Project CARS 3 Developer Blog Explains New Tire Physics, Confirms Pit Stops Are History

Concerning settings.Anytime I sat looking at settings I had no idea existed sorta figured it was a sim style game.Now down to 3 or something.
 
The pit stop thing may have been different if SMS said, "Over the data complied from PC1 & PC2, we see majority of players do not make pit stops. Being this is the case, although the minority of players prefer the option for pit stops, we made the call to focus on..."blah, blah blah, all the other stuff they mentioned in the official twitter explanation.

Speaking for myself, I haven't done much pit stops in PC2. Can't remember when I did a race requiring such. 10-15 minute races are what I do and tyre wear doesn't come into play. An option is better, but the reason they gave(I'm not a shareholder in the company) makes sense to them. Guess they'll find out when they receive their sales numbers.
 
The pit stop thing may have been different if SMS said, "Over the data complied from PC1 & PC2, we see majority of players do not make pit stops. Being this is the case, although the minority of players prefer the option for pit stops, we made the call to focus on..."blah, blah blah, all the other stuff they mentioned in the official twitter explanation.

Speaking for myself, I haven't done much pit stops in PC2. Can't remember when I did a race requiring such. 10-15 minute races are what I do and tyre wear doesn't come into play. An option is better, but the reason they gave(I'm not a shareholder in the company) makes sense to them. Guess they'll find out when they receive their sales numbers.

Even if they said it like that, it would still be a 🤬 move. All the marketing words in the world can't disguise "we've decided that don't care anymore about making a racing sim for the passion of making a great racing sim."

Simracers know we're a niche of a niche. Endurance fans know we're a niche of a niche of a niche(not that all this and probably more to be announced doesn't affect more than just extremely long events). That doesn't make it feel any better when a company that had catered to you says you don't matter to them any more, so people will respond as you would expect no matter how they package it. Some will state their disappointment. Some will do so more angrily than others. Some will take their business elsewhere even if the game itself isn't bad in a vacuum.
 
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To be honest I wouldn't be mad even if the title stays Project Cars 3. But the worst thing was boasting "All sim we could wanted" "all sim is there" "customizable etc etc." this was just pure marketing talk and not true. This is why I am mad. Look on DIRT series. Nobody is mad that Dirt 5 is more arcadey not like Rally 2.0. BECAUSE THEY STATED IT FROM THE START, that they are making now more fun game and Dirt Rally fans will see something new in the future.

If Project Cars would went similar route it would be fine. Now more arcadey like game and another entry as pure sim. But from this "marketing" i hear that this is what they want with the series, and we can't be sure that all the sim stuff would return to Pcars 4. I really hope so. I really hope we will see in another 3 year time pure next gen Project Cars 4
 
I am intrigued by this, trying not to be too disappointed. As a racer don’t get many games to buy each year. I had PC1 in early access in PC, then brought the PS4 addition and spent more than 100 hours online, mostly racing Monza, Donningon, Brands and a few others. I was actually really disappointed with PC2 trying to over sim it and although I platinum’d that with some hours grinding with some buddies - this is why I’m quite happy to buy this one, just hope it’s not another Grid which slides around the corners!
 
To be honest I wouldn't be mad even if the title stays Project Cars 3. But the worst thing was boasting "All sim we could wanted" "all sim is there" "customizable etc etc." this was just pure marketing talk and not true. This is why I am mad. Look on DIRT series. Nobody is mad that Dirt 5 is more arcadey not like Rally 2.0. BECAUSE THEY STATED IT FROM THE START, that they are making now more fun game and Dirt Rally fans will see something new in the future.

If Project Cars would went similar route it would be fine. Now more arcadey like game and another entry as pure sim. But from this "marketing" i hear that this is what they want with the series, and we can't be sure that all the sim stuff would return to Pcars 4. I really hope so. I really hope we will see in another 3 year time pure next gen Project Cars 4

Very much this. I wasn't expecting a next iteration on this generation of consoles so this one is basically a bonus. Just a bonus that doesn't interest me that much. The issue that many of us is the direction they appear to have chosen and for most sim racers on console that will raise the question if now wouldn't be the time to switch to pc.

