- 8,450
- Rockay City
Which is quite ironic considering the origins/history of SMS.I think modding communities know what players want better than the companies who make sims.
Which is quite ironic considering the origins/history of SMS.I think modding communities know what players want better than the companies who make sims.
But the game wasn't finished and that's the reason we can give some time but don't want to read anything about a different future It's just very bad.@SCRacing2017 -- Developers typically begin working on the next game before they've even launched the one before it. Post-release support does not involve the whole team.
I know that story and didn't even think of that.Which is quite ironic considering the origins/history of SMS.
They could in the mean time update 3 and fix a few things for the existing fans. Easy to add pit stops and tire wear. I am enjoying the game just they way it is since like they said on release most people just do short races anyway. But my point is with an update they could add to it.I have no doubt Pcars 4 will be amazing and look forward to purchasing it on release. Most likely it will be for PS5 which will be a plus. The moving leaves is neither here nor there for me though since while racing at a pace I don't have time to even notice.
Looks like they'll also be re-introducing pit lanes/stops etc which I can do without though but should please others.
Stand aside GT Omega, cancel your order for a Playseat.
Ian Bell announces the new Project Car 4 SIM rig will be " the most realistic SIM rig ever made "View attachment 990302
Lets just hope they will make it fully Next gen and use all additional power to make the experience better. But i need see it before believing it.
I wonder what it would of been if they just continued updating PC overtime (like what Reiza are doing with AMS2) would it of brought more sales as it updated, would releasing big change dlc over time made more money than releasing a 2nd or 3rd, would the player base increase to say that of AC? I don't know.
Shhh... You'll give SMS/CM/EA ideas. The ultimate money maker, should suit them nicely.The iRacing business model is already parasitic as it is. The last thing anyone needs is for that type of business practice to be forced into games like pCARS.
Well, if it seems like a good idea, they won't do it. Just sayin'...Shhh... You'll give SMS/CM/EA ideas. The ultimate money maker, should suit them nicely.
Shhh... You'll give SMS/CM/EA ideas. The ultimate money maker, should suit them nicely.
I would never play their games again if they decide to make it a subscription model like iRacing.
It'd just be inviting more people to go back to Assetto Corsa as well.
You're now owned by the biggest money grabbing company on the planet. It does not matter what Ian likes or dislikes anymore.Really?
So SMS is a money grabbing company?
Ian is dead set against lootboxes or anything related to that...
You're now owned by the biggest money grabbing company on the planet. It does not matter what Ian likes or dislikes anymore.
Besides, what was Fast and Furious & PC3 if it wasn't a money grab?
Should've supported PC2 a little longer then released a update or new version on the next gen consoles.
I presume it got met with hatred because people were trying to give you feedback in regards to what was wrong with the game & told to politely go away, although after all it was a Community Assisted Racing Simulator & without them people it would not be.You seem to forget that it's usually not up to the creator of the game to decide how long support will continue...
As for your other statement,them trying a different approach does not mean they are money grabbers.They're still a company trying to look after their employees,and since pCARS2 got met with hatred (as did pCARS1 for that fact),maybe they decided to try something different.
Unfortunately some of the sim community did not want to leave well alone and decided to destroy the game based upon biased opinions comparing it to the other two former titles instead of looking at it as a separate game.
Taking more in account the name of the game than what was announced as "a spiritual successor to Shift"
I presume it got met with hatred because people were trying to give you feedback in regards to what was wrong with the game & told to politely go away, although after all it was a Community Assisted Racing Simulator & without them people it would not be.
Look at ACC at launch, especially on console.
I know they're different games but I doubt you received the same hate as Hello games for No man's sky & look what they've done. They didn't release no man's sky 2 or 3, they just sorted out the issues they had.
I'm afraid you got your facts wrong, they were indeed created with the help of the community,it's after they got released they met with hatred from some of the community that wasn't involved in the first place.
Proving the point you can't please everyone.
That's not SMS's fault though, anyone could enter WMD and have their voice be heard. Those who chose not to and complain afterwards have their selves to blame...
One of those things is mentioned on the official website for Pcars3 and the other isn’t, take a guess which way around it is.Taking more in account the name of the game than what was announced as "a spiritual successor to Shift"
What 50 people would that be? Make sure those 50 don't have anything to do with the next game.Agree
There were thousands of WMD members. But, only about 50 members helping towards the development.