Project CARS 2 Patch and Update Discussion

  • Thread starter jake2013guy
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PS4 Pro is sufficient for having a good graphics. After all Pcars 1 was great on Ps4 standard two years agomy dear Xboxer
Then why are you complaining about ugly graphics?

Oh, and I own a PS4 Pro as well so you can cut out the childish ‘dear Xboxer’.
 
Too many sentances .....
My English is too bad to make me understand.
I don't want awsome graphics. Just a fine graphics on consoles. Pcars have a good graphics on PS4 fat. Why Pcars 2 has poor graphics than Pcars 1 on more powerfull console ?
And why do i need to explaon this ? The physics engine is not the messiah for everyone. Good graphics is a need for good immerssion for me. Like the sounds etc ....

So .... what do tou guys need to understand ? Its obvious however....

I agree for some graphics are important for immersion.

What I meant is: you knew they where comming out with a high focus on physics, you know the ps4 (slim fat or pro) are pretty much 'bad' pc's did you not expect a graphical hit?

And if not where did you suggest the developpers to get the computing power for an allready advertised heavy physics engine if not from the graphics.




In short: heavy physics was an advertised given. Why did you personnaly not expect a graphics hit due to this physics model.
 
I agree for some graphics are important for immersion.

What I meant is: you knew they where comming out with a high focus on physics, you know the ps4 (slim fat or pro) are pretty much 'bad' pc's did you not expect a graphical hit?

And if not where did you suggest the developpers to get the computing power for an allready advertised heavy physics engine if not from the graphics.




In short: heavy physics was an advertised given. Why did you personnaly not expect a graphics hit due to this physics model.
I dont know how anyone could of expected a massive downgrade on the PS4 Pro from OG PCars 1 to Pro PCars 2 thats just crazy talk.

Did the PC get a massive downgrade on the same PC from 1 to 2?

PCars 1
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PCars 2
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PCars 1
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PCars 2
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And thats just the half of it, AI cars look insanely worse worse on PCars 2. How is that possible on a graphics card with double the power?
 
I dont know how anyone could of expected a massive downgrade on the PS4 Pro from OG PCars 1 to Pro PCars 2 thats just crazy talk.

Did the PC get a massive downgrade on the same PC from 1 to 2?

PCars 1
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PCars 2
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PCars 1
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PCars 2
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And thats just the half of it, AI cars look insanely worse worse on PCars 2.


Again I'm not here to claim it doesn't look worse (it does, and I personally don't care)

The ps4PRO isn't the massive upgrade it's advertised as so when you have pretty much the same system with a game with a more 'intense' physics system (which you knew as it was advertised around the livetrack 3.0) where do you propose all the extra computing power to come from?

You didn't expect a hit in the graphics so you must have expected it somewhere, where would that be?

And if the PC got a massive downgrade would depend on many factors. 2 examples:
1) was his PC overkill for pC1? Was his PC barely running pC1?
2) how important does the player find it to have a constant 60fps?

So no if he barely ran pC1 on max graphics the same PC will suffer a graphical hit when playing pC2.

Simplefied it's this if a PC (or PS or XB) has 100units of computing power and 60of those where used for physics in pC1 and in pC2 the physics consume 70units either your pC has to increase 10units in power or he has to take 10units from some other part of the game (in the case of pC2 graphics)

So again I'm not saying it's not true I'm trying to understand why people didn't expect it.
 
Apart from AA on the car (which will be addressed in next patch) and some LOD issues on the trees those shots look fine to me. Also, lighting conditions are not identical in the first shot (see the billboard shadow). And apparently the people went inside because it was raining. :P :lol:

That said, I think side-by-side video of identical car/track under identical lighting conditions is the best way to see how PC1 and PC2 compare. E.g. screenshots don't show shimmer or pop-in. The videos I saw from DF for PC2 on PS4P looked ok IMO.
 
Again I'm not here to claim it doesn't look worse (it does, and I personally don't care)

The ps4PRO isn't the massive upgrade it's advertised as so when you have pretty much the same system with a game with a more 'intense' physics system (which you knew as it was advertised around the livetrack 3.0) where do you propose all the extra computing power to come from?

