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And to be fair looking at the popularity of Forza and GT that might be a more appreciated way.
That's funny because both of this games do features Pit Stops... Pcars 3 is now on GRID level with features.
And to be fair looking at the popularity of Forza and GT that might be a more appreciated way.
That's funny because both of this games do features Pit Stops... Pcars 3 is now on GRID level with features.
I'm afraid you're right and most people just want to jump in a car and race with it for 15 maybe 20 minutes.
Barely. Actually in 50 hours of GT Sport I don't recall doing a pitstop. And I mean in Forza are there pitstops in the endurance races? Wasn't there like 4 of those races? And they'll have onky been put in to appease a certain crowd.
I also find it hilarious that people go, ugh its like Grid now. Insinuating that Grid is a terrible game and the benchmark for badness.
lol, every week you have 3 races and one of them has tire wear and fuel consumption, also all fia races has tire wear and fuel consumptionBarely. Actually in 50 hours of GT Sport I don't recall doing a pitstop.
Still think when CM bought them they asked how far along the game was, SMS said a year or two left and CM said no, cut some things and get it out in 2020.
Tbh i think the people that are interested in long races are a minority...
That's funny because both of this games do features Pit Stops... Pcars 3 is now on GRID level with features.
Still think when CM bought them they asked how far along the game was, SMS said a year or two left and CM said no, cut some things and get it out in 2020.
As a older player ( I play video games, I'm not a sim racer ) who likes hot lapping,The pits offered a small respite from the concentration needed,Blinking of eye's,cigarette etc. while still staying in the game mentally.
I don't think CM has much control in this, CM name wasn't even show as the publisher in most places. I guess it might be pCARS 2 didn't sell as well as they hope and they decided that making the game appeal to the more casual crowd will bring in more players and sales. They also hired a bunch of Evolution staff when CM fired them for Onrush failure to help out in pCARS 3.
Highly unlikely.
People are struggling to understand this aspect. Its been gone over so many times in terns of how long pC3 has been in development for and how unlikely it is that Codemasters have had any influence over it whatsoever. Its falling on deaf ears because people are desperate to find just cause for this game not being exactly how THEY wanted it to be.
I wanted to give your post a good read but got here and stopped. Absolute *******s.
BTCC, which you tried to use as an example FOR pitstops. Is the best example of a rscing series where no pitstops is perfect. VERY rarely is a pitstop made, and very rarely does it alter an outcome. Formula E, no pitstops, exciting racing, LMP1, pitstops, slightly dull. How many F1 races have been ruined because of tyre strategy robbing us of a good race?
There's 2 sides to every argument and 2 sides to everyone's desires. To say people who feel pitstops can ruin a good race, dont watch or care about its is just plain ignorant. To then compare that kind of racing to GTA5 is absolutely laughable.
It's amusing his comment actually. Because he says he doesn't know why people can't see in the grey. Then fails to see the grey throughout the remainder of his post, seemingly attacking anyone who feels the racing would be fine without pitstops and saying we should play GTA5 if we want that kind of racing.
Hilarious.
I like hot lapping.As a older player ( I play video games, I'm not a sim racer ) who likes hot lapping,The pits offered a small respite from the concentration needed,Blinking of eye's,cigarette etc. while still staying in the game mentally.
BTCC wasn't being used an example of racing with pitstops, it was being used as an example of racing where tire slick/rain tire selection can (and often does) make for exciting racing. Look at the Round 1 weekend last year for an example. Also, BTCC is a prime example of tire compound (hard/soft) creating more interesting racing through wear. I guess I could have been more specific, but I don't feel it was terribly hard to figure out what was meant, so I didn't see the need to type out "pit stops and/or tire wear and/or tire compounds" yet again since I had already mentioned them multiple times before that point.
Formula E being exciting racing is up for debate (and they are looking at re-introducing pitstops anyway), and yes LMP1 has been somewhat dull in the last handful of years, but that's sticking just to whether or not they have pitstops, not the wear/fuel burn/compound selection changes associated with them. F1 races have largely sucked for years now, and you could just as easily ask how many dull races actually showed some promise for something happening late in the race because of a risky tire strategy call made at the mid point. The number between the two is likely pretty similar.
