A good test would be formula A going into first Monza chicane or Monaco in general hahaIf they nail the open wheeler AI and make then drive like they're not in stock cars I'll be so happy. Never had much issue with other cars so hope to see some vids putting them to the test.
The best test is the final chicane on the short version of Monza between Parabolica and the Start / Finish line. That was always a farce in PCars1.A good test would be formula A going into first Monza chicane or Monaco in general haha
I'm going to guess snow because we've not seen any issues with AI otherwise.
@Ak1504 can you do a video of the Skyline R32 Group A around Bathurst please?![]()
Later today![]()
LeMans without snow... Clear summer day... So AI is very WIP...
I don´t have the dlc cars anymore...
Ai is not so good here, after one lap into second place and lead car is miles ahead.
Apparently not very well if you read prc comments from Austin.Was about to say. The AI still doesn't seem strong in pack racing, they lift or brake too much, instead of trying to find lines around the cars in front, like the player does here. I worry how this behavior will affect oval racing with them.
Apparently not very well if you read prc comments from Austin.
I did. He also said he brought this up with SMS, so I'm sure it will be looked at. Better Oval AI should have huge benefits everywhere else also, as it is just about the worst case scenario for them I think.
AI difficulty 100% and 80% AI Aggressiveness.Regarding the AI in the Formula C video, we don't know what level and aggressiveness the AI were running.
AI difficulty 100% and 80% AI Aggressiveness.
Ian said they will fix the stat cards.From the recent videos I have two concerns:
1. The sounds of a few cars; Nissan GTR GT3 and Porsche Cayman GT4 don't sound right. The first doesn't have enough rumble and throatiness. It sounds vacuum like or a bit like the production V6. The second doesn't have the screaming sound of a Porsche flat-6. In third person all I hear is airy induction noise.
2. The stat-cards for certain cars seem wrong. Hope this is fixed for launch.
I realize this is WIP and there are two months left to launch but they are fairly major details.
I don't think wicken is in the beta
Anyway, really cool that you can now load the setup of the vehicle from the ghost during time trial. Great stuff!
Looks like Cluck is second on that leaderboard. I guess he knows a little more than take pretty pictures![]()
I don't think wicken is in the beta
Anyway, really cool that you can now load the setup of the vehicle from the ghost during time trial. Great stuff!
Looks like Cluck is second on that leaderboard. I guess he knows a little more than take pretty pictures![]()
Yeah, I reported it in the wmd forum.Corners don't seem as tight in PC2 as they did in PC1, is that closer to reality? Am I imagining it altogether anyway?
That does seem like a slow straight line speed for AI at 100%.