VR specific settings, FPS log during a race with rain and night, or even better frametimes using the Nvidia FCAT VR tool, if you have Nvidia card.
Maybe general feedback on VR experience against pCARS 1. What's improved visually when you're in Oculus/Vive?
I got a 1080ti, so I don't actually know if my framerates would be relevant to anyone.... Everything is maxed except anti-aliasing and it holds at 90 in all conditions.
I'm actually kind of a noob with recording so I just use shadowplay, not sure how to share much besides gameplay, but i could definitely do a quick scroll-through of all the new options.
What has gotten completely better is all in-car detail, which looks much clearer. There's also not much pop-in for me between the two games, but I'll have to attribute that to my upgrade from a 970 to 1080ti. (Though even with the 970 in early builds you could get 60 cars at the Suzuka lookalike without crashing.
![Wink ;) ;)](/wp-content/themes/gtp16/images/smilies/wink.svg?v=3)
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Another new thing they've done is model the entire interior behind you as well, at least when you're looking at it, where in pCARS it was see-through, or black like in Dirt Rally, or Dirt4.
Also, setting a default head position also sets a default angle for your mirrors, and looking at them at different angles will *slightly* change the image displayed on the mirrors.
Sorry for having no idea how FCAT really works.
nascar at Texas?
Funhaver on rally track?
I'll see if I can't get shadowplay to record the framerate, and do the tests on one of those.