Project CARS 3 Developer Blog Explains New Tire Physics, Confirms Pit Stops Are History

Been a funny old thread this one quite negative in balance, but I think as driving game fans we should be glad a new title is coming regardless. If it differentiates itself enough from the previous games it will provide a new learning curve to master for the folks who have played it to death already. I really want to get on board with it just for the mighty track and car list. Its another good year with a good few driving games to choose from and we will need them for the drought that comes at the beginning of each new console cycle. Looking objectively at it this year we have ACC for the sim purists Dirt 5 for the more arcade side and WRC9, F1 & PC3 seems to be the in middle ground thats a win for the diverse interests of the driving community something for everybody. I will be buying all of them ;-)
 
I doubt this will be like GRID at all. GRID's biggest problems were its physics model and AI. At least with respect to this game I doubt they'd suddenly adopt GRID's center of gravity physics model. If anything I see this as a successor to Shift which isn't necessarily a bad thing. Shift 1 and 2 were probably two of the most fun games from that generation when it came to actual racing aspect of the games. At least in this case you won't have the weird dumbed down grip model from those two games that EA insisted on including.
 
All the hate and vitriol being spouted here is crazy. And if you dare say anything good about SMS you're shot down immediately. Pit stops and tire wear aren't the be-all and end-all factors in a sim. These ultimatums such as "if it doesn't hit number 1 in sales it's a failure" is asinine. It's *THEIR* game, they can do what they like. I guarantee they know more about marketing and sales than you do.

And people here can say what they like as long as they don’t break the rules. It’s not forbidden to be disappointed.

I would even argue it was partially *OUR* game considering it’s called Project Community Assisted Racing Simulator. Not anymore it seems.
 
And people here can say what they like as long as they don’t break the rules. It’s not forbidden to be disappointed.

I would even argue it was partially *OUR* game considering it’s called Project Community Assisted Racing Simulator. Not anymore it seems.

You have a right to an opinion but, games are in of themselves you're projecting your ego on to it. If you choose to be disappointed without trying something first that is the way it will be for you.
 
Ok... That's your opinion?

We don't even know the full list of features this game will have at launch, such a claim is so premature.
Ok so going from slicks to rain tires without pitting makes sense to whom when it rains? Rain tires just magically appear without pitting? If it stops raining,do slicks just pop back on again? Who on the development team thought this was a good idea ? I've supported SMS before. Not this time. A complete utter joke!
 
I doubt this will be like GRID at all. GRID's biggest problems were its physics model and AI. At least with respect to this game I doubt they'd suddenly adopt GRID's center of gravity physics model. If anything I see this as a successor to Shift which isn't necessarily a bad thing. Shift 1 and 2 were probably two of the most fun games from that generation when it came to actual racing aspect of the games. At least in this case you won't have the weird dumbed down grip model from those two games that EA insisted on including.

I guess the Grid physics model depends on what you wanted from the game. Its not intended to be a hyper realistic game anyway. pCars is never gonna go down that route no matter how much people say or think it.
 
Ok so going from slicks to rain tires without pitting makes sense to whom when it rains? Rain tires just magically appear without pitting? If it stops raining,do slicks just pop back on again? Who on the development team thought this was a good idea ?

Forza Motorsport 7 does this, yet I don't recall much of their fanbase complaining about this after launch.

My point still stands, it is way too early to say the franchise is going backwards at this stage.
 
All the hate and vitriol being spouted here is crazy. And if you dare say anything good about SMS you're shot down immediately. Pit stops and tire wear aren't the be-all and end-all factors in a sim. These ultimatums such as "if it doesn't hit number 1 in sales it's a failure" is asinine. It's *THEIR* game, they can do what they like. I guarantee they know more about marketing and sales than you do.

I'm not saying I agree with their decision, but it's time to quit whining like a bunch of spoiled children and put on your big kid pants. If you want to show a company you don't agree, it's ok to voice your opinion in a calm way and, most of all, show them with your wallet

Of course they can do what they like but this being a forum and folks will just come here to voice their own disagreement to the changes, the whole hate is expected considering the drastic changes for a sequel.

