Project CARS 3 Developer Blog Explains New Tire Physics, Confirms Pit Stops Are History

Respectfully disagree . With no option for pits;magic tires and likely no damage;how is it anything but a step back?

From my point of view, this post explains it best:

From the sim point of view it is going backwards with the removal of dynamic tyre core temperature, tyre wear and refueling but it could also end up being the game that sold better for them too.

Project CARS 3 is targeting a new audience and no-one is certain how the game will fare at this stage.

Forza 7 doesn’t really feature dynamic weather.

You can start a race on a dry track and finish in wet conditions, that's dynamic weather.
 
The developers need to stop pretending this is anything but a Grid knock off.
A Grid knock-off that happens to be a sophisticated simulator with realistic handling dynamics that would be utterly unexpected from any game titled "Grid"?

PCARS3 is not the first title in the history of sims to not include tire wear, tire overheating or cooling, fuel consumption, or pitstops. It will not be the last, and it is not the only one recently -- Wreckfest and Snowrunner come to mind. Realistic, physics-based games that don't necessarily cater to a specific feature set (nor a restrictive small pool of "approved" motorsports content).

That is not a defense of SMS's decision. It would just be more helpful if we keep the focus on what has actually changed instead of writing off the whole thing as "arcade" just because some variables are now fixed to their ideal values and some features have been cut.
 
Up until now I haven't seen a single post that isn't "ok". Unless I've missed it - and the thread has been pretty active, so I may have - not a single post up to that point has broken GTPlanet's requirements for member behaviour.

In fact the nearest anyone has come so far is in a post where one user compares people who are complaining to "a bunch of spoiled children"...
I didn't say anyone broke the ToS. I was saying this because a lot of these posts have made SMS out to be jokes and comparing their games to pure arcade games like NFS just because this game isn't doing what they want it to do.

Conversely, there have been lots that have made very valid points about removing pitstops, tire wear and fuel consumption using logic and reason. Instead of mocking SMS and ranting about how this makes them a terrible company, just use good arguments and don't buy their game. That's all

@Wolfe completely agree with your point. Although, you *can* damage your tires in Snowrunner and there is fuel consumption. Not trying to argue your point though.

Edit - sorry Wolfe, I re-read your comment and realize you weren't necessarily saying Snow runner had no fuel consumption or tire wear
 
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@Wolfe completely agree with your point. Although, you *can* damage your tires in Snowrunner and there is fuel consumption. Not trying to argue your point though
It was an "any of the above" example, not meant to be an "all of the above" example. :) There is no tire temperature and no tire wear from use, just damage points (as far as I'm aware).
 
Regardless of the reasons why the developers decided to remove pit stops, their decision conflicts everything their franchise stood for. CARS is an acronym for ‘Community Assisted Racing Simulator’, and judging from SMS’s own community forum, it looks like there was zero demand to simplify races this drastically - Just the opposite. I find it puzzling.
 
Prove that Codemasters had any hand in this decision. People like to blame others for problems without proof.

I didn't said they done it, pointed out possibilities. Or else show me where I had blamed anyone, please, and then I'll apologize.

Also remember Ian Bell spoke about Codemasters has helped them with controller implementations, that's at least proofs they had some impact in development. To speak more and go wild, this could explain good controller support for the new game. Tire model connected to steering, who knows may be magic tires the only way for them to make controller support.
 
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Pretty wrong, I race online very often, and raced often in lobbies in GT Sport, every second room have mandatory pit stop. You might will not believe, but 20 percent rooms in Project Cars 2 are insane endurance setting, others 50 sprints with pits, and only 30 are what you talking about.
Of course, my personal experience, in the games I've played, is pretty wrong:lol::lol:

Tyre wear, fuel use and pit stops are not minor features for a good core of the base, no matter how many times you say that it’s not going to change.

Removing them clearly is offering less, and we were told that PC3 would be ‘all the sim you want’, that claim has clearly backfired, as has this one from earlier this week.

