Project CARS 3 Developer Blog Explains New Tire Physics, Confirms Pit Stops Are History

Those backing up Grid 2019... You should try some good games out in the market in comparison like FM or GT, that games was totally aimed at a couch casual player and I think it was an absolute waste of my money, this should of been called Grid 2020 (updated tracks from grid so it seems more real)

Couch casual love it lol, Is your couch casual if you put it in one of these?
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No Pit stop is an issue in itself but it also induces other things:
- No dynamic weather
- Possibly no day/night cycle.... or with no impact on temperatures
- No tyre wear
- No damage except visual ones
- No fuel consomption
 
Couch casual love it lol, Is your couch casual if you put it in one of these?
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Sorry what's your point in this post?

Last time I checked a gt omega rig and Logitech steering wheel didn't look like that, or any other wheel setup people use.

Oh and thanks for nitpicking on that single point in my entire post that you couldn't argue against
 
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No Pit stop is an issue in itself but it also induces other things:
- No dynamic weather
- Possibly no day/night cycle.... or with no impact on temperatures
- No tyre wear
- No damage except visual ones
- No fuel consomption

Dynamic weather and day/night cycle are confirmed. But with magic tyre it won’t be huge change. Tyre Wear and fuel consumption are confirmed to be gone. No word about damage though.
 
Sorry what's your point in this post?

Last time I checked a gt omega rig and Logitech steering wheel didn't look like that, or any other wheel setup people use.

Oh and thanks for nitpicking on that single point in my entire post that couldn't argue against

I think you made the point for me ;-)
 
I think you made the point for me ;-)

The point being that SMS said appeal to Sim racers and that they're clearing not?

Because it seems to be you're trying to split people into an elitist mega SIM rig wearing anoraks and those who want to just want "fun" but fun is only categorised in drinking monster and shouting at mates on a party chats
 
Dynamic weather and day/night cycle are confirmed. But with magic tyre it won’t be huge change. Tyre Wear and fuel consumption are confirmed to be gone. No word about damage though.

Visual damage is there at least. No word on mechanical yet though.
 
While possibly true, one thing I really like about Project CARS 2 is the fact it allows players to do nearly whatever they want. As pointed out a myriad of times in this thread already, PCARS 2 is very customizable and one of its main selling points. With this less is more approach they are positioning themselves so strangely in the market, especially when accessible pitlanes are commonplace in mainstream racing games.
PCars2 can still be played so you haven't lost anything. I doubt there will be much improvement in graphics, if any, with this game. The game is what it is. They are moving towards the simcade genre IMO. I don't think the last game sold very well so they are going back to what they were most successful with.
 
It's pretty obvious that SMS gathered customer data and determined that most people were only sprint racing and are just trying to appeal to the broadest base of players. I didn't race a lot online in PC2 but I don't recall a single open lobby that ever had a mandatory pit stop and pretty much all races were in the 10-20 minute range same as all the racing sims I've played over the years. Almost all the racing in open public lobbies in every game I've played is sprint racing sans pitstops. It's only in organized leagues and offline career racing that you find pitstops and I'd guess that the vast, vast majority of players in every game never use the pitstop feature more than a handful of times.

Pretty wrong, I race online very often, and raced often in lobbies in GT Sport, every second room have mandatory pit stop. You might will not believe, but 20 percent rooms in Project Cars 2 are insane endurance setting, others 50 sprints with pits, and only 30 are what you talking about.
 
You drive a racecar on slicks in real life?. If not, the comparison is null and void.

And no it isn't - not when driving said 600bhp racecar on slicks doing 250km/h....
You do realize there is more to Project CARS than 600bhp racecars on slicks? Did you read the post I was replying to? Dynamic weather does not "cease to have a reason" just because racecars can't pit to change their slicks for wets. If the tires are carried over from PCARS2, there may be no wet tire to switch to in a roadcar. You already don't pit. At any rate, they've confirmed LiveTrack with the seasonal simulation, 24h cycle, dynamic weather and all. It hasn't gone anywhere.

Sooner or later it's time for "serious" sim racers to admit that Project CARS is a driving simulator as well as a racing simulator. Not exclusively a motorsports simulator, exclusively for motorsport fans. We're three games in, now, with the first game kicking off the trend. C'mon, guys.

And believe me, I agree this is a slap in the face to that part of Project CARS that is about 600bhp racecars on slicks doing 250km/h. I hope they're giving this a serious rethink.
 
