This is the actual logic of the developers:
SMS: Making the game more appealing to a larger crowd is the object.
Users: Okay, but don't forget to actual PCars players, or ones that like Sim/Simcade games!
SMS: Sure! We are making the game wide, to offer arcade things, sim physics... Just play as you want, PCars philosophy! Choose what you want, aids, weather, cars!!!
Users: No problem, we can play the way we want!
Also SMS: **** players, let's quit Pit-Stops, and add as DLC the Rainbow Road and Spaceships, We're 100% players would like it.
Another interesting fact: Develop a futuristic tyre model (and complex) that automatically changes the behaviour of the tyres with a huge development and... Just for offer it to casual players that don't worry about that! Players that do not care about pitting honestly, do not mind about the complex system to avoid pitting. Actually, without developing such a thing devs, here is a hint. If you disable tyre, fuel and damage, would be enough for the players that do not want to pit... It would be enough!
I am between crying and laughing about the pit-stopgate. Project Cars was the perfect simcade equilibrium, the most open racing game at the moment. What you're doing with the franchise is horrible, just allow liberty, and we decide what we want. I am not interested on PCars 3 anymore until everything is fixed.
PROJECT CARS FRANCHISE (2015-2020): "At the beginning for the players, at the end without the players"