I'm not in the business of wish lists.
I'm thinking about how 3 could possibly be improved.
The Madness engine is great, we have the tracks, cars, and content but what could be done or adjusted to really wake up those that may be on the fence?
Graphics.
They look very good on my vanilla PS4 but up against GT not great.
Weather.
Do you use it?
A vast majority of online races never have weather, the track surface is always almost certainly dry.
What if SMS scrubbed live track 3.0 and put those cores used to graphics?
Smooth it out and put the jaggy police to rest.
Pull back the reigns a little and focus in this order.
Physics
Appearance
Matchmaking
CRL/Penalties
Tracks
Cars
Your thoughts?
Maybe I am bit late to this topic but I have both PC2 and GT:S and combining these two games is what PC3 needs to do for me to have the perfect game.
I absolutely love PC2. The car selection and the track selection is head and shoulders above anything I have ever seen in a (console) game. I love the heavy focus on the classic cars from the '60 upwards. Even the classic Monza, Spa and Hockenheim circuits add soo much to that classic feeling for me....and yes we (our little group of friends) always race with changing weather and time passage enabled.
A few things do need a bit of attention for the third game. The points I am bringing up are with the next generation of consoles in mind as I am assuming we will not be getting a new game within two years so keep that in mind when reading them.
1. Graphics and frame rate.
I have a ps4 pro and the framerate is pretty steady and fluid for me, but there is a stark contrast with GT:S in overall smoothness and draw distance. I am assuming that this is because of optimisation and hardware limitations. So with the third game being developed with the Rizen cores in mind I think solid 60 fps will be the norm for many games onwards. If PC3 will look and run like GT:S now does I will be more than happy. Imagine that kind of detail and fluidity but with actual weather effects and track 3.0.
2. Tracks
Give us more and keep the old ones from PC and PC2 in there. The amount of tracks is THE absolute selling point for me. Since SMS has laser or drone scanned allmost all European circuits we could use some more exotic tracks like the Detroit street circuit (f1 1980's version), Adelaide street circuit, Albert Park, Interlagos, Villeneuve circuit, Suzuka, Shanghai GP circuit. We also have a few beautiful European circuits we still need. Circuits like Hungaro ring, Zandvoort and Magny-cours to name a few.
3. Cars.
I am not a fan of street or road cars so my opinion might differ a bit to other folks but I can do without a Enzo Ferrari or a Bugatti V for example. For me the selection of race cars can be expanded upon and the ommision of classic cars like the Mazda 787b, Ford GT40, Nissan r92cp and the Dodge Viper LM race car to name a few really baffled me. But the inclusion of the Panoz Esperante absolutely blew my mind and made me really happy.
4. FIA and old and current championships
I think SMS needs to focus a bit on trying to get more FIA licenced championships which they can create online events and competitions around. The Indy licence was great but it is hard to market to an worldwide audience. Firstly I think many gamers don't know the Indy Car series that well and let's be honest the learning curve might be bit to high to draw in entry level players. GT:S did a pretty smart thing with their online approach.
SMS can do the same because there still are a few untapped FIA products that would be perfect for new and experienced players. There is the DTM, GT3, GTE and WEC for example. Design the current and old cars and tracks used in this series and make them a SP experience and MP championship as well.
5. Community options.
One thing GT:S does pretty well and PC2 doesn't is keeping the community alive by giving them creative and sharing options. Give PC3 a livery editor for your cars, helmets and racing outfit. Also give us more options to watch and edit replays and being on the topic make the file size a lot smaller. GT:S lets you save and share complete races and the file is only a few MB's big. PC2 cuts of the replay after 20 mins and those 20 min use a lot and I mean a lot of HDD space.
In short I like the focus on the track selection and the tracks and cars only need a new lick of paint to be brought over to the third game because everything is laser scanned and ready to go. SMS needs to keep scanning more tracks and cars for the third game to expand on what they allready have and also need to focus on getting a few current FIA licenced championships (with the appropriate tracks and cars). If this proves to expensive SmS needs to acquire older FIA championships. Lastly the community options need to be expanded upon. A custom livery editor and better sharing and editing tools.....ow and we need the Mazda 787b and the Ford GT40