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Hmm, interesting news. And it seems I have a different view about it to many others.
Ok so this doesn't appear to be a direct evolution of PC2, more of the revolution from the original working title. Perhaps calling it "3" might have been the wrong decision because it gives the wrong impression to existing players who thought they were getting the same, but more of it. As a long time PC2er I'd fallen into that trap. But now it seems we're getting similar, but not the same.
It's going to be a slightly different type of game but using the underlying handling/track/weather model. Less about the details more about the driving. Which for a large audience is not a bad thing.
I've had a ponder about it and rather than the knee jerk reaction of writing it off straight away I'm still quite keen to hear more info about it. I think it may have the potential of being a decent pure racing game with good "physics" rather than the more in-depth motorsports simulation of the previous titles. And yes it might actually be fun!
(Yes I'd at least like a pitstop option. Options are what SMS were known for after all. But this is a different game! And I've still got PC2 for all that)
I'm still hoping for a final Ridge Racer game that is a tribute to the series, like the Omega Collection was for WipEout. Maybe on the PS5...I would love a new Ridge Racer if it was actually decent. I love sims, but I miss genuinely good arcade racers.
Typical simmer drama as always...
Btw: GT3 can drive for over an hour without refuel or tire change... And you can have great races without those features... Most important for me is a great handling and that drift video from Austin O. just looked awesome and so much better then what i experienced in Pcars 2 when drifting. Can´t wait to get my hands on this game.
And tbh i will not miss any of the pit stops, tire type, pressure ect bugs Pcars 2 has
#lessfiddlingjustracing
It isn't just fuel or tire changes though. No pits also means no damage.
No pits also means no damage.
And in the same years GTS has shown that pit strategy and tire compound could be easily handled also in simcade games, being appreciated by the players.
There was damage in the first gameplay trailer. Now whether it was visual or both remains to be seen, but it was there in some capacity.
I just want to mention that only a miniscule fraction of the total GT Sport player-base ever touched the races with tire wear and fuel consumption turned on. The vast majority of players have never even touched the competitive races, and even less have participated in the ones with pit stops. (This is all publicly available information on Kudosprime BTW.)
(Just checked in to the stats again, 82% of registered accounts have never touched the competitive races, only 2% have completed more than 11 races. From those numbers we can assume that less than 2% of the players of GTS have ever been in a race with pit stops outside of arcade mode.)
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That one certainly isn't true.Livetrack and dynamic weather have no more reasons to exist.
I just made a post on that in the poll thread. Really, PCARS2 did not do a terribly great job at these very things that have been trimmed.I'm just hoping that this news is a hint that SMS has finally learned from their mistakes that they made during pCARS 1 and pCARS 2.
Making a game for everyone takes an incredible amount of manpower and time that SMS just didn't have. They were biting off more than they could chew.
Features quantity was chosen over features quality.
Let's hope that this is a sign that they decided to limit themselves from adding new features endlessly and try to improve the quality of the game, even if it means that they needed to sacrifice some features from the previous games.
That one certainly isn't true.
I just made a post on that in the poll thread. Really, PCARS2 did not do a terribly great job at these very things that have been trimmed.
I'm looking for a joke...
SMS: Something, something, sandbox.
SMS: Something, something, pitbox.
It's in there somewhere.
Tell me you are joking, please.
Unless you are happy of the following scenario:
"Ok, let's start a race in a sunny day but some clouds are forecast to come in a while. Dry tire (compound does not matter anymore, but who cares). Holy ****, after few laps starts raining. I have 4 laps left, what I could do? Pit and mount the intermediate/wet, or keep cruising with the dry tires and see how it goes? Ah no wait, the pitstop are history now, so I bet is dry until the end".
And, dynamic weather ceases to have a reason.
So much whining from the sim snobs. Oh well I guess now I'll be branded as some "Filthy Casual" just for stating my opinion on this. See if I care...
They did confirm the sandbox mode is still there for players who wanted it but the weeks of dodging pit stops question has been answered at this point. The joke is probably at Ian's words on "all the sim features you wanted will be there"
They have magic tyres for that, your tyre will magically evolved into a rain tyre while driving if it started to rain suddenly. It was posted by Wicken on the general discussion thread:
it is a rubbish alternative
It's their words, not mine...