I might repeat myself as well a little here but I partly agree with simsimsheree. A PC3 that fixex the issues PC2 has and adds an offline custom championship mode and an improved online system, together with some new cars and tracks and perhaps the biggest missing thing to simulate a real race the yellow flags / safety cars would be an excellent game ( AI on nearly the same handling model would also be a big improvement ).
Perhaps it would be useful to sent all PC2 buyers an invite for a survey for what they would like to see in PC3. This could bias the preferences of more dedicated players but I think this would give a good indication what the next Project Cars should do.
I think there's altogether too much optimism on wishlists for future games. Alongside the numerous excellent suggestions for new features, there is the silent hope against hope that what currently doesn't work correctly is magically going to get fixed. Therefore, the dev team fixates on adding new stuff before the old stuff is fixed.
I would not be at all surprised to see custom championships and flag systems added. But experience of the PC1 to PC2 transition seems to show that the odds of them being added while existing problems remain is very high. Is that what we
really want?
No, I don't really expect any magical solutions to graphics and car count issues for consoles. I'm prepared to believe that SMS have leveraged those as well as could be expected. On a Pro, at least, it's already more than sufficient. But the majority of the buglist appears to be things that sometimes work, sometimes don't. That's the game's greatest weakness. We know that it
can work. Every now and again, it works perfectly. Enough to make us want that all the time. And that's what we don't get.
Sloppy coding (or fixation with other things at the expense of more vital gameplay issues) allows inconsistencies into the game.
GT had a far easier start to their franchise than PCARS. They started on consoles without the ability to update the game. They built a franchise on the game being close to bug-free at launch. SMS never faced this. Never faced the thought that, if the game was buggy at launch, that was the franchise over. It's a mindset they would be well advised to adopt. Tons of new features that may or may not work much of the time, tons of old features with their bugs intact, sooner or later it kills a franchise.
I'd hate to see that. The game is so CLOSE. But SMS seem OK with stumbling before the finish line. And so do a large number of their fans, here.