Project CARS 3 Developer Blog Explains New Tire Physics, Confirms Pit Stops Are History

I doubt that is nos, likely just trying to be dramatic at that scene and so far all the upgrade talk from various youtube and articles has no mention of nos as well.

At this point, I don't think there is much to complain even if nos is in it. Without the tyre wear, tyre core temperature and refueling, folks that are still interested are not going to mind the inclusion of nos and the folks that left after those feature cut will likely not buy the game.
 
I like how they say "we could in turn remove pitstops" as if it is a good thing lol.

I would like to know from them why in the hell anyone that owns Grid would even want this? Seems exactly the same. So without pitstops the logical assumption is that variable weather will probably also be removed with maybe many weather conditions but only one fixed condition per race. If that is the case then having a 24 hour race with one weather setting and no pit stops seems like one of the worst borefests you can wish upon any gamer.

With the first gameplay videos I mentioned it was strange there is no fuel gauge or hud graphics for tyre wear...now we now why.

This stinks of one of the worst sellouts in gaming history.

WHAT A REVOLUTION!
 
Whats the deal with NOS ? Its not a fantasy thing...

Race cars (Audi TT Cup) use push to pass which is basically the same because you get more power for a certain amount of time every lap. Is that arcarde ?

Or those DRS wings on DTM cars which you can use if you are close behind another car ?

Or Formula E Fanboost :D

"Formula E is the only event in the world that lets fans play an active role in influencing the outcome of the race. FANBOOST gives fans the opportunity to vote for their favourite driver and award them an extra boost of power during the race."

"The five drivers with the most FANBOOST votes are awarded a significant burst of power (100KJ), which they can deploy in a 5 second window during the second half of the race. You can vote to FANBOOST your favourite driver in the 9 days prior to, and leading up to 15 minutes into, each race."


https://fanboost.fiaformulae.com/info

I think i will stay at home and play video games... Real Life is too arcade for me :lol:
 
Last edited by a moderator:
'Jussi Karjalainen: Handling QA Lead: Of course you still have access to your setups, though—aero, brake tuning, weight distribution, ride heights, alignment, springs, dampers, gearing and differential as well as tyre pressures are all there'

Why would you go to all the trouble of building and testing a setup, only to do a race with no strategy involved?
Makes absolutely no sense.
 
?

Because to build a car that handles like you want it to and that it fits your driving style !

Different tracks would also need a different car setup and don´t forget that we will have upgrade parts for the cars so a car with power upgrades needs to be adjusted here and there maybe.
 
What handling and driving style? It doesn't matter how you drive.
You don't get penalised for abusing your brakes or tyres.
You don't have to worry about fuel weight in the car.

This is a joke!
 
68523_23562140_0a875fnskoo.jpg


There's more to it than just tire wear and temps...
 
Last edited:
'Jussi Karjalainen: Handling QA Lead: Of course you still have access to your setups, though—aero, brake tuning, weight distribution, ride heights, alignment, springs, dampers, gearing and differential as well as tyre pressures are all there'

Why would you go to all the trouble of building and testing a setup, only to do a race with no strategy involved?
Makes absolutely no sense.

Because car setups have no correlation to pit stops..
 
Again, simulating a car involves certainly more than tire heat, tire compound and tire wear.

However, tires are the "tool" through which all input is conveyed from the road to the car.
Literally, tires are the first door from outside (road) to the inside (car).

And removing all these aspects for the tires, makes a game much much less of a sim type.

Not necessarily worse or better, but surely less realistic and more simplistic.
 
Well I haven't played any of the Project Cars series to date but for me this actually seems to be a "way" to get me to play the series since I am not someone who is good at setup's and pit stop/tyre/fuel strategy and the like so if I just have to take the car out on track and actually race then that's straightforward and if I win/loose etc it doesn't really matter since I am looking for the enjoyment in the race itself.

Maybe I am too simple but too much thought into things always results in me making more mistakes than I should!

I shall not be paying full price for it though, I shall wait until the sales and after the DLC releases!
 
Well I haven't played any of the Project Cars series to date but for me this actually seems to be a "way" to get me to play the series since I am not someone who is good at setup's and pit stop/tyre/fuel strategy and the like so if I just have to take the car out on track and actually race then that's straightforward and if I win/loose etc it doesn't really matter since I am looking for the enjoyment in the race itself.