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I think the sales will be the proof of the pudding, I guess we will wait and see. would have temper that slightly against the fact that millions more consoles have been sold since PC2 dropped too. I like the passion for the series that you sim guys have, its something I dont yet have, but im looking forward to the new game with enthusiasm. My main issue is the control set up so hopefully its addressed this time around. I think it says something about the sim community that you struggle to embrace change, there could well be some enjoyment to be had here regardless of how you feel about pit stops and tyres. This potentially could be a sweet game and whole giving up before you try seems a bit premature to me.

Just to pick this up, I wouldn't necessarily classify myself as a total "sim guy" - while I do prefer everything to be as realistic as possible, until 3 or 4 weeks ago I had never even owned a wheel. Almost all of the time I've spent in any racing game has been using a gamepad. The only reason I've bought a wheel now is because of the enforced amount of time spent at home, rather than trackside watching racing as I would normally be.

And yes, I'm the guy that likes the pad handling in pCARS2. You've finally found him :lol:

That aside, I personally won't be buying pCARS3 at launch at least. Thankfully I'm on PC so I've got AMS2 as the sort-of follow up to pCARS2.
 
Maybe it's just me, but this explanation ... stinks. If they've got an advanced, complex model implemented, working, then it is not likely they bin it because of such poor reasons. (While it could be a simple on/off switch if a gamer wants simple mode.)
But to be honest, I don't care too much. These pre-sales hyping infos are not so important fact-wise; it is marketing. We'll see what they offer when it will be on the market, compared to others available. And I do hope they will start to sell a _ready_ product, not a paid betatest (khm.. PD), which is so trendy nowadays.
 
Mmh this is odd, why not leave it in or as an option for endurance races.

I still remember the time in pc1 I was leading a one make ruf race online n had to pit on my last lap and the ai took over in the pit lane n crashed my car into my pit box god that was annoying. Well guys we still have pc1 n pc2 let's just wait n all guy it wen it's cheaper in a few months after launch that will teach them.
 
Well said.

I'm still interested in the game but this is the product of two companies converging.

This is the natural consequence of conflicting ideologies coming together to create a game.


I still remember the time in pc1 I was leading a one make ruf race online n had to pit on my last lap and the ai took over in the pit lane n crashed my car into my pit box god that was annoying. Well guys we still have pc1 n pc2 let's just wait n all guy it wen it's cheaper in a few months after launch that will teach them.[/QUOTE]
How about not buying it at all
 
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PCars2 can still be played so you haven't lost anything. I doubt there will be much improvement in graphics, if any, with this game. The game is what it is. They are moving towards the simcade genre IMO. I don't think the last game sold very well so they are going back to what they were most successful with.

...But PC2 fans have lost something, they have lost the hope for the continuation of PC2 into a sequel. From what we have seen so far, the series has taken a 90 degree turn, and calling the new game Project CARS 3 instead of say, Grid Autosport 2 or something, means that people who are fans of the previous titles in the series can't even hold out for a real PC2 sequel.

It's true that what we are seeing about PC3 doesn't "hurt" PC2. Sure, fans of PC1 and PC2 can still play those games, but they will be stuck with a dead games that will receive no patches, no DLC, and a fanbase that will just continue dwindling as people move to games that are actually supported and have a future.

Also, as has been stated many times previously in this thread, moving in a sim-cade direction does not mean they had to completely remove a whole set of dynamics from the game, given that the two leading sim-cade series (Forza and GT) both have pit stops and tire wear and fuel burn and so on.

I think the fact that people are so riled up about the lack of pit stops actually shows that many were willing to embrace the sim-cade direction. If they hated the whole sim-cade direction then they would have abandoned this title before this news, not because of this news.
 
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Lets consider this.
next gen consoles are around the corner, with a lot greater capability then current gen.
Now that Sony and PS are about to release, it doesnt really make a lot of sense to continue developing a highly detailed sim for current gen.
So what do we do?

Lets cut our losses on this title and fast track its availablility!
This will allow us to reduce maintenance and bug resources on the title (therefore developer staff) and let us concentrate development on a new title (PCARS Revolution).
This new title will have all the fruit plus more as it will be based on next gen tech.

So what do we cutout?
well we have an advanced tyre model that has not been perfected yet.
OK, so lets make it workable as is, and this will save some time, what else?
We also have not completed the pitstop functionality.
Right well lets trim that down as well, and make what we have as close to fully functional and get it ready for release.

