Well it sure as hell isn't targeting the project cars 2 audience.
He is right in that, that is definitely a target demographic for this game.
And that is the million-dollar question, isn't it.
Who exactly are they actually targeting?
Now in one post they claimed that it's the following:
- Hard-core sim racers
- old school
- been here since day 1
- beginner
While it's not clear if the first three are all one category or three (or two separate ones), as they have pretty much alienated the 'hard-core' and 'been here since day 1', as well as potentially the 'old school' if by that they mean sim-racers. So only beginners remain, and I'm unsure what PC2 will offer to them that they can't get in either GTS or FM as a beginner?
Yes, it will have a tracklist far higher than those, but that's not going to be the main draw for a beginner (that's a draw fr the other three), it's also not the safest bet for a beginner in terms of history, as even a quick search will pop up past issues with the series in terms of accessibility, as such again GTS and FM will be safer bets. Its also going to struggle to draw an audience away from GTS and FM, as while it will offer a greater track count and different car list, it's not really offering a great deal more than that to them.
It may well turn out to be a perfect blend of accessibility and physics and a great drive, but it may also find that without a large enough audience to buy it, that it turns into a wasted opportunity.
Personally I level the blame for that at SMS themselves, they appear to have assumed that the core community would follow along without question and have made fundamental changes to the series without asking if those changes would be ones the community would be behind. I've mentioned before that this looks like classic insular development and its unfortunately for SMS now starting to bit back.
The very first general gaming site I've seen cover this seem just as confused as to the mixed messaging and if this will work or not, which is not what you want two months form release:
"This is a bit of a weird one, isn't it?
Project CARS 3, the third instalment in what has been one of the PlayStation 4's most hardcore racing simulators, has confirmed that it will not feature pitstops, tyre wear, or even fuel usage.
That is despite developer Slightly Mad Studios stating the driving title is still a racing sim which will keep the features and mechanics longtime fans have grown to love."
"So, what is actually going on here? The developer has gone on record stating that it is trying to make the third iteration more accessible, which is great, but it also wants to cater to the hardcore racing crowd. However, getting rid of pitstops, tyre wear, and fuel usage completely flies in the face of that effort."
https://www.pushsquare.com/news/202...and_fuel_usage_but_says_its_still_a_simulator