View attachment 935507

So tell me all the old school, hardcore sim racers and been here since day 1 lining up for this? As right now, across every sim racing forum, they are putting clear distance between themselves and PC3.

SMS have screwed up on this and seriously misjudged what they listed as target audience only days ago (that post is from the 24th June), this smack of insular development at its worse, and bull****ing people about it hadn’t helped at all.

I mean have you seriously not noticed the trend here at GT Planet alone, take a trip around other forums, it’s no different at all.
Anyone that's followed the development of PCars 1 and 2 would not be surprised by this. It's par for the course for SMS.

SMS Rule #1 - Don't believe anything until you see it working for yourself.
 
My personal experience sounds wrong to you? Please explain.

You said you don't play online often and much, so then from this perspective I have wider view on things, than your shorter experience. From my side it sounds wrong, because today have seen plenty of races with pit stops for example.
 
You said you don't play online often and much, so then from this perspective I have wider view on things, than your shorter experience. From my side it sounds wrong, because today have seen plenty of races with pit stops for example.
"Much" is relative to my own experience. I had thousands of hours on GT5/6. Hundreds of hours on AC. I'd guess I had 150-200 races online in PCars2.
 
You said you don't play online often and much, so then from this perspective I have wider view on things, than your shorter experience. From my side it sounds wrong, because today have seen plenty of races with pit stops for example.

The point hes making you're telling him the way he personally plays the game is wrong.

See where we're going here? People play games in different ways, look for different things. Just because you play more and play the way you want to play, doesn't make his view ANY less valid. Just makes it a different point of view representative of a different player and their experiences.
 
The point hes making you're telling him the way he personally plays the game is wrong.

Lol, no, just saying that there more races with pit stop, that he saw. Dunno why you guys look always hostile to this, there is no need, no one blamed, no one has been accused in something wrong, apart from reasoning.

"Much" is relative to my own experience. I had thousands of hours on GT5/6. Hundreds of hours on AC. I'd guess I had 150-200 races online in PCars2.

Well, at least here some number, I have not much more than you currently, but saw different picture, completely. Is Project Cars 2 region locked for matchmaking?

I have screenshoted my experience in Project Cars 2 thread, for not looking a weirdo to you. This for reference:).
 
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kinda funny to see a 1999 dreamcast Le Mans racing game being more SIM focused than the newest project cars game. The guys at SMS axed their fanbase like no tomorrow damn! PC2 for me has been a line between simcade and sim. AMS 2 looks like to be a proper sim. Kinda funny to see reiza taking care of SMS's mistakes.
 
Also remember Ian Bell spoke about Codemasters has helped them with controller implementations, that's at least proofs they had some impact in development.

That’s not true. The guys from Evolution Studio helped:

I agree with you. We have transformed this area in a very good way. Prior to our Codies deal. You'll see. It's as good as it can get now in my humble opinion and that's down to some very good work from the people at Evolution we employed last year.
 
I brought PC2 on PS4 and it was a total bug fest and ultimately a waste of £70. The FFB was terrible even after many many hours of tweaking and research (T300RS) The handling was the worst I’ve ever experienced on a sim racer. I couldn’t get a 991 GT3 to take most corners at 30mph on the California highway. I only managed to get online and race 3 times (even though I tried so many times). PC2 must rank as one of the biggest wastes of money in the sim racing’s world yet they expect people to come back.

Is it just me who has this opinion or do any other share it? It will be interesting to find out.

In fact I felt cheated as I tried the free demo before I purchased and it felt amazing good from the off with no tweaking at all. Then the full game was undrivable imo.
 
I brought PC2 on PS4 and it was a total bug fest and ultimately a waste of £70. The FFB was terrible even after many many hours of tweaking and research (T300RS) The handling was the worst I’ve ever experienced on a sim racer. I couldn’t get a 991 GT3 to take most corners at 30mph on the California highway. I only managed to get online and race 3 times (even though I tried so many times). PC2 must rank as one of the biggest wastes of money in the sim racing’s world yet they expect people to come back.

