Trying to figure out what is a user error and what is a glitch in this game is so frustrating.
I'm playing on a standard Xbox One and controller, just picked up the season pass when it was on sale and was trying the cars out. Test drove the F355C and thought it was great, could run it comfortably on cold tires on the outlap on just the standard "SMS Stable" loaded tune, and while it was a little loose with cold tires I could catch it consistently. After 2-3 laps the tires were warm enough to push hard.
Thought I'd make a multi-class kinda "then and now" race with the F355C and the 488C at Imola, 31 AI, Spring, 20 min qualifying at 8:00, and 20 lap race. I threw the race fuel load in it for qualifying just so I could get some practice with how it would feel heavier, and suddenly I can barely drive the car. I have to tiptoe around the track, and 9 times out of 10 I can't catch any oversteer and end up looping it. Using all 20 mins of the qualifying session I can't even get the tires up to temp enough to even slightly push. I went ahead and started the race, knowing it would start me on hot tires... Hot tires did help, but I still couldn't catch it reliably when I'd get some oversteer like I could before.
I thought maybe it was the change in fuel weight and the earlier morning qualifying session where track temp is lower, so I set up the exact same conditions in test drive, and my first flying lap on still coldish tires is 7 seconds faster than I could manage in the 20min qualifying session with all the cars on track.
This isn't the first time I've experienced this as I've had several runs in cars that I love from test drive be suddenly difficult in races, but usually I just rage quit the game and play something else, this is the first time I've really set up the lobby multiple times to compare.
-I remade the lobby with just 15 AI, and it felt just like test drive, great to drive.
-I remade the lobby again with 21 AI (because I've done races against 21 AI that felt fine with other cars/tracks), and the car felt almost like it was toed out in the rear and would randomly twitch a little left or right while going in a straight line, and was nearly impossible to catch when it would start to oversteer.
-Remade the lobby again with 21 AI again, and the car didn't wander but again was nearly impossible to catch.
-Remade the lobby with 21 AI again, but this time set to a single class F355C, because I thought maybe the multiclass part was causing the problem. Again, car feels toed out. I checked the replay just on a whim, and noticed that my right rear tire has around 45 degrees of negative camber, and that from outside the car my driver's helmet is upside down a backwards (lol).
Here's a clip.
-Thought maybe it was just a glitch with how the car loaded and the crazy wheel was causing the wandering/control issues... So I remade the race
again, 21 AI and single class. Wheels look fine, car feels toed out again.
-Back to 15 AI, single class, to make sure it wasn't a fluke earlier. Car feels great, can hammer kerbs and bounce around and save it just fine.
-Try 19 AI, single class. Car feels fine, can push it except occasional toe-out-like twitch in a direction. Can see it in
this clip after the first gentle right in the main straight, and as it happens you can see my driver's hands just put a tiny bit of countersteer in it, as if the car wants to keep tracking straight but the rear is doing something odd. I just didn't put any input in to keep it out of the wall after the first turn twitch, as I was annoyed and quit.
-Try 19 AI, single class, switch to VGTA this time, drive RTR Mustang. Car drives fine, no issues.
Anyone else experience stuff like this? Is it just a console limitation thing? Or maybe Xbox issues? I've had a really hard time trying to enjoy this game outside of test drive as I don't understand how to set up enjoyable races consistently. Until now I'd just get frustrated and go play something else when it seemed like a car I previously liked suddenly was driving awful, but after finally having the patience to fiddle with it I have to say it's quite annoying to have results that are inconclusive.
I shouldn't have to test and make a list of how many AI I can run in certain classes at certain tracks to avoid these weird issues.