Incorrect.
Demanding realism in a simulator is fine. Simulation has many different levels, this falls below some peoples expectations, it will similarly land above other expectations, for others it will be bang on.
The moment the game stops having pitstops and actual simulation of adverse conditions during a race, it stops being a complete simulation game.
It's not only falling under the expectations of MANY people(and not just "some" as you're suggesting) who happened to be their customers, it's starting to ditch the market that consumes realistic racing games to focus on the casual market that is more focused on game sales and a supposedly more focused gameplay.
Regardless, it's alienating their core audience in favor of appealing to another audience that is not known for being the ones who supported them.
Where I find this 'elitism' is coming in (note, only people I see using this term, are those people) is when people are being told, go play GTAV if you want no pitstops, or, this is just turning into Grid (which I guess is being used as an insult), if you dont want realism go play need for speed and all this rubbish.
Fair, but again we gotta remember that the main audience of this game series was the crowd of racers who prefers realism and accuracy to fancy drifts and "fun" driving mechanics, like dry tires that automatically turn into wet tires, negating the entire point dynamic weather.
And I don't see what's so bad or insulting about calling this game of "GRID". I'd see it as more insulting to try to call it a racing simulator. Maybe you're reading too much into it, I guess.
There's a categorical failure for people to recognise a middle ground exists, why cant we have the racing action of Grid with a Forza like career mode and the driving dynamics of pCars? Why can't it be simplified a bit to attract more players and sell well instead of just the minority of die hard sim racers?
Maybe because the main supporters of this racing game series ARE the die-hard sim racers who doesn't happen to have the resources to get a PC to play iRacing or don't want to have their gameplay sessions limited exclusively to racecar like in ACC?
Plus it's not like we don't have a bunch of games on the market trying to stay in the middle between simulation and arcade already...
I've looked at both sides of the argument from day 1. I can see both sides of why decisions are being made and I get some people are upset about it. But the attacking is going both ways and one side is being far less reasonable
Le both sides...
One side might be less reasonable for you, but it doesn't mean that said side is being any less justified in general, specially when one of the sides is the one side being the most affected on this issue.
Accessible hardcore simulators are becoming a dying breed in the latest years in favor of the casual market, we have noticed that trend and we don't like it, that is why we are not enjoying the news of another racing simulator franchise steering towards the casual market and alienating their own supporters.