have you driven the most?

My top 2 are

Monza classic with 30+ miles and second Daytona at 12+ miles

Overall Monza classic is just my favorite track in the game.

:)
So you've only done 5 laps of classic Monza :confused: :)
I presume you mean 30k miles yes?

As I'm currently working my way down the list of tracks (just at the Nurburgring GP atm) & do anything from 15 - 30 minute races at a time, my range is about 4 - 6k on each track so far.

I think Le Mans was my highest with 6800 miles, but I've recently done a clean install so all my stats have gone.

I like to get a good feel for the track with different vehicles before I do a video.
 
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Well, after a day of struggling to get the Ginetta (?) around even the simplest of corners in the rookie class even after tinkering as best I could with the settings, I was thinking maybe I’d made a mistake in purchasing this game, but Lordy, thanks to wisdom of YouTube I looked at settings on there and it was a revelation. I’m now flying around the circuits in the rookie championship and loving it, also took a escort rs16000 around that Scottish town ( can’t remember the name) and even at this early stage it’s one of the best tracks I’ve played outside of Driveclub 👍 I can see me spending many hours there..glad I persevered with this game :cheers:
If, at any time, you get discouraged, grab your favorite beverage and look at any of the numerous threads from others like you who have come from other games and struggled at first.

It may take some getting used to, but you likely won't be able to go back to other racing games once you've been "purified" by Project Cars 2. And, yes, I use that word for a reason. This game is harder because it's more realistic.

I suggest you find the Project Cars 2 YouTube channel and look for the section entitled: "Built By Drivers". The information you get there is not from the game developers but from professional, known, drivers and manufacturers. You watch a few videos and that section and it will give you the motivation to be patient and learn the game properly, car by car.

There are much smarter guys here on this site who will help you navigate the beginnings of this sim. They have all helped me immensely and you've already heard from some of them.

I believe you mentioned you held some records in another game. There's no reason to think you won't be an elite racer here, in time.

Once you get used to the physics and the tire models, you will be just fine here. I am amazed at how deep this game is for being on a console. More than a year in, and I'm still learning things.

This community is really terrific. If you take their advice and try to find online groups in the online section of these forums you will only find polite racers, whether they be alien fast or slow like me, they will at least be extremely courteous and helpful.

But, please, don't give up no matter how many times you want to give up. I try not to say too many things with certainty, but if you give this game enough time, and if a Sim experience is what you're looking for, PC2 will ruin you for other racing games.
 
If, at any time, you get discouraged, grab your favorite beverage and look at any of the numerous threads from others like you who have come from other games and struggled at first.

It may take some getting used to, but you likely won't be able to go back to other racing games once you've been "purified" by Project Cars 2. And, yes, I use that word for a reason. This game is harder because it's more realistic.

I suggest you find the Project Cars 2 YouTube channel and look for the section entitled: "Built By Drivers". The information you get there is not from the game developers but from professional, known, drivers and manufacturers. You watch a few videos and that section and it will give you the motivation to be patient and learn the game properly, car by car.

There are much smarter guys here on this site who will help you navigate the beginnings of this sim. They have all helped me immensely and you've already heard from some of them.

I believe you mentioned you held some records in another game. There's no reason to think you won't be an elite racer here, in time.

Once you get used to the physics and the tire models, you will be just fine here. I am amazed at how deep this game is for being on a console. More than a year in, and I'm still learning things.

This community is really terrific. If you take their advice and try to find online groups in the online section of these forums you will only find polite racers, whether they be alien fast or slow like me, they will at least be extremely courteous and helpful.

But, please, don't give up no matter how many times you want to give up. I try not to say too many things with certainty, but if you give this game enough time, and if a Sim experience is what you're looking for, PC2 will ruin you for other racing games.

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The game really keeps on giving. Sure, some things are unpredictable and frustrating at times, but if you keep at it you find the diamonds in the rough. 2+ years running my league and we still find amazing and mad:cool: combos that fit all driving skills and styles.
 