Maybe I am too simple but too much thought into things always results in me making more mistakes than I should!

I shall not be paying full price for it though, I shall wait until the sales and after the DLC releases!

Well.. The point is.... You could play Pcars 2 and 1 without those things too. They weren't mandatory.
 
Depends what he plays with i guess. pCars 2 is awful on a gamepad, if pC3 can live up to its control promise then that isn't an argument.

Agreed that PC2 was awful with a joypad.

If the gamepad controls are the issue, AND the simpler approach on tires is not an issue, then I would definitely recommend him to look for GTS on PS4 (best-in class graphics among all systems, wonderful handling with a joypad, accessible on tires management) or Forza on XOne (beautiful especially on the X, good handling with the joypad, simple on tires management).

Without holding the breath for PC3, which most likely will not be able to rival with the other two games in their strongest features, while sharing the same simplistic approach in some key aspects.

I will be glad if I am proven wrong, because it means we will have a racing game worth to be bought and played for long time.
 
Not to me.👍

Care to share your settings to prove me wrong then? I've been waiting years for someone to show me it can be done.

Tried many, many have failed.

Agreed that PC2 was awful with a joypad.

If the gamepad controls are the issue, AND the simpler approach on tires is not an issue, then I would definitely recommend him to look for GTS on PS4 (best-in class graphics among all systems, wonderful handling with a joypad, accessible on tires management) or Forza on XOne (beautiful especially on the X, good handling with the joypad, simple on tires management).

Without holding the breath for PC3, which most likely will not be able to rival with the other two games in their strongest features, while sharing the same simplistic approach in some key aspects.

I will be glad if I am proven wrong, because it means we will have a racing game worth to be bought and played for long time.

Totally missing the point. Forza is very good, Gran Turismo is meh. But thats besides the point.

Have you seen the track and car list for project cars? Have you felt how the cars drive? Raced against the AI? Now tell me GTS and Forza give you that experience. Why aren't we allowed to want project cars to be accessible?

I could just say to you, well hey if you miss pit stops that bad why don't you try a game called Automobilista, or Assetto Corsa Competizione, or just keep playing Project Cars 2. That argument doesn't wash does it?
 
Last edited by a moderator:
Care to share your settings to prove me wrong then? I've been waiting years for someone to show me it can be done.

Tried many, many have failed.
Stop trying to show off.

Everyone has reference to how they play and my settings are more then fine for me but maybe unplayable for anyone else.

That's the great thing about pcars 2 it lets you customize to your reference if you cant fine a setting that works for you that's more your problem then the game.
 
Stop trying to show off.

Everyone has reference to how they play and my settings are more then fine for me but maybe unplayable for anyone else.

That's the great thing about pcars 2 it lets you customize to your reference if you cant fine a setting that works for you that's more your problem then the game.

OK don't share then :boggled:. Theres no showing off going on here when talking about NOT being able to play a game. Quite the opposite in fact.

Customisation is great when it works. I'm far from the only person who can't get a comfortable setup. Heck even SMS admitted it was trash on a gamepad. So good for you for having godlike pad control and a sixth sense for setup. 👍

Nor does that one, when PC3 could have had both!

That was my point. It wasn't meant to wash as an argument.:banghead:

It's easy to tell people to play something else. Doesn't really help anyone though does it?
 
Last edited by a moderator:
OK don't share then :boggled:. Theres no showing off going on here when talking about NOT being able to play a game. Quite the opposite in fact.

Customisation is great when it works. I'm far from the only person who can't get a comfortable setup. Heck even SMS admitted it was trash on a gamepad. So good for you for having godlike pad control and a sixth sense for setup. 👍
My 1500+ hours in pcars 2 tells me other wise.
 
Depends what he plays with i guess. pCars 2 is awful on a gamepad, if pC3 can live up to its control promise then that isn't an argument.

I agree about 75%...for me personally it depends what settings and assists you use as well as what car you drive. Driving a Laferrari with no assists is impossible for me on a gamepad...was such a letdown when I tried, was almost as bad as shift 2. But with the right assists driving cars with lots of downforce can be a real joy...

That all said maybe I just suck and that is why I need the assists etc...which is most likely the case. But the gamepad integration in pcars2 is, like you say, faaaaar behind f1, gt sport etc.
 
Totally missing the point. Forza is very good, Gran Turismo is meh. But thats besides the point.

