Project CARS 2 Reviews

  • Thread starter Animera
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Look I don't mean to be salty in any way here but the 'respected vlogger' above broke the agreed embargo, set by Bandai Namco so that all reviewers could ship their opinions at the same time, to get hits. Valid issues he points out aside, that taints him him my book. The agreed embargo end time is 3pm CEST today.

Inside snippet. They normally don't go full retard on anyone posting after 9am on the agreed day.


He posted a picture of the agreement and it seems that he has fulfilled the agreement:




About the problem with the shadows, was clearly visible in every footage before the review. It's visible not only in replays. The same problem happens in gameplay. I naively thought that you would not dare to launch the game with that problem, it was too evident how much it ruins the graphics. I guess I was wrong.

I'm thinking about some possible workarounds to the problem. Maybe, for replay cameras without too much movement you can decouple the camera position from the point where the shadows are calculated. I mean, decoupling the two points, you could move to the distance and see the low res far away shadow map ring and is not redrawn. This way you will avoid flickering.

Another workaround could be to "stamp" the last shadow map as static over the geometry. Usually replay shots don't last long enough to show dynamic changes in time of day. I mean, if every shot/short traveling had a static representation of the geometry shadow map, you will avoid those problems too.
 
He posted a picture of the agreement and it seems that he has fulfilled the agreement:




About the problem with the shadows, was clearly visible in every footage before the review. It's visible not only in replays. The same problem happens in gameplay. I naively thought that you would not dare to launch the game with that problem, it was too evident how much it ruins the graphics. I guess I was wrong.

I'm thinking about some possible workarounds to the problem. Maybe, for replay cameras without too much movement you can decouple the camera position from the point where the shadows are calculated. I mean, decoupling the two points, you could move to the distance and see the low res far away shadow map ring and is not redrawn. This way you will avoid flickering.

Another workaround could be to "stamp" the last shadow map as static over the geometry. Usually replay shots don't last long enough to show dynamic changes in time of day. I mean, if every shot/short traveling had a static representation of the geometry shadow map, you will avoid those problems too.


I have no absolute certainty that one area of BN weren't telling another area of BN what they'd told some people. But I will say that that imgur image wouldn't get far in court :)
 
I have no absolute certainty that one area of BN weren't telling another area of BN what they'd told some people. But I will say that that imgur image wouldn't get far in court :)

Of course, but for now he is not in court. It's obvious he wouldn't share his emails in some more advanced way than screenshot or transcript.
 
I have no absolute certainty that one area of BN weren't telling another area of BN what they'd told some people. But I will say that that imgur image wouldn't get far in court :)

if you are implying that he has falsified a document and put the fake in a forum just to be the first to have an online video, when other publications have also released their reviews at the same time, I do not know what else to say.

in the meantime you tiptoe on the subject of graphic problems and movements of AI cars.
 
There is no flickering to speak of in gameplay. In replays we reposition the shadow frustums to 'focus on the action' leading to some shadow issues. It's already improved for the next patch though.

Speaking of patches, when can we expect to see that patch?
 
There is no flickering to speak of in gameplay. In replays we reposition the shadow frustums to 'focus on the action' leading to some shadow issues. It's already improved for the next patch though.

What about the AI movements during replay?
 
I naively thought that you would not dare to launch the game with that problem, it was too evident how much it ruins the graphics.

It think that is a bit of a hyperbole, both as your naivety goes and the issue ruining the graphics.

There are solutions to this exact problem, but due to their performance hit they may not be feasible on consoles. Using higher resolution shadow maps by themselves could alleviate the problem slightly on the PC.

As for the static shadow map idea you have, it wouldn't work, unless the shadows were actually baked into the base textures, which won't happen on a a cut-to-cut basis during replays (not to mention that if you are not watching trackside cams there won't be any cuts). The problem is that the shimmering will be visible if the camera moves, even if the shadow map is stationary.
 
Yes, gameplay and immersion are the most important, but I do love my replays and am a bit disappointed, especially because they also suffered in the first title.
Anyway, it's great to see reviews and the latest videos starting to release now so that I can make an informed buying decision.
What I read and see over the next few days will help me decide whether PC2 is worth preordering or not.
 
If it was D-Day for something you had spent the past few years of your life working on I'm pretty sure you would by feeling pretty stressed as well. Sometimes I think we forget that these are real people who are incredibly stressed at such a time.
I think he get payed well so he can/should handle some critics
 
I have no absolute certainty that one area of BN weren't telling another area of BN what they'd told some people. But I will say that that imgur image wouldn't get far in court :)
Ian, this is undoubtedly down to a BN comms issue (and not the first, right?). I don't doubt at all that Karak (and others) was working to a genuine embargo provided to him by BN. He's done nothing wrong.
 
Ian, this is undoubtedly down to a BN comms issue (and not the first, right?). I don't doubt at all that Karak (and others) was working to a genuine embargo provided to him by BN. He's done nothing wrong.

I'm not hearing that from official channels right now.
 
if you are implying that he has falsified a document and put the fake in a forum just to be the first to have an online video, when other publications have also released their reviews at the same time, I do not know what else to say.

in the meantime you tiptoe on the subject of graphic problems and movements of AI cars.

Accepting, agreeing and explaining why isn't tiptoe'ing. All above.
 
Accepting, agreeing and explaining why isn't tiptoe'ing. All above.

I mean that you agree about the shadows problem in the replays but deny that the problem exists during gameplay, but it clearly is there exactly the same than replays:

 
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