Project CARS 2 Videos

  • Thread starter jake2013guy
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If they nail the open wheeler AI and make then drive like they're not in stock cars I'll be so happy. Never had much issue with other cars so hope to see some vids putting them to the test.
 
LeMans without snow... Clear summer day... So AI is very WIP...

I don´t have the dlc cars anymore...

Such a shame, this is the track I'm looking forward to the most for racing, especially endurance. Can you go into more detail as to why it's so poor for this track?
 
Great vids guys, keep'em comin =)

Any chance to see the race director and streamer in action ?
Looking forward the different views, especially the rotating ones :)
Oh and I'm also curious about the events messaging system
iirc, it was said that a warning appears when cars get offtrack and overtake, amirite ?
Let's see :gtpflag:
 
Ai is not so good here, after one lap into second place and lead car is miles ahead.

Was about to say. The AI still doesn't seem strong in pack racing, they lift or brake too much, instead of trying to find lines around the cars in front, like the player does here. I worry how this behavior will affect oval racing with them.
 
Was about to say. The AI still doesn't seem strong in pack racing, they lift or brake too much, instead of trying to find lines around the cars in front, like the player does here. I worry how this behavior will affect oval racing with them.
Apparently not very well if you read prc comments from Austin.
 
Apparently not very well if you read prc comments from Austin.

I did. He also said he brought this up with SMS, so I'm sure it will be looked at. Better Oval AI should have huge benefits everywhere else also, as it is just about the worst case scenario for them I think.
 
I did. He also said he brought this up with SMS, so I'm sure it will be looked at. Better Oval AI should have huge benefits everywhere else also, as it is just about the worst case scenario for them I think.

Actually there is already a fix for this coming very soon.
The AI (Ford Fusion) top speed was way slower than player's top speed. (it was an axle and tyres friction problem)

Regarding the AI in the Formula C video, we don't know what level and aggressiveness the AI were running.

EDIT: Didn't see the title : it seems AI was at 100%... Maybe he should try 120 then ^^
Anyway, the AI is still tweaked so ... We'll see ^^
 
From the recent videos I have two concerns:
1. The sounds of a few cars; Nissan GTR GT3 and Porsche Cayman GT4 don't sound right. The first doesn't have enough rumble and throatiness. It sounds vacuum like or a bit like the production V6. The second doesn't have the screaming sound of a Porsche flat-6. In third person all I hear is airy induction noise.

2. The stat-cards for certain cars seem wrong. Hope this is fixed for launch.

I realize this is WIP and there are two months left to launch but they are fairly major details.
 
From the recent videos I have two concerns:
1. The sounds of a few cars; Nissan GTR GT3 and Porsche Cayman GT4 don't sound right. The first doesn't have enough rumble and throatiness. It sounds vacuum like or a bit like the production V6. The second doesn't have the screaming sound of a Porsche flat-6. In third person all I hear is airy induction noise.

2. The stat-cards for certain cars seem wrong. Hope this is fixed for launch.

I realize this is WIP and there are two months left to launch but they are fairly major details.
Ian said they will fix the stat cards.
 
I don't think wicken is in the beta :)

Anyway, really cool that you can now load the setup of the vehicle from the ghost during time trial. Great stuff!


Looks like Cluck is second on that leaderboard. I guess he knows a little more than take pretty pictures :)

Slower than Austin Ognoski and Tommy Milner is 8th.
 
I don't think wicken is in the beta :)

Anyway, really cool that you can now load the setup of the vehicle from the ghost during time trial. Great stuff!


Looks like Cluck is second on that leaderboard. I guess he knows a little more than take pretty pictures :)


He's a flying chicken, yes ^^

Corners don't seem as tight in PC2 as they did in PC1, is that closer to reality? Am I imagining it altogether anyway?

That does seem like a slow straight line speed for AI at 100%.
Yeah, I reported it in the wmd forum.
Thanks guys.
 
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