Have you seen the track and car list for project cars? Have you felt how the cars drive? Raced against the AI? Now tell me GTS and Forza give you that experience. Why aren't we allowed to want project cars to be accessible?

I could just say to you, well hey if you miss pit stops that bad why don't you try a game called Automobilista, or Assetto Corsa Competizione, or just keep playing Project Cars 2. That argument doesn't wash does it?

What I am alluding, is that PCars3 is targeting to the GTS and Forza audience base (this is what I am reading they are doing), and for doing so is entering in their league and playing at their rules.

Good luck with that.
 
I agree about 75%...for me personally it depends what settings and assists you use as well as what car you drive. Driving a Laferrari with no assists is impossible for me on a gamepad...was such a letdown when I tried, was almost as bad as shift 2. But with the right assists driving cars with lots of downforce can be a real joy...

That all said maybe I just suck and that is why I need the assists etc...which is most likely the case. But the gamepad integration in pcars2 is faaaaar behind f1, gt sport etc.

I remember when PCars 2 was coming out those promises that Gamepad driving is fixed and much much better now etc. And it end out to be mediocre at best.

It will be quite funny and ironic if Pcars 3 will not deliver good controller support, and being stripped down version of PCars 2 it won't be popular in hardcore players either.
 
My 1500+ hours in pcars 2 tells me other wise.

Good for you, congratulations.

Well then whats wrong with leaving tyre wear, fuel consumption, pit stops AND improving joypad steering. Forza and GT manage to do this. I think that there is no way to justify cuting game features.

I'm not justifying them cutting features. I'm defending people wanting to play pCars 3 who are just being told "well just turn pitstops off in Pc2 then" forgetting there are other issues with the game.

I agree about 75%...for me personally it depends what settings and assists you use as well as what car you drive. Driving a Laferrari with no assists is impossible for me on a gamepad...was such a letdown when I tried, was almost as bad as shift 2. But with the right assists driving cars with lots of downforce can be a real joy...

That all said maybe I just suck and that is why I need the assists etc...which is most likely the case. But the gamepad integration in pcars2 is faaaaar behind f1, gt sport etc.

I'd almost say 75% is too generous :lol: . I paid full price for a game that was good, for me at least, 40% of the time.
 
What I am alluding, is that PCars3 is targeting to the GTS and Forza audience base (this is what I am reading they are doing), and for doing so is entering in their league and playing at their rules.

Good luck with that.

Well... It actually isn't.
If it was targeting GTS and Forza audience it wouldn't get rid off Tyre Wear/Fuel and Pitstops... Because both of this games have this.
 
I remember when PCars 2 was coming out those promises that Gamepad driving is fixed and much much better now etc. And it end out to be mediocre at best.

It will be quite funny and ironic if Pcars 3 will not deliver good controller support, and being stripped down version of PCars 2 it won't be popular in hardcore players either.

Time will tell on this. But as they had some of the evo studios guys helping them out with it I have a lot more faith than when going into pCars 2. If they do get the gamepad playability wrong then it will all but condemn this game.

Well... It actually isn't.
If it was targeting GTS and Forza audience it wouldn't get rid off Tyre Wear/Fuel and Pitstops... Because both of this games have this.

Well it sure as hell isn't targeting the project cars 2 audience.

He is right in that, that is definitely a target demographic for this game.
 
Well it sure as hell isn't targeting the project cars 2 audience.

He is right in that, that is definitely a target demographic for this game.

Well. Yeah he is right probably... But it failed at start at competing with them becouse it is not only simpler version of PCars 2... It is actually simpler than Forza and GT Sport...

I personally see it as a Driveclub/Forza hybrid...
 
Well... It actually isn't.
If it was targeting GTS and Forza audience it wouldn't get rid off Tyre Wear/Fuel and Pitstops... Because both of this games have this.

Not sure if Forza 7 has tire wear, I may have missed it.
But it has fixed tires for sure.

Not even sure if I have to reply to the rest of the message, because it is clearly a way of reading too literally a comment.

The objective taken is clear, the ways to get to that objective may slightly change from game to game ("this game has tire wear", "that game has tire pressure", etc etc).
 
Well. Yeah he is right probably... But it failed at start at competing with them becouse it is not only simpler version of PCars 2... It is actually simpler than Forza and GT Sport...

I personally see it as a Driveclub/Forza hybrid...

How do you know it failed? We don't know enough about it to decide that.
 
Back