Althought for me personally I havent found a game on pc, based on content, that can convince me to make the switch.
 
Good post from the PCars forum:

It's funny how people think somehow PC2 was off putting to people who hadn't played the game etc and that's why you have to remove OPTIONS that those players probably didn't know where even there before they bought it.

I said it before and I'll say it again. PCars 2 got to NO.2 on the sales chart only beaten by Destiny 2. Lets put that into perspective a supposed 'niche' game got to No.2 on the chart only beaten by a massive shooter. Stop with the 'off putting' nonsense.

So if PCars 3 does not reach No.1 on the chart it should be classed as a failure. After all if PCars 2 was supposedly not as successful because of these options then by removing these options and making it 'for everybody and fun' and aiming at this new player base as everyone claims then it should easily beat PCars 2 chart position, especially during the empty window it is going into.

Lets remember on Microsoft game pass with your membership you can play PCars 2 for free so why would any of those players who are getting it as part of their massive game library, and the game has become even popular since it went on there from the engagement in race forums. Why would those people on membership feel the need to buy PCars 3 a game which is blowing up the internet with people complaining after the comments from developers saying they have removed motorsport features and if you don't like don't buy.

As for the whole casual vs sim thing that's them trying to use PR to divide and blame. Im totally casual I just love re creating real motorsport on it, I even use assists etc so don't buy that 'sim' blame they are trying to pull. Also bear this in mind, the majority of the players that play codemasters F1 game sit on the couch with a controller and are casual yet that community has been begging for the game to be more realistic with more realistic features such as the new ERS overtake button and now they have changed the handling model and even drivers like George Russell have made videos praising the new handling model. The same with Forza/GT sport communities want real motorsport features such as flags, pit strategy etc. So when casual fans want that in a game to be more like real life motorsport why does SMS suddenly feel like casual players would like the game more with those features ripped out. If its a case of its a 'driving' game not a racing game then why would this players pick a game like PCars with obscure locations like Ruapuna park etc, if they wanted a 'driving' game they could pick the superior and visually stunning Forza Horizon 4.

Final Thought. I really can't understand why they don't put a simple option in the custom race menu for people to set a mandatory pit stop, it does not need pit crews or anything like that just a simple drive in, drive out to mix up strategy of the field and re create real life series. They can't change the tyre wear/temps etc at this point because of the new direction they have went in the game engine, fair enough. But they could at least repair their relations with the community a little bit by just giving us a simple mandatory pit option for custom races.
 
Need For Speed Shift is their trade mark, not a Shift.

They could call it what ever they like except original, like Speed For A Need Shift, No Need To Pit Shift Unleashed. Shift for BMW Driver:



the first game is titled Need for Speed Shift but the second game is just named as SHIFT 2 Unleased with the NFS logo on it, I'm pretty sure both belongs to EA.

Also I don't think they want to use that name in case EA's lawyers come chasing after them. Like Bethesda tried sueing Mojang for naming their game "Scrolls" and Bethesda said it is infringing their "Elder Scrolls" IP, that got settled with both games kept their name but Mojang is not allowed to make a Elder Scrolls competitor using that name. Don't really remember EA did any of this before but it will be best to avoid it from SMS point of view.
 
Have to agree with those suggesting that the game should have been titled as a Project Cars spin-off. ‘Project Cars: Revolution’ etc would have made it clearer that they were trying something a bit different that wasn’t counted as a mainline entry and I think a lot of the backlash would have been more minimal.

The whole marketing for the new game has been a huge mess and really mismanaged in terms of the way the information has been put out. I hate to say it but if the new game fails to sell then I can definitely see Codemasters disbanding SMS to work on other projects (much like the Evolution team) and we will never see another PCars game in the same shape as the first two games. That said who knows. Maybe Codemasters might want to continue in a sim direction for something like Project Cars as they do with Dirt Rally and keep the more arcade entries for the Grid series. Either way I can definitely see a lot of management changes happening by Codemasters if PC3 fails to be a success. Guess we’ll have to wait and see. Trying to keep optimistic for the new game but some of the changes do seem a bit baffling. Think a more deeper gameplay demo video could go a long way at this point to clear up the confusion and show what the game actually offers.
 
