So, you're being completely honest about Project CARS 3? That would be an "Absolute No." You don't have very many hours in the game and the last time you played was over two months ago. Things do change in two months.
The last update on PS4 was back in December (and I would not put too much trust in PSN's ability to give you game stats accurately, every time I fire up PSVR it claims its the very first time I've played it), of which the only
improvement to the physics listed was:
- TrueForce initial implementation. Implementation uses haptic thread to provide high-frequency procedural waves for the rumble effects
- Modulated TruForce slip rumble based on surface wetness
- Fine tuned slide threshold for TrueForce
- Fixed TrueForce curb rumble at speed
- Fixed rolling start discrepancy when TC is enabled"
Prior to that
update 2 (Nov) lists nothing for physics, and the following for wheels:
- Default wheel deadzones across all platforms now matched.
- Steering deadzone removed from consoles to reduce vagueness around centre
Ditto with update 1(Sept):
- Logitech wheels issues on PS4 fixed
- Support added for Thrustmaster T-GT
Not that really makes a massive amount of difference given that you have been making the same claims with regard to the accuracy of the FFB since day 1.
It does however raise the question of exactly how much time one does need to spend with a title to be qualified to talk about it? What number in hours do you put it at, 10, 25, 100, 200+?
On Steam, PC3 keep getting Workshop updates.
And on console it doesn't, mainly because the cost and certification process between PC and Consoles is quite different. Three updates since launch, that's what consoles have had.
I gave been gaming long enough that most games usually get better with updates.
Indeed they generally do (not always, I've known quite a few that have also utterly broken titles), but they don't affect everything, and once again it's really a bit of a moot point, as this is a claim you have made since day one.
Actually, that happened with the latest Fanatec wheel base drivers. The improvement was definitely a noticeable change in the FFB.
And?
Are you saying that this accuracy in the FFB requires a specific wheel to be felt?
I have to also say that your behaviour and attitude towards myself and others is bordering on the weirdly obsessive, given that you have clearly been doing a bit of stalking on PSN to try and discredit me, and as such I assume this is in regard to me as well...
Well, it's really funny looking at some of the numbers of those trashing PC3 on here in this thread. By looking at the numbers 95-99% of their time is spent in another game which barely has a physics model. That's some funny 🤬.
...which as well as highlighting some rather poor arithmetic is also to be blunt utterly inaccurate. Take a look at the review I did for PC3, I rated it on par with the likes of Wreckfest, Dirt Rally 2.0 and Art of Rally, three titles I hold in great regard, that would hardly be 'trashing' a title, in fact, given the overall reviews of PC3, mine counts as one of the much more positive ones around.
No, what this boils down to it seems is that you simply can't abide people who disagree with you, to the point that anyone who does so is accused of creating negativity, they get stalked and you attempt to discredit them, you attempt to shut their voices down and object when the staff don't oblige (as its not the official forum and we do not and never will work like that), you even go to the lengths of making a claim, that if it's true, actually leaves you open to civil lawsuits (knowingly driving a defective vehicle in the course of your job will do that).
I do not hate, trash or in any other way dislike PC3, I simply do not believe that SMS gave it a fair chance with the way they marketed it, and I don't believe that its the physics and FFB highpoint that you do.
That's it, and it in no way warrants the attitude and approach you have used in this thread, both against myself and others that hold similar views.