I'm not saying that I think it is Codemaster's fault, but it's not like someone from SMS would come out and say "Yeah well we wanted to have pit stops and stuff in our game, but our new overlords told us to dumb it down and cut them out, so what could we do?"

Who is at "fault" for it is pretty irrelevant anyways.

From yesterday twitter post but now deleted, SMS willingly claim that this is their own decision early on. Since they are willing to claim it is theirs instead of keep their mouth shut like every other game, I think it is fair to blame it on them instead of Codemasters.
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Been a funny old thread this one quite negative in balance, but I think as driving game fans we should be glad a new title is coming regardless. If it differentiates itself enough from the previous games it will provide a new learning curve to master for the folks who have played it to death already. I really want to get on board with it just for the mighty track and car list. Its another good year with a good few driving games to choose from and we will need them for the drought that comes at the beginning of each new console cycle. Looking objectively at it this year we have ACC for the sim purists Dirt 5 for the more arcade side and WRC9, F1 & PC3 seems to be the in middle ground thats a win for the diverse interests of the driving community something for everybody. I will be buying all of them ;-)

I still think all these negativity is all due to the name has a "3" on it and Ian Bell selling it as "all the sim you could want":



While the game has sim features like tire wear, refueling and even tyre temperature being locked. The negativity is all due to the drastic changes and removal of features that fans like it for the sake of more "fun".

I do think all of these could have been avoided if they sell it as a spin off that focus on just fun driving.

This game is going backwards, enjoy your Grid successor.

Considering that Grid 2019 wasn't that good, pCARS 3 is likely a very good alternative for that if we look at it positively. It is still disappointing to see SMS willing to make these weird and drastic changes.
 
Forza Motorsport 7 does this, yet I don't recall much of their fanbase complaining about this after launch.
I never saw an ad or a Tweet reg. FM7 where it tried to sell itself as "All the sim you could ever want" (something like that)

Racing Simulator =/= Motorsport Simulator
No. Racing Simulator = Motorsports Simulator. Motorsports IS Racing!

But Racing Simulator != Driving Simulator.

Project CARS 3 can still claim to simulate the action of driving a car.
Simulating my daily drive to work in a 60bhp VW up! sure does sound exciting - it does have dynamic weather though......
 
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Forza Motorsport 7 does this, yet I don't recall much of their fanbase complaining about this after launch.

My point still stands, it is way too early to say the franchise is going backwards at this stage.

It is hard to complain about something that they never really have or focused on. Both pCARS sold on the idea of players can simulate their own race day with all the elements that could happen on the race but now we get magic tyres to do all of those for us.

From the sim point of view it is going backwards with the removal of dynamic tyre core temperature, tyre wear and refueling but it could also end up being the game that sold better for them too.
 
No. Racing Simulator = Motorsports Simulator. Motorsports IS Racing!

Based on your logic, this race between road cars shouldn't be possible because it is not a motorsport:


From the sim point of view it is going backwards with the removal of dynamic tyre core temperature, tyre wear and refueling but it could also end up being the game that sold better for them too.

This is the point I was trying to make. What really matters for SMS is moving the series forward overall; a setback towards how realistic the game captures one element of motorsport doesn't mean it has pushed the franchise back overall. It is better to see how this game performs in terms of reviews and sales performance before making such a claim.

But Racing Simulator != Driving Simulator.

I'd love to know how you race without driving a car. :lol:
 
Forza Motorsport 7 does this, yet I don't recall much of their fanbase complaining about this after launch.

My point still stands, it is way too early to say the franchise is going backwards at this stage.
I could care less about Forza,GT or any other game. This is a PCars 3 discussion. How does something that has been in the last 2 games ,tire wear,weather,pits is now out the window. How does a car just magically put wet's or slicks on when the game deems it appropriate without pitting?If you want to talk about what Forza or other games have or don't have perhaps start a thread in that specific forum. Its not a debate about other games.
 
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It is hard to complain about something that they never really have or focused on. Both pCARS sold on the idea of players can simulate their own race day with all the elements that could happen on the race but now we get magic tyres to do all of those for us.