In general, some forms of racing, some types of cars, some racing formats, and some game modes benefit from the strategy, and some don't necessarily. The problem with how that relates to PC3 is that we don't have the option to decide that for ourselves anymore.
... And you are also failing to see the grey by jumping to defend the lack of them by "attacking" series that have them and getting defensive over comments not even directed at you, while you miss the point of the whole thing by continuing to harp on the pit stops themselves.
I wasn't meaning to attack anyone who feels the racing can be fine without them, the GTA jab was directed at people who would selfishly see the complete removal of those elements as a positive move. Even if they don't personally care much for pit stops and all that for their own experience, racing enthusiasts would know they can be a critical part of many forms of racing, and understand why it would be a dealbreaker for some, instead of making "hAhA sTuPiD sIm ElItIsTs" style comments. I'll give you that I could have worded it more clearly.
Regardless of whether you are for, against, or indifferent about pit stops and the associated stuff, completely removing them from the game is a negative thing as it robs people of choice. The grey here is seeing that completely removing critical circuit racing elements from a circuit racing game rightfully hurts the enjoyment that a significant portion of the racing community can get from the game.
The black and white around the grey is "pit stops are dumb, take them out and anyone who isn't happy is a sim elitist whiner" or "this game is now casual trash because it's sim-cade and not an ACC competitor." I'm not sure how my stance of wanting a sim-cade game that offers depth but being disappointed that the option for a significant amount of that depth has been completely removed isn't "grey."
I felt the PCARS wordplay stuff was obviously joking though, but I suppose reading through some of this stuff that may not be clear.
New twitter post from Nathan Bell:
Pit stops is removed very early on in development, pitchforks pointing at Codemasters should now be aim back to Slightly Mad Studios.
How will dynamic rain work then. Lets say I have a 10 lap race and on lap three heavy rain starts, how would I change from full slicks to rain tyres? Not a good move imo.
I would suspect that changing tires mid race is not an option. Then to that effect weather changes during the race might not be an option.
Which is indeed laughable.They've already said what happens, magic tyres that change to wets on their own.
I mean, they're just words. Not saying I have any evidence that it was CM doing, but that's not proof it wasn't either.
He's also trying to frame removing key features of racing as "innovation", so....
Holy crap so if you do a race with slicks, and it starts raining at any point you can't change to wets?
And what about damage? The website says you can do 24 hour races, so if something goes wrong you're SOL?
Which is indeed laughable.
They should have gone with the Revolution name instead of pc3, so the heated debate would not exist at all, which at the same time makes me think they kept the name pc3 on purpose so the debate flooded every forum for the better or the worse of everyone's opinion, so the game gets known by many more folks, specially by those that stayed away from pc1 and 2 for being sims.
They've already said what happens, magic tyres that change to wets on their own.
Okay that's freaking stupid and in no way simulates real races.
Apparently they just want to focus on average GT or Forza player that wants just a handful of laps for fun.
Oh well at least their is AM2.
I'm not attacking series that have them at all. But you can't just look at 1 side of the argument. 'Sim elitists' which isn't a term I used in either posts, do exist, and bring on the criticism themselves by attacking anyone who disagrees or is open to having a more fun game, even while retaining some of the most important aspects of a driving game. And yet as soon as a sim fan sees a point they don't agree with they attack that person for ruining sim racing gsmes, i get jumped on for being overly critical. I'm not trying to force people to see the light and agree with the decision. But everyone's attacking them while failing to recognise anything good, nevermind the fact that this game may sell to a much wider audience who may not have bothered before, which will in turn beef up the coffers and in turn keep giving us great games.
It IS possible to have a realistic driving game thats fun and accessible for a wider audience. Some compromises have to be made on the way. If those compronises aren't made up for in other areas then questions will get raised. If the decision was made early on then theres clearly a distinct ideology that have of where this game is going and what they wanted it to be.