This is now known as an "interim" title, which will generate some discussion and income, while development is done on the new PCARS Revolution.
Hopefully we will not lose too much of our support base, and gain some new casual type of gamers as well, so in the wash up we should be fairly square, when we are ready to release new title on new platforms.


Sound plausible??
 
This thread moved fast overnight, so this post is from a while back but I owe it a response:

That is a leap of logic I can't follow.

In what way do you need to pit and change tires to experience the reduction in traction on wet surfaces? What does pitting have to do with admiring the visual effects of a rain-soaked track on a beautiful Autumn evening as rainclouds dissipate into a sunset with light clouds? What does pitting have to do with drifting around a snow-blanketed track as a blizzard rolls in? Why is pitting necessary to enjoy the thrill of chasing the pack into a wall of spray with your wipers going nuts trying to maintain visibility?

In fact with this system, you don't feel the difference in traction of driving with dry tires on a surface that gradually and DYNAMICALLY (sorry, I used a sensitive word for SMS) change due to the DYNAMIC (ops, sorry again) weather.

Or the other way around.
 
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Lets consider this.
next gen consoles are around the corner, with a lot greater capability then current gen.
Now that Sony and PS are about to release, it doesnt really make a lot of sense to continue developing a highly detailed sim for current gen.
So what do we do?

Lets cut our losses on this title and fast track its availablility!
This will allow us to reduce maintenance and bug resources on the title (therefore developer staff) and let us concentrate development on a new title (PCARS Revolution).
This new title will have all the fruit plus more as it will be based on next gen tech.

So what do we cutout?
well we have an advanced tyre model that has not been perfected yet.
OK, so lets make it workable as is, and this will save some time, what else?
We also have not completed the pitstop functionality.
Right well lets trim that down as well, and make what we have as close to fully functional and get it ready for release.

This is now known as an "interim" title, which will generate some discussion and income, while development is done on the new PCARS Revolution.
Hopefully we will not lose too much of our support base, and gain some new casual type of gamers as well, so in the wash up we should be fairly square, when we are ready to release new title on new platforms.


Sound plausible??

Plausible, but probably not factual. I'm convinced that pCars Revolution + pCarsGo = pCars3. But we can all speculate at this point, that's what this thread is for because we will never actually know the truth.
 
I don't get it. Why remove something that isn't broken? My problem with SMS games is poor controller support. If only they could fix that it'd make the game more casual friendly.
 
Yes maybe we will see a game closer to PC1 and PC2 from SM/Codemasters on next gen. Unfortunately I have no guarantee, nor do I have a viable option available on next-gen. That leaves me with no other option than to consider a switch to pc for my racing urges. Question is, is there a product available there that justifies the investment for me.

As for those saying PC2 is still there: obiously but the career mode is scripted, the online userbase will dry up and the AI for offline races is very inconsistent. Still after two and a half years i play it almost daily but i do notice it doesn't excite me as much anymore.

But as stated enough in this thread I'm part of minority and it might not be profitable to publish the game I want. I also do know that I don't like the subscription base of IRacing where I would have to pay 500 dollars to own the game. I can't justify that above having to buy a pc so I'm looking at the alternatives
 
CONSUMERS LIKE CHOICE. You can't just force people to play the game a certain way because everyone has a different set of skills and preferences. The great thing about Project Cars 2 is that you can change the realism settings to suit your driving. Why remove the options completely? I know that very few people will use all the realism settings but you can't just leave them out and only cater for the majority. Why not cater for everyone? I am truly baffled by the reasoning used to justify this decision.
 
Yes maybe we will see a game closer to PC1 and PC2 from SM/Codemasters on next gen. Unfortunately I have no guarantee, nor do I have a viable option available on next-gen. That leaves me with no other option than to consider a switch to pc for my racing urges. Question is, is there a product available there that justifies the investment for me.

As for those saying PC2 is still there: obiously but the career mode is scripted, the online userbase will dry up and the AI for offline races is very inconsistent. Still after two and a half years i play it almost daily but i do notice it doesn't excite me as much anymore.

But as stated enough in this thread I'm part of minority and it might not be profitable to publish the game I want. I also do know that I don't like the subscription base of IRacing where I would have to pay 500 dollars to own the game. I can't justify that above having to buy a pc so I'm looking at the alternatives


Automobilista 2 seems promising - lots of good reviews. More or less like PC2, however believe the physics and force feed back are even better. I am going the same direction.
Just need to choose a computer - will work on my choices soon. I know its the right move and way past time to leave playstation and GT series behind.
 
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