So again I'm not saying it's not true I'm trying to understand why people didn't expect it.
Pretty much the same system? GPU 1.8TF v 4.2TF? with a faster processor 1.6GHz v 2.1GHz? Extra gb of Ram...It was a fairly substantial upgrade rather than pretty much the same. Try telling those PC gamers that their 1070GTX upgrade is pretty much the same as their 970GTX they replaced ;)
Apart from AA on the car (which will be addressed in next patch) and some LOD issues on the trees those shots look fine to me. Also, lighting conditions are not identical in the first shot (see the billboard shadow). And apparently the people went inside because it was raining. :P :lol:

That said, I think side-by-side video of identical car/track under identical lighting conditions is the best way to see how PC1 and PC2 compare. E.g. screenshots don't show shimmer or pop-in. The videos I saw from DF for PC2 on PS4P looked ok IMO.

PCars 2 on the PS4 Pro has the worst pop in/LOD changes i have ever seen in a racing title. Infact the worst i have seen in any game full stop.
 
Well actually i don't bother with graphics. For me it looks fine even now. The physics and gameplay are more important.

Look and RFactor on PC. Game is ugly as hell but it is one of the best simulations on the market.

PS4 version of PCars 2 doesn't look much worse than PS4 Asetto Corsa.
 
PS4 version of PCars 2 doesn't look much worse than PS4 Asetto Corsa.

Not really saying much that is it? AC has better physics and looks slightly better. At least while PCars 1 was not as good physics wise it was incredible looking compared to AC. Now its behind in both.
 
Not really saying much that is it? AC has better physics and looks slightly better. At least while PCars 1 was not as good physics wise it was incredible looking compared to AC. Now its behind in both.

Well damn. I was considering getting the PS4 version if the patch dropped soon as Best Buy has it for 30 bucks on Black Friday. I have it on PC but wanted to consolidate all my racing on PS4 as that is where I have Dirt 4 and GT Sport(tired of moving my wheel around) :) . Not willing to take that big of a hit on graphics though.

Edit: May get an X1X also as I need a 4k bluray player anyway. So I guess I should see how that version shakes out too.
 
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Apart from AA on the car (which will be addressed in next patch) and some LOD issues on the trees those shots look fine to me. Also, lighting conditions are not identical in the first shot (see the billboard shadow). And apparently the people went inside because it was raining. :P :lol:

Right? I keep seeing these claims of how bad the game looks then I see these side by side pictures and I'm wondering what the problem is because both look fine to me. I guess that's one of the benefits of being from the Atari generation, we really know what bad graphics look like. :lol:
 
Right? I keep seeing these claims of how bad the game looks then I see these side by side pictures and I'm wondering what the problem is because both look fine to me. I guess that's one of the benefits of being from the Atari generation, we really know what bad graphics look like. :lol:
Jaguar generation knows either lol....
 
Right? I keep seeing these claims of how bad the game looks then I see these side by side pictures and I'm wondering what the problem is because both look fine to me. I guess that's one of the benefits of being from the Atari generation, we really know what bad graphics look like. :lol:
Thats a pointless arguement really, At the time Atari games looked amazing! I remember games like Pole Position looked incredible or Microprose Grand Prix later on. Then do you remember Sony's first F1 title? No one thought you get get any more realistic looking. Look we get that PCars 2 looks better than Atari games or Speccy games but for a PS4 Pro title it's possibly the worst looking game since it's release and worse than the first game. Your on PC though right? So of course it looks great to you infact if your running it on that badboy of a PC in ya sig graphics must mean a hell of alot to you to build such a monster 👍 And quite rightly so as it adds to the immersion.

This is why i dont buy this nonsense that it does not matter if the graphics are awful....of course it does! Does it not matter that the sound is awful in GT games? The full package matters.
 
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Not willing to take that big of a hit on graphics though.

Edit: May get an X1X also as I need a 4k bluray player anyway. So I guess I should see how that version shakes out too.
If you're not willing to take hit compared to PC (assuming you don't have the absolute bare minimum in GPU) then I think XBX is the only option. Or maybe move your current console around instead of the wheel?

