I didn't disagree with his opinion, I disagreed with the notion that we should just put up with it and say nothing, on a forum. Which seems to be what you're saying as well.My goodness what a carry on!
I seemed to have missed the Tweet that says "When we release PC3 we are going to stop you playing PC2".
As a long time PC1 and 2 player PC3 at this moment still seems to be interesting to me. A fun easier to access racing game with good physics on PS4. And I'd still also have PC2 for my "Full Sim" experience. Best of both worlds. It seems that maybe SMS has still given me options.
PC3, buy it or don't. That's yet another option! But it's no use getting all worked up about it.
I always find it amusing when someone disagrees with some else's opinion then finishes with
The Shift titles also had the NFS brand behind them, you know the biggest selling racing brand ever, this doesn’t. They also had EAs marketing clout behind them, this doesn’t. And Shift didn’t do the number I think you’re assuming it did.I think theres no issue with 1,2 or even 3 more games beside FM and GTS...
The pc Sim market already has AC, ACC, Automobilista, Automobilista 2, iRacing, Project Cars 2, Rfactor 2, RaceRoom... So imo theres no need for another sim... And Pcars 2 is not that old or outdated that it really needs a new 3rd one now...
I think the Pcars3 target audience is a way bigger group then the sim fans are... Afaik booth Shift games were a very huge success for SMS... And its already 9 years since the last one so i think they are doing the right thing here...
Im sure they've looked at the success of Forza and GT and want a slice, I for one have been itching to drive the superb track selection of PC, but have been denied entry by an obtuse controller set up and overly complicated set up processes. I think you will find this game will appeal more to the Forza and GT player base than the previous titles did, and will garner higher sales as a result. What is guaranteed is the small minority of sim players would generate less sales and money is what its all about for good or bad.
I'm going to wager a bet that most of whom are complaining are still going to end up buying the game.
*Runs*
In short the biggest issue here is that they’ve removed the dynamic physics from the car.
With tyres operating at optimal temps and therefore pressure, the car is going to feel the same from first lap to last, no changeable behaviour modelled, therefore losing its right to claim to be a sim.
And for those that only run a few laps, still gonna be big blow, even 6 laps on hot day round Barcelona for example would fry front left tyre by rights.
Be no fun at all the car feeling perfect from first lap to last, it’s the dynamic living breathing nature of how a car reacts to the changing conditions is where sim racing is at its best, ie replicating real life.
So no, it’s not just pits stops we’ve lost, they’ve striped the very life and dimension out of the car, like going from 3D to 2d!
I'm going to wager a bet that most of whom are complaining are still going to end up buying the game.
*Runs*
How will dynamic rain work then. Lets say I have a 10 lap race and on lap three heavy rain starts, how would I change from full slicks to rain tyres? Not a good move imo.
It’s going to have to be bloody impressive features to make up for elements that were pretty much unique in a console sim!What's more, we've barely even scratched the surface in terms of knowing what else Project CARS 3 packs in terms of features. The release is 2 months away, I'm sure a majority of those who hold a negative standpoint towards the game now will change their sentiment come August 28th.
And if it’s not improved pad support?
Forgive him, he has to keep the brainw... ehm I mean marketing machine running.In the meanwhile, in our forum 88% of the players think that this is a wrong design choice.
Self-explanatory, and conservatist.
Right, Nathan?
It’s going to have to be bloody impressive features to make up for elements that were pretty much unique in a console sim!
For the record I will still be buying it to review for my channel, which at least will be an unpaid review (as I don’t want accusations of hypocrisy being thrown around).
Already seeing "if you don't like the game, don't buy it" and "it's the customers fault the features were removed because they didn't use them enough" on the PCARS forum.
Then it may gain some conquest sales, but ask yourself this, how many GTS players are on this sub-forum stating they will now go for PC3 because of this news?And if it is?
None of which are targeted just at the core audience at all, so the point remains.New cars, new environments, structured career mode, vehicle upgrades, improved gamepad controls, online community events and so on.
I will admit most of the new features which have been teased are more geared towards impressing the "new audience", but I don't doubt finding out more will sway some people who are not happy now.
April Fools!
Oh. It's June.
Christ. I feel awful for console players now.
I won’t say I won’t buy it, just bummed but hey there’s plenty of other drives out there.
Why?
It affects PC users as well.
What other options do console racers have for a sandbox sim racer?
Then it may gain some conquest sales, but ask yourself this, how many GTS players are on this sub-forum stating they will now go for PC3 because of this news?
I think you know the answer to that within existing titles.
Project Cars 3 not offering “All the simulation goodies you’d come to expect” doesn’t remove other great titles from the console library.
This whole thing kinda further ignites the debate, next gen console or PC for sim racers?
Omfg. This is not good news. I'm definitely out. Good bye project cars.