Perseverance indeed. I've been playing this game for about 2 weeks now, (first time player), once I adjusted the settings for the controller a little bit I've played both of the Ginetta championships & now embarking on the RX Lites, and, I must say I'm plesently surprised, I'm having a blast what a great game. I'm playing on XB1X, I almost didn't bother with it due to all the talk of needing to play with a steering wheel etc but thanks to certain people in this thread I decided to give it a go. It works just fine, thanks guys you know who you are. I love the fact that everything seems adjustable, settings for everything. I've only just started dabling with the car settings but things seem to be working out. Does anyone play on Xbox ? I wouldn't mind joining an online series.

What are your controller settings?
 
Trying to figure out what is a user error and what is a glitch in this game is so frustrating.

I'm playing on a standard Xbox One and controller, just picked up the season pass when it was on sale and was trying the cars out. Test drove the F355C and thought it was great, could run it comfortably on cold tires on the outlap on just the standard "SMS Stable" loaded tune, and while it was a little loose with cold tires I could catch it consistently. After 2-3 laps the tires were warm enough to push hard.

Thought I'd make a multi-class kinda "then and now" race with the F355C and the 488C at Imola, 31 AI, Spring, 20 min qualifying at 8:00, and 20 lap race. I threw the race fuel load in it for qualifying just so I could get some practice with how it would feel heavier, and suddenly I can barely drive the car. I have to tiptoe around the track, and 9 times out of 10 I can't catch any oversteer and end up looping it. Using all 20 mins of the qualifying session I can't even get the tires up to temp enough to even slightly push. I went ahead and started the race, knowing it would start me on hot tires... Hot tires did help, but I still couldn't catch it reliably when I'd get some oversteer like I could before.

I thought maybe it was the change in fuel weight and the earlier morning qualifying session where track temp is lower, so I set up the exact same conditions in test drive, and my first flying lap on still coldish tires is 7 seconds faster than I could manage in the 20min qualifying session with all the cars on track.

This isn't the first time I've experienced this as I've had several runs in cars that I love from test drive be suddenly difficult in races, but usually I just rage quit the game and play something else, this is the first time I've really set up the lobby multiple times to compare.

-I remade the lobby with just 15 AI, and it felt just like test drive, great to drive.
-I remade the lobby again with 21 AI (because I've done races against 21 AI that felt fine with other cars/tracks), and the car felt almost like it was toed out in the rear and would randomly twitch a little left or right while going in a straight line, and was nearly impossible to catch when it would start to oversteer.
-Remade the lobby again with 21 AI again, and the car didn't wander but again was nearly impossible to catch.
-Remade the lobby with 21 AI again, but this time set to a single class F355C, because I thought maybe the multiclass part was causing the problem. Again, car feels toed out. I checked the replay just on a whim, and noticed that my right rear tire has around 45 degrees of negative camber, and that from outside the car my driver's helmet is upside down a backwards (lol). Here's a clip.
-Thought maybe it was just a glitch with how the car loaded and the crazy wheel was causing the wandering/control issues... So I remade the race again, 21 AI and single class. Wheels look fine, car feels toed out again.
-Back to 15 AI, single class, to make sure it wasn't a fluke earlier. Car feels great, can hammer kerbs and bounce around and save it just fine.
-Try 19 AI, single class. Car feels fine, can push it except occasional toe-out-like twitch in a direction. Can see it in this clip after the first gentle right in the main straight, and as it happens you can see my driver's hands just put a tiny bit of countersteer in it, as if the car wants to keep tracking straight but the rear is doing something odd. I just didn't put any input in to keep it out of the wall after the first turn twitch, as I was annoyed and quit.
-Try 19 AI, single class, switch to VGTA this time, drive RTR Mustang. Car drives fine, no issues.

Anyone else experience stuff like this? Is it just a console limitation thing? Or maybe Xbox issues? I've had a really hard time trying to enjoy this game outside of test drive as I don't understand how to set up enjoyable races consistently. Until now I'd just get frustrated and go play something else when it seemed like a car I previously liked suddenly was driving awful, but after finally having the patience to fiddle with it I have to say it's quite annoying to have results that are inconclusive.