Thats a pointless arguement really, At the time Atari games looked amazing! I remember games like Pole Position looked incredible or Microprose Grand Prix later on. Then do you remember Sony's first F1 title? No one thought you get get any more realistic looking. Look we get that PCars 2 looks better than Atari games or Speccy games but for a PS4 Pro title it's possibly the worst looking game since it's release and worse than the first game. Your on PC though right? So of course it looks great to you infact if your running it on that badboy of a PC in ya sig graphics must mean a hell of alot to you to build such a monster 👍 And quite rightly so as it adds to the immersion.

This is why i dont buy this nonsense that it does not matter if the graphics are awful....of course it does! Does it not matter that the sound is awful in GT games? The full package matters.
Graphics do matter. But there's a lot of subjectiveness in what's acceptable or unbareable. For me (and that's coming from a laptop with pretty much the same specs as @BrandonW77 ) the vids and screenshots I've seen for PS4/Pro are acceptable, given the platform. For you they're not.

For me, something that's really distracting during racing games is texture/asset/shadow pop-in, especially when it's not in the peripheral part of the screen. FM7 has that in several, as do PC1 and AC. No amount of distance rendering cures it completely. GTAV had the same thing. Still, it's something I got used to...
 
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Thats a pointless arguement really, At the time Atari games looked amazing! I remember games like Pole Position looked incredible or Microprose Grand Prix later on. Then do you remember Sony's first F1 title? No one thought you get get any more realistic looking. Look we get that PCars 2 looks better than Atari games or Speccy games but for a PS4 Pro title it's possibly the worst looking game since it's release and worse than the first game. Your on PC though right? So of course it looks great to you infact if your running it on that badboy of a PC in ya sig graphics must mean a hell of alot to you to build such a monster 👍 And quite rightly so as it adds to the immersion.

This is why i dont buy this nonsense that it does not matter if the graphics are awful....of course it does! Does it not matter that the sound is awful in GT games? The full package matters.

You completely missed the point I was making. I was referring to the PS4 screenshots posted above, I never referenced video quality on my PC (which was bought off the shelf as-is, BTW). And in those screenshots I just don't see any real issue other than the trees looking a little blurry, the shots from the first game do not look significantly better than the shots from the second game IMO, certainly not enough difference to declare PC2 graphics rubbish. It just makes me wonder what people actually expect? Hence my Atari generation comment, it seems like the younger generation has a fit if they see the slightest hint of a jaggy line but for those of us who grew up with Atari and NES and Coleco jaggy lines have always just been part of the deal so we don't really blink an eye at it. Make sense?

Oh, and I play in VR which has far worse graphics than anything shown in those screenshots. :sly:
 
That i could manage :D

Just how bad are they? A gen behind?

Not as bad as some make them sound. Hard to describe really, best comparison is it's kinda like you're playing on a low-end 720p LCD tv. You know how if you get really really close to a monitor or tv you can kinda make out the individual pixel squares? You see that all the time on the Rift (screen door effect) which can make stuff in the far distance look slightly blurry but everything else looks good. Super Sampling can greatly reduce this effect but you need a pretty beefy system to run much SS (I can only crank it up a little bit). It doesn't look like a PS3 game or anything, more like playing a PS4 game on a budget display with big pixels. For me, the positives far outweigh the negatives, you literally feel like you're sitting in the car and your brain is convinced you could reach out and touch all the dials and knobs on the dashboards, you feel it in your stomach when you go over crests, and you brace for impact when you're about to crash.

The first part of this video shows the Rift but it's really zoomed in which obviously makes the screen door effect look worse.



Every VR review talks about the "screen door effect" that should say something never heard that when talking about consoles.

Yes, on the Rift and Vive it's there and each person will have a different reaction to it. For me it's really not an issue at all considering all the other benefits. And the PSVR has it too.

Edit: It's also worth pointing out that it really varies from game to game, in racing games it's noticeable but I have some other games where you really can't see the screen door effect at all.
 
