left888
You can't compare pCARS to iRacing, this is correct. One thing to keep in mind, iRacing is developed strictly for PC racing and keeps all aspects of road racing and oval racing. iRacing has a steep learning curve while pCARS can be picked up and enjoyed immediately. While pCARS does have a long way to go in it's developmental cycle where iRacing is far, far ahead with at least 5 years of development, iRacing has no audio issues that I am aware of. It's sound is incredible IMO.
I don't think you know what you are talking about "development speed and debugging" For those of you that are unaware iRacing works on 13 week cycles. 12 week seasons and a software update on the 13th week. Unlike pCARS iRacing doesn't release buggy software for the most part. It is released ready to go.
The one reason some people don't race with iRacing because there is no AI to race against, you race against real people online or hot lap. pCARS has this crazy AI that look like they came straight out of Road Rash
They just want to kill. In fact I recommended to the developers that they should implement a Road Rash level.
I think pCARS will find a good home amongst the console players that like games like need for speed and it is good entertainment. For some of us we want more and luckily there are services like iRacing that fulfill this.
I agree that pCARS is being developed with a different concept then iRacing was and still is being further developed under. However, that the concept is different and target group is larger does not have to mean that the finished product will have a compromise in simulation gameplay per say. For example you would not need to compromise the gameplay when using a wheel but with aids have to help the gamepad players a bit. You just have to make it playable for gamepad users and as real as possible for wheel users. In the end there is nothing wrong with opening up a whole new world for those who go and buy a wheel.
Audio issues are there. If you drive at low speeds like in the pits it sounds like your tires are locking up and there are curbs out on some of the tracks that have their audio misplaced or is not present. And I would like to have some curb audio for my BKG2. To be honest pCARS is currently in my opinion better with audio tactile feedback.
I think I know a bit more about development then you do to be honest. As I have been playing around with game engines and had a go with someone else on developing one at some point, as well as having worked at a company that developed a world wide known testing methodology.
What you are referring to has little to do with the speed of development there. It is just the release cycle for the updates and nothing more. In other words what you refer to is the interval of when an update gets released independent upon the quantity of changes made to the code of the game.
With "Unlike pCARS iRacing doesn't release buggy software for the most part. It is released ready to go" it shows me that you still have not understood where pCARS stands in its development cycle. iRacing is a finished game that gets major and minor updates, but pCARS is one year away from release.
Actually let us compare it to developing a new car model. You have one team from a company and they go develop the first sketches of the car and and another team works on the engine of the car. After the first concepts are finished and plans are written down they go to get support from their superiors and see if they like it. After the first concept has been approved they start to make the first prototype of the car with a used but great engine which they used in previous cars. With the prototype they will look for some investors (in the case of crowd sourced pCARS at least).
Okay, all up to this point was prior to and up till WMD opening to the public. The team developing the sketches are the SMS art team, the team on the engine are those of SMS working on the game engine (the Slightly Mad Engine) including all things including physics. They first go to the head of the company (Ian in the case of SMS) and if he gives the green light they decelop a first working prototype of the game. There after it was shown to the public and we all got involved. These are the first steps in the pre-alpha development stage.
After working on the prototype of the car/game we need to go to a working concept of the car/game. As you all know concept cars will still change a lot but they are in big lines how the final car will look. Now with the game we are still at the stage from prototype to a finished concept. If we reach finished concept the game will be in alpha stage. Which means that from pre-alpha to alpha you will see the most changes.
Even from alpha to beta there will still be enough changes though less noticeable. It is normally the stage where a concept car goes to production model prototype. And in beta stage it will go through heavy testing and tweaking to make the car perfect and safe to drive on a daily basis. When everyone is satisfied the car is finished and in the software world we will say that it has reached the Gold Master stage. The reviewers get a copy to review and the thing goes into production after which at a set date it is finally released to the public.
So yeah, still many changes to come in this pre-alpha stage. It is hard to write it off yet.
I agree with pCARS having crazy AI yet, but that is just a place holder. If you'd release a game with that AI it would be badly received with the public. Though a road rash kinda option would be fun indeed.
Talking about levels in options there is an AI aggression slider. Maybe you can play with that a little.
I think pCARS will find a good home at PC as well. Like you say not everyone likes the concept of iRacing because of various reasons they tend to mention. If pCARS will be a more casual simulator then iRacing I am sure that they will attract a PC crowd that don't like to spend money on iRacing as it is expensive, they want AI to play against in a good singleplayer mode. Or go through a nice virtual racer's career in the career mode. And if they want to play with their mates they can go online in their own time, especially when they work all and the family goes first it is hard to find time for some.
So yeah, each of the games will have their own type of crowd. But the type of crowd the game attracts does not say much about if the game is or isn't a simulator. For instance Lewis Hamilton loves to play with his brother in a casual way as they love to drive each other off of the track. Though if I remember well he did say that sometimes they drive competitively. Hell, I think Lewis would love pCARS with the road rash AI. Haha
So yeah, not every professional race driver has to have the same demands of a game. Some will just play more seriously then others and so on.