I shouldn't have to test and make a list of how many AI I can run in certain classes at certain tracks to avoid these weird issues.
 
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@Morbid65 -- I predicted what your post would be about, once you said "standard Xbox One" and then "31 AI".

As you suspect, it is possible to overload the game engine to a point that it beings to choke on physics calculations, and the standard XBone apparently suffers the most among consoles. :crazy: On my PS4 Slim, I seldom push the AI count above 19 cars. Unfortunately, the career mode has other ideas, like stuffing you into a full grid on a visually busy track in a rainstorm.

Aside from limiting how many AI you add, your intuition regarding temperatures/conditions will also serve you well. 👍
 
Well it's good to hear something that backs up my findings so I know to give up and turn things down. Honestly 15 or so AI is fine for single class, I just like having more for the multiclass races.

I've got some experience with the game in terms of track/tire temp and fuel loads and etc, as I've done quite a lot of racing in private lobbies with 2-8 friends, and some public online stuff where I'm usually in the top 25% of the field (although that often just means not crashing at turn 1)... I just don't have much experience with the single player and career to have learned these quirks yet.

As my friends are moving on I've been wanting to do some more single player stuff, and these kind of experiences have been holding me back as I usually end up getting frustrated and going to play something else when I have these issues.
 
I switched the setup on the p1 gtr from stable to loose and boy its understeering around every turn :crazy: But at the same time its super fun to control and it feels faster and lighter around each turn.



Super happy with this loose setup on my gtr :D
 
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@Morbid65
To lighten the load on your system and perhaps free up physics processing time you could try lowering the graphics options. The enhanced frame rate setting combined with switching off some of the other niceties might work. Setting the time and weather to fixed also gives the livetrack system less to work out since the track conditions then remain fairly constant - again a lighter load.

Every little helps!
 
@Morbid65
To lighten the load on your system and perhaps free up physics processing time you could try lowering the graphics options. The enhanced frame rate setting combined with switching off some of the other niceties might work. Setting the time and weather to fixed also gives the livetrack system less to work out since the track conditions then remain fairly constant - again a lighter load.

Every little helps!
Don't think he has the enhanced frame rate option on xbox 1S (1X & Pro features) but yeh I agree with everything you said. Turn everything off & fix time of day, use overcast if need be tone down shadows.
 
Sorry for the late reply, I've been either working or playing WRC 8 !

Steering deadzone - 0
Steering sensitivity - 55
Throttle deadzone - 0
Throttle sensitivity - 50
Brake deadzone - 0
Brake sensitivity - 50
Speed sensitivity - 95
Controller damping - 67

Not using clutch.

Hope this helps 👍

Thanks I will try this. PC2 has been unenjoyable with my Xbox 3 controller. Trying to replicate how Forza 7 controller settings feel.
 
So that seemed to definitely feel smoother than before. Not quite forza smooth but not as jerky as before.

Issue now is my top speed on the straightaway at Road America in the IndyCar is 172 mph in 6th gear.... That seems very slow and it feels like a Rev limiter or speed limiter is hitting at exactly 173...... Any ideas? All setups are stock as I don't know anything about them.
 
So that seemed to definitely feel smoother than before. Not quite forza smooth but not as jerky as before.

Issue now is my top speed on the straightaway at Road America in the IndyCar is 172 mph in 6th gear.... That seems very slow and it feels like a Rev limiter or speed limiter is hitting at exactly 173...... Any ideas? All setups are stock as I don't know anything about them.

Glad to hear that helped. It's never going to feel like Forza on a controller..but still perfectly playable & enjoyable. As for your slow IndyCar, can you adjust the final drive.. that should do it.
 
Glad to hear that helped. It's never going to feel like Forza on a controller..but still perfectly playable & enjoyable. As for your slow IndyCar, can you adjust the final drive.. that should do it.

Yea big thumbs up to you. I asked my race engineer to make the car faster on the straight about 3 times but he has declined to do so. Lol
 
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