From the sim point of view it is going backwards with the removal of dynamic tyre core temperature, tyre wear and refueling but it could also end up being the game that sold better for them too.
That's what it's all about.
Bean counters.
 
All the hate and vitriol being spouted here is crazy. And if you dare say anything good about SMS you're shot down immediately. Pit stops and tire wear aren't the be-all and end-all factors in a sim. These ultimatums such as "if it doesn't hit number 1 in sales it's a failure" is asinine. It's *THEIR* game, they can do what they like. I guarantee they know more about marketing and sales than you do.

I'm not saying I agree with their decision, but it's time to quit whining like a bunch of spoiled children and put on your big kid pants. If you want to show a company you don't agree, it's ok to voice your opinion in a calm way and, most of all, show them with your wallet
Up until now I haven't seen a single post that isn't "ok". Unless I've missed it - and the thread has been pretty active, so I may have - not a single post up to that point has broken GTPlanet's requirements for member behaviour.

In fact the nearest anyone has come so far is in a post where one user compares people who are complaining to "a bunch of spoiled children"...
 
It might be the way I read comments but I don't think many label this as a bad game up front. It is more that the original userbase of PC1 and PC2 don't understand the decisions made. And I think the biggest frustration comes from the fact that there are no alternatives on console.

I personally think this game can be very good in what it wants to do (just like GT Sport, Forza and ACC). Doesn't mean it interest me a lot or has the content to keep me entertained for a long periode of time, hence it won't be a day one purchase for me.

And if it turns out to be good in what it intents to do I might pick it up in a sale. But considering the racing that is possible, with the removal of tyre wear and pit stops I can be sure that for me personally it won't be a great game like the first two iterations were. Especially since the new features that are already announced (revemped career mode, livery editing) don't interest me. So the biggest factors for me will be the AI driving which would have to be insanely good to entertain me in a race without the other stuff they have taken away and the new online features which I was quite excited about but where I now have huge question marks due to the unknown effect of damage.
 
So they should change the name to Project CADS then?

Even then, driving of any kind causes tyre wear and fuel is depleted.

So are you simulating driving if you're not simulating those aspects?

Based on the claim SMS made about being able to improve the authenticity of how tyres behave at optimal conditions, Project CARS 3 is still a driving/racing simulator, even if it simulates a very narrow window of real world conditions.
 
...If its a case of its a 'driving' game not a racing game then why would this players pick a game like PCars with obscure locations like Ruapuna park etc, if they wanted a 'driving' game they could pick the superior and visually stunning Forza Horizon 4.
Because of the handling physics! :banghead:

No. Racing Simulator = Motorsports Simulator. Motorsports IS Racing!
Racing is racing. Motorsports are motorsports. There's no need to muddle the terms. There is racing without any motor at all -- footracing, bicycle racing, rowboat racing...

Mario Kart, F-ZERO, and Need for Speed are racing games. Really, Mario Kart and F-ZERO are fictional motorsports. Even F-ZERO has pitlanes of a sort, though. :P

But Racing Simulator != Driving Simulator.
Race driving necessitates driving. You keep metaphorically claiming that a square is not a rectangle.

About any racing simulator is by definition also a driving simulator. Project CARS can especially be considered a driving simulator by virtue of its flexibility and spread of content. You can play PCARS1 or PCARS2 without ever touching a slicks-shod racecar or driving competitively. This franchise isn't only for motorsports fans.
 
Ok... That's your opinion?

We don't even know the full list of features this game will have at launch, such a claim is so premature.
Respectfully disagree . With no option for pits;magic tires and likely no damage;how is it anything but a step back? If people buy it and like it great. The developers need to stop pretending this is anything but a Grid knock off.
 
Forza Motorsport 7 does this, yet I don't recall much of their fanbase complaining about this after launch.

My point still stands, it is way too early to say the franchise is going backwards at this stage.

Forza 7 doesn’t really feature dynamic weather. The conditions are defined before the race, so you start with either wet weather tires or dry weather tires. No switching in the middle of the race.

Like someone else said, they also don’t advertise it as “all the sim you could want”
 
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