Lets remember PCars 2 had this amazing temperature feature, and now its all gone because your new magic tyres always have optimum grip.
Just look at the level of detail they went into in PCars2 now its all lost because of magic tyres



It seems that some of the grip gradients will change, but there will still be a reasonable amount of nuance depending on the track conditions. Maybe they could have used the magic tyres set up for lo fi controllers and the original tyres settings for wheel users this would make some sense as the simulation is largely lost unless you have force feedback... I guess this would create too much of a disparity for people trying to race on equal terms though... Im keen to see how the game feels to see how these changes actually play out (if it makes for quite close racing there could be a silver lining who knows?) I also wonder if the decision making process was to bring controller and wheel set ups into a closer competitiveness, just a postulation but the higher the degree of simulation you would think the wheel set up would have a distinct advantage whereas so called "simcade" games are generally more balanced.
 
Lets remember PCars 2 had this amazing temperature feature, and now its all gone because your new magic tyres always have optimum grip.
Just look at the level of detail they went into in PCars2 now its all lost because of magic tyres



I imagine livetrack will still perform what its meant to, its pretty much baked into the engine. Just those core tyre temps that are locked, so the 2 sets of surface temps will still fluctuate and change etc.

Note. The contents of this post are presented as opinion based on available information. Not posted as fact.
 
All the hate and vitriol being spouted here is crazy. And if you dare say anything good about SMS you're shot down immediately. Pit stops and tire wear aren't the be-all and end-all factors in a sim. These ultimatums such as "if it doesn't hit number 1 in sales it's a failure" is asinine. It's *THEIR* game, they can do what they like. I guarantee they know more about marketing and sales than you do.

I'm not saying I agree with their decision, but it's time to quit whining like a bunch of spoiled children and put on your big kid pants. If you want to show a company you don't agree, it's ok to voice your opinion in a calm way and, most of all, show them with your wallet
 
I don't think Codemasters has anything to do with this decision. Their biggest games of the past few years are the F1 one games, and there's plenty of strategy in those games.

Four month may be not enough to build a brand new game, but enough to cut content from existing one.
Prove that Codemasters had any hand in this decision. People like to blame others for problems without proof.
 
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And if you dare say anything good about SMS you're shot down immediately.

Examples?

Pit stops and tire wear aren't the be-all and end-all factors in a sim.

Nobody said they were.

These ultimatums such as "if it doesn't hit number 1 in sales it's a failure" is asinine.

Who said that? Or are you just exaggerating for effect?

I'm not saying I agree with their decision, but it's time to quit whining like a bunch of spoiled children and put on your big kid pants. If you want to show a company you don't agree, it's ok to voice your opinion in a calm way and, most of all, show them with your wallet

The only people "whining" are those who want to stop any kind of discussion. People who don't like the decision have just been putting their feelings down on a discussion forum, and as usual, people like yourself are effectively just telling them to be quiet.
 
Who said that? Or are you just exaggerating for effect?

I said it before and I'll say it again. PCars 2 got to NO.2 on the sales chart only beaten by Destiny 2. Lets put that into perspective a supposed 'niche' game got to No.2 on the chart only beaten by a massive shooter. Stop with the 'off putting' nonsense.

So if PCars 3 does not reach No.1 on the chart it should be classed as a failure.
 
I don't think Codemasters has anything to do with this decision. Their biggest games of the past few years are the F1 one games, and there's plenty of strategy in those games.

Prove that Codemasters had any hand in this decision. People like to blame others for problems without proof.

This. Codemasters won't have interfered with this. Nathan Bell has gone on record himself to say that pitstops were removed early on, alongside their decisions around tyres. This game has been in the making for around 3 years and CM have had SMS in their portfolio for 6 months.
 
What’s perplexing is not so much that pit stops are removed, but the entire magical morphing tire change concept is illogical. A baffling design choice for sure.
 
I'm not saying that I think it is Codemaster's fault, but it's not like someone from SMS would come out and say "Yeah well we wanted to have pit stops and stuff in our game, but our new overlords told us to dumb it down and cut them out, so what could we do?"

Who is at "fault" for it is pretty irrelevant anyways.
 
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