Not as bad as some make them sound. Hard to describe really, best comparison is it's kinda like you're playing on a low-end 720p LCD tv. You know how if you get really really close to a monitor or tv you can kinda make out the individual pixel squares? You see that all the time on the Rift (screen door effect) which can make stuff in the far distance look slightly blurry but everything else looks good. Super Sampling can greatly reduce this effect but you need a pretty beefy system to run much SS (I can only crank it up a little bit). It doesn't look like a PS3 game or anything, more like playing a PS4 game on a budget display with big pixels. For me, the positives far outweigh the negatives, you literally feel like you're sitting in the car and your brain is convinced you could reach out and touch all the dials and knobs on the dashboards, you feel it in your stomach when you go over crests, and you brace for impact when you're about to crash.

The first part of this video shows the Rift but it's really zoomed in which obviously makes the screen door effect look worse.





Yes, on the Rift and Vive it's there and each person will have a different reaction to it. For me it's really not an issue at all considering all the other benefits. And the PSVR has it too.

Edit: It's also worth pointing out that it really varies from game to game, in racing games it's noticeable but I have some other games where you really can't see the screen door effect at all.


Yes, I didn't write that very well. I didn't mean the PSVR doesn't have it I was just getting back to PS4 graphics.
 
You completely missed the point I was making. I was referring to the PS4 screenshots posted above, I never referenced video quality on my PC (which was bought off the shelf as-is, BTW). And in those screenshots I just don't see any real issue other than the trees looking a little blurry, the shots from the first game do not look significantly better than the shots from the second game IMO, certainly not enough difference to declare PC2 graphics rubbish. It just makes me wonder what people actually expect? Hence my Atari generation comment, it seems like the younger generation has a fit if they see the slightest hint of a jaggy line but for those of us who grew up with Atari and NES and Coleco jaggy lines have always just been part of the deal so we don't really blink an eye at it. Make sense?

Oh, and I play in VR which has far worse graphics than anything shown in those screenshots. :sly:

I have to be honest, those differences in the pics above are enough to put me off of the PS4 version. Especially as they are snapshots and I can imagine ingame to be somewhat worse. I understand we all have different standards of what we find acceptable. But as @NLxAROSA said, pop in is the one thing I absolutely cannot stand in any game, so it looks like the PS4 version is out for me.
 
There testers for the consoles must be good.

Maybe next year it may play ok,if the new patch doesn't make thing worse.
 
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I dont know how anyone could of expected a massive downgrade on the PS4 Pro from OG PCars 1 to Pro PCars 2 thats just crazy talk.

Did the PC get a massive downgrade on the same PC from 1 to 2?

PCars 1
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PCars 2
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PCars 1
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PCars 2
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And thats just the half of it, AI cars look insanely worse worse on PCars 2. How is that possible on a graphics card with double the power?
The first two pictures are pretty much identical. The lack of people in the second comparison highlights a major problem with the game - trackside details have either been changed or removed from the first game. I should have evidence of this right now but I don't. Not saying this is true for all tracks though. One of the biggest changes is on Dubai Autodrome - the entire city skyline has been removed. Honestly. What a joke.
 
The first two pictures are pretty much identical. The lack of people in the second comparison highlights a major problem with the game - trackside details have either been changed or removed from the first game. I should have evidence of this right now but I don't. Not saying this is true for all tracks though. One of the biggest changes is on Dubai Autodrome - the entire city skyline has been removed. Honestly. What a joke.

The crowds aren't there in the second screenshot because they're dynamic now. Which means, no crowds in free practice.
They should be there in a race session, together with the sheep @Bannochbrae (no, I'm not joking).

The missing Dubai skyline is reported as a bug currently.
 
Trackside detail in PC2 is much better.
Aspecially trees (which usually are majority of objects in circuits ;) ) .
In PC1 they were just 2d bitmaps and in sequel they are 3D objects with selfshadowing.
On PS4 we just need better AA because IQ is main thing that makes it look less pleasing.
 
...of course it looks great to you infact if your running it on that badboy of a PC in ya sig graphics must mean a hell of alot to you to build such a monster 👍 And quite rightly so as it adds to the immersion.

