Project CARS 2 Videos

  • Thread starter jake2013guy
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That will break the car though. Suspension damage is fully implemented. You can do it a few times short term at best.
This should cause oversteer in Schwedenkreuz which does not happening,from both pass over curb/grass and downshift off throttle in mid corner.Instead of that the car understeer.
 
To be fair, on the corner in question, which I had to google to find it, there is very little steering lock applied and downshifting from 6th to 5th is not going to create anywhere near the torque or forward weight transfer that going from 3rd to 2nd would for example.
 
To be fair, on the corner in question, which I had to google to find it, there is very little steering lock applied and downshifting from 6th to 5th is not going to create anywhere near the torque or forward weight transfer that going from 3rd to 2nd would for example.
There is little weight transfer but the inside tires are still very important. That is after all how it is mathematically determined if a car will oversteer or understeer due to weight transfer. Decreasing inside tire grip will have a very noticeable effect. If you cut the apex you should go off track on exit or have excess wheel spin. Has a familiar ring to it.
 
There is little weight transfer but the inside tires are still very important. That is after all how it is mathematically determined if a car will oversteer or understeer due to weight transfer. Decreasing inside tire grip will have a very noticeable effect. If you cut the apex you should go off track on exit or have excess wheel spin. Has a familiar ring to it.
I knew we would end up here.
Again, not in all circumstances. In corners you can take flat out where the speed is high enough that loss of traction isn't an issue would be the most obvious example where a decrease in traction will have little to no effect on the car.
You were right about this part.
 
The problem isn't that corner as he is actually going quite straight over the grass although still risk to destable the car. But some of the steeper kurbs that you are not supposed to ride over don't seem to cause him issues, apart from apparent damage.
 
In other news, early stages of the Bathurst 12h.


I was just watching this on my morning tea break and was about to post it.. as an Aussie my first track was always going to be Bathurst, but I have now found my car :D

Edit: I'm not 100% sure on the lap time as I couldn't watch the video in HD (phone coverage) but the lap times in the gt3s seem to be a couple seconds slower.. even though this looked like he was on the limit maybe a setup and better track conditions will improve the times.
 
To pass so aggressively through the curbs/grass and the car remains completely stable is unrealistic especially in Schwedenkreuz where he go over the curb/grass while downshift off throttle.

It actually doesn't seem that crazy of a cut. It doesn't look like he put more than a wheel or two over. Also, it's a GT3 car which produces quite a bit of downforce so at those speeds he'd still have quite a bit of grip. Furthermore, that curb isn't particularly tall.
 
It actually doesn't seem that crazy of a cut. It doesn't look like he put more than a wheel or two over. Also, it's a GT3 car which produces quite a bit of downforce so at those speeds he'd still have quite a bit of grip. Furthermore, that curb isn't particularly tall.
Schwedenkreuz is a well known dangerous corner on the full Nords. If you are at the limits of grip and put a wheel or two up on the grass, it could well result in trouble from upsetting the balance of the car and breaking the airflow underneath. Do a YT search on the corner and you'll find a few compilations of people crashing in the corner. I also believe spectators are not allowed in that area as well.
 
I was just watching this on my morning tea break and was about to post it.. as an Aussie my first track was always going to be Bathurst, but I have now found my car :D

Edit: I'm not 100% sure on the lap time as I couldn't watch the video in HD (phone coverage) but the lap times in the gt3s seem to be a couple seconds slower.. even though this looked like he was on the limit maybe a setup and better track conditions will improve the times.
Simulating same perfect weather and if LT3.0 can be brought of up same rubbered in conditions, I'd be worried if the fastest professional Sim racer, can best the fastest lap. Equal the lap time? Sure, but shouldn't be faster. I'll add same car, suspension set up, aero and especially gearing.


