Project CARS 2 Reviews

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There are a ton of VR videos up on the web not showing any issues during normal gameplay. I point you to Beetesjuice:

https://www.youtube.com/channel/UC6Ah_g2z2keHD6tUZmpdnbg/videos

I think I've seen all of those, but thanks for the link. With VR I'm never sure if what I'm seeing on the 2D mirrored image is very close what I'd actually see through the headset lenses, but if it's as solid as those videos sugest then I'll be more than happy. :)
 
I think I've seen all of those, but thanks for the link. With VR I'm never sure if what I'm seeing on the 2D mirrored image is very close what I'd actually see through the lenses, but if it's as solid as those videos sugest then I'll be more than happy. :)

It's a much better image than in PC1. More stable, comfortable and with supersampling options. The general feedback to us is 'much better'. And PC1 wasn't that bad.
 
The guy clearly don't know how to drive, so, how one could trust his words about FFB ?
I think this is a bit dismissive. He is clearly better than most "general" reviewers. He may not be a dedicated racing game reviewer, but he clearly has played a racing game or two, so there is some truth to what he is saying, especially considering feedback from gtplanets recent preview. He does say though it's better than pCARS 1, so that should be a good reference.
 
It's a much better image than in PC1. More stable, comfortable and with supersampling options. The general feedback to us is 'much better'. And PC1 wasn't that bad.

That's great to hear, and every other opinion I've read seems to concur. Apart from the odd graphical flickers I think the criticism of the VR implementation in pCARS was unjustly harsh, especially as VR was effectively patched in later. Personally I had an absolute blast in it, with a full grid of Atoms during a night-time thunderstorm being a ridiculously thrilling and visceral experience. I really cannot wait to try the improvements in pCARS 2, knowing that VR has been an important part of development since day one this time around.
 
I think this is a bit dismissive. He is clearly better than most "general" reviewers. He may not be a dedicated racing game reviewer, but he clearly has played a racing game or two, so there is some truth to what he is saying, especially considering feedback from gtplanets recent preview. He does say though it's better than pCARS 1, so that should be a good reference.
Given that for me the only title on PS4 with better FFB was AC, an improvement over PC1's FFB is a win.
 
The guy clearly doesn't know how to drive, so, how one could trust his words about FFB ?

No matter your skill as a driver, the FFB should always feel informative, helpful and should make sense as far as the car's characteristics are concerned. Sure, the reviewer may not be a dedicated sim racer, but based on the footage he showed he is clearly not a completely beginner either. As always with FFB however, if you are looking for a different balance of forces than others, or use a different wheel, your opinion will be completely different. The former reason is why I always say FFB is largely subjective. You shouldn't really trust anyone else's opinion, but your own.
 
Well, he talked mainly about the (lack of) feeling of weight transfer, it's a gimmick when reviewing pCARS.
This point was raised in WMD forum at one point but it was actually a "problem" in the tyres physic model.
The guy who brought it up then said back in May that pCARS 2 was feeling very good. (And the guy didn't like pCARS 1, at all.)

Anyway, maybe he's right and I know nothing about simracing and driving or maybe I'm biased, who knows?

No matter your skill as a driver, the FFB should always feel informative, helpful and should make sense as far as the car's characteristics are concerned. Sure, the reviewer may not be a dedicated sim racer, but based on the footage he showed he is clearly not a completely beginner either. As always with FFB however, if you are looking for a different balance of forces than others, or use a different wheel, your opinion will be completely different. The former reason is why I always say FFB is largely subjective. You shouldn't really trust anyone else's opinion, but your own.

I agree it's not a skill matter, to one point. I'd rather say a knowledge of physics and car behavior in general. There is nothing more complicated to nail (and explain) as, like you said, it's related to what one feels.
That's why SMS hired many pro racers. They're used to give feedback about cars behavior.
What the reviewer experienced could also be a lack of driving standards : braking too late, maybe locking the tyres and then trying to hit the apex (He did that in almost every corners).

Anyway, like I said, maybe I'm just biased.
 