This is why i dont buy this nonsense that it does not matter if the graphics are awful....of course it does! Does it not matter that the sound is awful in GT games? The full package matters.
Graphics may matter that much to you, but not to me. I cannot relate to this conception of immersion some of you guys have. To me, videogames look like videogames. They may exhibit visual artifacts, pop-in, etc., and I expect that in even the most polished games, like Super Mario Odyssey. It's what games do.

I don't care about jaggies, because it's not like I ever forget the image is composed of pixels (or that I'm looking at a glowing rectangle in my living room). I'm not mocking you as if I think you can't tell the difference, I just don't really understand the quest to make pixels imperceptible. :confused: I think anti-aliasing accomplishes almost nothing; higher resolution is nice for clarity, and that's about it. I still play 480i games with a de-interlacer to my 28" HD monitor on a regular basis. My soft-modded Wii is an emulator box.

When I'm immersed in a game, I derive that immersion from gameplay, worldbuilding, good physics, a relatable protagonist, attention to detail, stuff like that. :) I can be just as immersed by a Wii fantasy JRPG or a side-scrolling SNES game as a photorealistic PS4 game. Graphics do matter, but more in an artistic sense than technical fidelity as far as I'm concerned. For what I care about, PCARS2 is hardly different from PCARS1, and is still a great-looking game.
 
When I'm immersed in a game, I derive that immersion from gameplay, worldbuilding, good physics, a relatable protagonist, attention to detail, stuff like that. :) I can be just as immersed by a Wii fantasy JRPG or a side-scrolling SNES game as a photorealistic PS4 game. Graphics do matter, but more in an artistic sense than technical fidelity as far as I'm concerned. For what I care about, PCARS2 is hardly different from PCARS1, and is still a great-looking game.

This!

People nowadays are concentrating on graphics too much. And now other very important aspects of gameplay are totally ignored. Look at 2005 and FPS game F.E.A.R. Look at AI there it was incredible, and nowadays we have FPS games with great graphics and stupid AI, look at Physics, there is also problem. Same with racing titles. Project Cars 2 is concentrating on physics like Assetto Corsa, and it won't ever look as good as for example Driveclub or Gran Turismo Sport, and I am fine with this, because Live Track 3.0, driving physics and dynamic weather and time of day are worth the price.
 
This!

People nowadays are concentrating on graphics too much. And now other very important aspects of gameplay are totally ignored. Look at 2005 and FPS game F.E.A.R. Look at AI there it was incredible, and nowadays we have FPS games with great graphics and stupid AI, look at Physics, there is also problem. Same with racing titles. Project Cars 2 is concentrating on physics like Assetto Corsa, and it won't ever look as good as for example Driveclub or Gran Turismo Sport, and I am fine with this, because Live Track 3.0, driving physics and dynamic weather and time of day are worth the price.
Thats fine i dont expect it to look as good as GTS or a 30fps Driveclub. What i cannot stand though is graphics constantly popping and LOD models changing every 2 seconds or turning into a smudge just up the road it looks awful no matter how much you guys try and sugar coat it. People are now talking about SMS being rushed and them leaving the PS4 version behind to beat Forza and GT and concentrating on the PC and Xbox X...i guess we will see if that is true when this supposed PS4 graphics patch comes and lets be honest here if a graphics patch does drop then that shows that like me SMS were not happy with how the game looked.
 
Thats fine i dont expect it to look as good as GTS or a 30fps Driveclub. What i cannot stand though is graphics constantly popping and LOD models changing every 2 seconds or turning into a smudge just up the road it looks awful no matter how much you guys try and sugar coat it. People are now talking about SMS being rushed and them leaving the PS4 version behind to beat Forza and GT and concentrating on the PC and Xbox X...i guess we will see if that is true when this supposed PS4 graphics patch comes and lets be honest here if a graphics patch does drop then that shows that like me SMS were not happy with how the game looked.

Yeah i can agree with you in this case. But even if the patch won't come (hypothetically) I will still be very satisfied with the game. I just don't notice graphics problem in this game.

But if the patch will fix graphics problems... As long as they won't hit performance. i will be even more satisfied. :)
 
To be honest if the patch only fixes hard tires not working when their cold, soft tires working when their stone cold and the pit stop tire pressures changing themselves as they please, I’ll be more than happy. Everything else is icing on the cake.
 
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