I'm an average player. So, I should be no where near these times, if this game is simulating physics, as close to real, as possible.
Someone mentioned a bump(i can't recall in PC1, Doesn't appear to be in the video) at Forest's Elbow. Let us say that adds a tenth to lap times, beginners on up to just below the best sim racers, shouldn't be equaling these lap times anyway. To me, that doesn't take away the immersion. Just makes me hone my race craft.
 
Simulating same perfect weather and if LT3.0 can be brought of up same rubbered in conditions, I'd be worried if the fastest professional Sim racer, can best the fastest lap. Equal the lap time? Sure, but shouldn't be faster. I'll add same car, suspension set up, aero and especially gearing.


I'm an average player. So, I should be no where near these times, if this game is simulating physics, as close to real, as possible.
Someone mentioned a bump(i can't recall in PC1, Doesn't appear to be in the video) at Forest's Elbow. Let us say that adds a tenth to lap times, beginners on up to just below the best sim racers, shouldn't be equaling these lap times anyway. To me, that doesn't take away the immersion. Just makes me hone my race craft.


I understand what you are saying but I think you misunderstood me, I just watched the video in HD (so I can see the lap times clearly on the dash) and it was a 2:10 on the last lap, what I was saying before is he looked pretty commited and fast but for it to only be a 2:10 seems a bit to slow, which is also a good thing as I can't wait to get my hands on the game as my best lap I've done is a 2:02.982 in the mclaren 12c on pcars 1! So I may feel like I'm flying if I can get a 2:06 going off that video :cheers:
 
I understand what you are saying but I think you misunderstood me, I just watched the video in HD (so I can see the lap times clearly on the dash) and it was a 2:10 on the last lap, what I was saying before is he looked pretty commited and fast but for it to only be a 2:10 seems a bit to slow, which is also a good thing as I can't wait to get my hands on the game as my best lap I've done is a 2:02.982 in the mclaren 12c on pcars 1! So I may feel like I'm flying if I can get a 2:06 going off that video :cheers:
I'm hoping we can run 45 cars on that bad boy for XBONE. i want to do a Bathurst festival of Speed, 24H, 12H, 6H, 1000 and Challenge Bathurst.

Can anyone get close to this time with the AMG GT R?
 
In other news, early stages of the Bathurst 12h.

SMS have nailed down that sound. It seems so real and so frantic... Wow, just wow. I think I'm actually in the car - it has an epic amount of brutality and noise that a race car should have. I might say that GT Sport has decent sounds, but this is on another level.
 

The last video, comparison, is interesting to me personally as a graphics nut. You can see huge improvements to the way the car headlights work. In pCARS 1 the game was "cheating" and all the track and trackside objects would instantly fully lit as the car approached them to within a certain distance. In pCARS 2 the billboards and trees light up in a much more natural manner. Something like comparing having HBAO and no occlusion settings in games, except even to a bigger effect. Haven't noticed this before. Nice job!
 
Alright A P1 Chase Cam Video :D:bowdown: A little sad it still doesn't have back fire :( why wont SMS add back fire to the P1.. I mean drive the P1 in AC it back fires like its going out of style in that game :mad::nervous:
 
It depends on the car setup... Always.
It actually doesn't seem that crazy of a cut. It doesn't look like he put more than a wheel or two over. Also, it's a GT3 car which produces quite a bit of downforce so at those speeds he'd still have quite a bit of grip. Furthermore, that curb isn't particularly tall.
In the real world there is no magic setup that will make the car so stable in Schwedenkreuz.In this video is very well explained which curbs are usable and which you never have to touch:
(Also note that this corner must be taken with throttle because off throttle can cause lift off oversteer)



This is what happens when you pass through curb/grass in the real world:
From outside



and same situation onboard:



Ferrari LaFerrari(Street car which does not have big downforce)in Schwedenkreuz over the curb/grass and again very stable:




In the end I must note that the other games also can not recreate the exact behavior in this corner.
 
Hey SMS this is how you do the P1 Right


AC P1 but in comparison to PCars 2 is night in day :(

disappointing the p1 feels like a copy and paste job :indiff:
 
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