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No matter your skill as a driver, the FFB should always feel informative, helpful and should make sense as far as the car's characteristics are concerned. Sure, the reviewer may not be a dedicated sim racer, but based on the footage he showed he is clearly not a completely beginner either. As always with FFB however, if you are looking for a different balance of forces than others, or use a different wheel, your opinion will be completely different. The former reason is why I always say FFB is subjective, you shouldn't really trust anyone else's opinion, but your own.
Yes and no.

Overall a lot of it is subjective, however certain elements are governed by the laws of physics and as such are objective. For example the build up and reduction of self aligning torque as front tyres gain grips, peak and then let go isn't subjective. If its not present then its objectively wrong, the subjective element to it would be is the degree of load and reduction of load correct for that car.
 
Look I don't mean to be salty in any way here but the 'respected vlogger' above broke the agreed embargo, set by Bandai Namco so that all reviewers could ship their opinions at the same time, to get hits. Valid issues he points out aside, that taints him him my book. The agreed embargo end time is 3pm CEST today.

Inside snippet. They normally don't go full retard on anyone posting after 9am on the agreed day.
 
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Yes and no.

Overall a lot of it is subjective, however certain elements are governed by the laws of physics and as such are objective. For example the build up and reduction of self aligning torque as front tyres gain grips, peak and then let go isn't subjective. If its not present then its objectively wrong, the subjective element to it would be is the degree of load and reduction of load correct for that car.

I can certainly agree with that, but perhaps I should have been more clear. Missing certain forces is objectively not good. I'd be very surprised if this is the case with PC2 however, since PC1 had them all.

However, how the many forces are balanced, whether one is too prominent to the detriment of others, how they are mixed together, is not something that is cut and dry. The issue being that our commercial wheels (direct drive wheels less so, but those are out of the price range of many) have quite a low limit in the strength of forces they can output. For this reason, reducing certain forces in-game can be hugely beneficial, since it will allow the others to surface more and if you rely on those more when driving, then even reducing something like the self-aligning torque of the front tires can be a really good idea. This is where my subjective comment on FFB is coming from.

I experimented a lot with the FFB files during the development of PC1 (the detail in adjustment they allow for is still amazing to this day) and depending on the car in question I often arrived at a completely different mix of forces that allowed me to drive the fastest.
 
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Look I don't mean to be salty in any way here but the 'respected vlogger' above broke the agreed embargo, set by Bandai Namco so that all reviewers could ship their opinions at the same time. Valid issues he points out aside, that taints him him my book. The agreed embargo end time is 3pm CEST today.

Inside snippet. They normally don't go full retard on anyone posting after 9am on the agreed day.
You sound a bit salty :lol:
 
I've pre-ordered the deluxe edition but I'm not back for 2 weeks and still need to finish PCars 1 career in all classes so gonna be a while before I start!

I don't think PCars1 FFB is that bad, certainly functional after some tuning, the most annoying thing for VR is the fake visual wheel vibrations. Forza 6 Apex on the other hand has terrible unfixeable FFB so there is 0 chance I'll buy 7 unless it's been fixed, I wouldn't be surprised if they still don't have automatic DOR and realistic assists options given rain racing has auto-switching tyres! May just play on a controller when it's on sale and stop pretending they will ever care about realistic motorsport racing.

Anyway getting off topic now, see you guys on the track :cheers:.
 
You sound a bit salty :lol:

You would too if someone broke an agreement with you or your partners.

I think if we dropped 'everything dynamic' we could get close

And sacrifice a spectacle like this?



Hah, Gran Turismo should strive to look more like Project CARS, not the other way around. Replays be damned, I prefer driving. :)

EDIT: Replays in GT do look nice though.
 
You sound a bit salty :lol:

There are about 500 people lined up online with vlogs, not releasing their videos until the agreed time to keep it fair for all in terms of hits. He's the only one that broke the agreement.

And your last 200 posts are so very GT centric and supportive one would wonder if you were on the payroll. Come on, what's your real name? Everyone knows who I am... :)
 
There are about 500 people lined up online with vlogs, not releasing their videos until the agreed time to keep it fair for all in terms of hits. He's the only one that broke the agreement.

And your last 200 posts are so very GT centric and supportive one would wonder if you were on the payroll. Come on, what's your real name? :)
If you have a problme with it that take his video down:)
And he is not the first one with a review:cheers:
 
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