Is it just me who has this opinion or do any other share it? It will be interesting to find out.

In fact I felt cheated as I tried the free demo before I purchased and it felt amazing good from the off with no tweaking at all. Then the full game was undrivable imo.

If everyone who played pc2 had the same experience as you, I doubt many people would be this upset over the new game. Sorry it didn't work well, because its been great for me with the same setup.
 
I brought PC2 on PS4 and it was a total bug fest and ultimately a waste of £70. The FFB was terrible even after many many hours of tweaking and research (T300RS) The handling was the worst I’ve ever experienced on a sim racer. I couldn’t get a 991 GT3 to take most corners at 30mph on the California highway. I only managed to get online and race 3 times (even though I tried so many times). PC2 must rank as one of the biggest wastes of money in the sim racing’s world yet they expect people to come back.

Is it just me who has this opinion or do any other share it? It will be interesting to find out.

In fact I felt cheated as I tried the free demo before I purchased and it felt amazing good from the off with no tweaking at all. Then the full game was undrivable imo.
Totally different experience for me, with exactly the same wheel.
 
Up until now I haven't seen a single post that isn't "ok". Unless I've missed it - and the thread has been pretty active, so I may have - not a single post up to that point has broken GTPlanet's requirements for member behaviour.

In fact the nearest anyone has come so far is in a post where one user compares people who are complaining to "a bunch of spoiled children"...
Sadly I must admit to receiving 10 points for adding 'end' to a certain person's name.
My lack of judgement can be put down to binge watching Project Binky.Sorry.
 
Project Cars 3 solution to no pitstops.......


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You have a right to an opinion but, games are in of themselves you're projecting your ego on to it. If you choose to be disappointed without trying something first that is the way it will be for you.

It has absolutely nothing to do with egoism. It's common sense that the fully-fledged simulator SMS told us to expect should have pit stops as a minimum requirement. It defies belief that it doesn't.
 
And isn't it great that you have option B, and those who like something different to you have option C? In those terms, this decision by SMS is the same as PD going "actually, we'll just remove option C". How is that a good thing?
I did not say that it is a good thing. I said that I thought it was a good idea.
I like the idea. I also like the idea that developers try new directions.
Just my 2 cents
 
Even though GT Sport doesn't have dynamic weather or TOD, I can still live with it because the core racing elements are there. Take away those core elements and you don't have a proper racing game IMO. Project Cars 3 has taken out the pitstop, tyre wear and fuel consumption elements which is part of the core gameplay. You can have the best simulation physics and the best dynamic weather but if you don't have pitstops, you can't say that your game is a full-on simulator. GT7 will probably end up providing a better simulation than Project Cars 3. How the turn tables.
 
Off topic, but I’m glad to see a lot of familiar names on here after my long absence. :cheers:

I have a bit more time for games, so booted up pCARS 2 on PS4 the other day. I remember initially I could only play on PC because of how bad it felt with DS4. Seems to be much better now. I’m actually enjoying it quite a bit. It’s not as much fun as my full PC VR setup, but I don’t really have much time to get everything setup and dedicate enough time to make it worth it, sadly.

We’ll see where this all goes. I personally would be ok without pit stops, like I said I don’t have that much time to dedicate to playing anyway, so pitstops wouldn’t matter with the shorter races that I tend to do. However, I do worry that the game will not feel like pCARS 2 with these “magic” tires they will have. In any case, even if I do buy the game I will probably wait for the usual bugs to be sorted in the first 4-6 month (hopefully). I did like Shift for what it was. This game could be enjoyable too. Stay safe and healthy everyone!
 
I’m really disappointed. Haven’t even played PC2 since I saw the trailer. One thing I’m really surprised about, is that I haven’t seen anyone complaining about that need for speed type of nitrous towards the end of the trailer in Interlagos. I believe it was the Corvette that passed both cars through the middle. That says arcade all over it.
 
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