I agree that pCARS is being developed with a different concept then iRacing was and still is being further developed under. However, that the concept is different and target group is larger does not have to mean that the finished product will have a compromise in simulation gameplay per say. For example you would not need to compromise the gameplay when using a wheel but with aids have to help the gamepad players a bit. You just have to make it playable for gamepad users and as real as possible for wheel users. In the end there is nothing wrong with opening up a whole new world for those who go and buy a wheel.
Audio issues are there. If you drive at low speeds like in the pits it sounds like your tires are locking up and there are curbs out on some of the tracks that have their audio misplaced or is not present. And I would like to have some curb audio for my BKG2. To be honest pCARS is currently in my opinion better with audio tactile feedback.
I think I know a bit more about development then you do to be honest. As I have been playing around with game engines and had a go with someone else on developing one at some point, as well as having worked at a company that developed a world wide known testing methodology.
What you are referring to has little to do with the speed of development there. It is just the release cycle for the updates and nothing more. In other words what you refer to is the interval of when an update gets released independent upon the quantity of changes made to the code of the game.
With "Unlike pCARS iRacing doesn't release buggy software for the most part. It is released ready to go" it shows me that you still have not understood where pCARS stands in its development cycle. iRacing is a finished game that gets major and minor updates, but pCARS is one year away from release.
Actually let us compare it to developing a new car model. You have one team from a company and they go develop the first sketches of the car and and another team works on the engine of the car. After the first concepts are finished and plans are written down they go to get support from their superiors and see if they like it. After the first concept has been approved they start to make the first prototype of the car with a used but great engine which they used in previous cars. With the prototype they will look for some investors (in the case of crowd sourced pCARS at least).
Okay, all up to this point was prior to and up till WMD opening to the public. The team developing the sketches are the SMS art team, the team on the engine are those of SMS working on the game engine (the Slightly Mad Engine) including all things including physics. They first go to the head of the company (Ian in the case of SMS) and if he gives the green light they decelop a first working prototype of the game. There after it was shown to the public and we all got involved. These are the first steps in the pre-alpha development stage.
After working on the prototype of the car/game we need to go to a working concept of the car/game. As you all know concept cars will still change a lot but they are in big lines how the final car will look. Now with the game we are still at the stage from prototype to a finished concept. If we reach finished concept the game will be in alpha stage. Which means that from pre-alpha to alpha you will see the most changes.
Even from alpha to beta there will still be enough changes though less noticeable. It is normally the stage where a concept car goes to production model prototype. And in beta stage it will go through heavy testing and tweaking to make the car perfect and safe to drive on a daily basis. When everyone is satisfied the car is finished and in the software world we will say that it has reached the Gold Master stage. The reviewers get a copy to review and the thing goes into production after which at a set date it is finally released to the public.
So yeah, still many changes to come in this pre-alpha stage. It is hard to write it off yet.
I agree with pCARS having crazy AI yet, but that is just a place holder. If you'd release a game with that AI it would be badly received with the public. Though a road rash kinda option would be fun indeed.
Talking about levels in options there is an AI aggression slider. Maybe you can play with that a little.
I think pCARS will find a good home at PC as well. Like you say not everyone likes the concept of iRacing because of various reasons they tend to mention. If pCARS will be a more casual simulator then iRacing I am sure that they will attract a PC crowd that don't like to spend money on iRacing as it is expensive, they want AI to play against in a good singleplayer mode. Or go through a nice virtual racer's career in the career mode. And if they want to play with their mates they can go online in their own time, especially when they work all and the family goes first it is hard to find time for some.
So yeah, each of the games will have their own type of crowd. But the type of crowd the game attracts does not say much about if the game is or isn't a simulator. For instance Lewis Hamilton loves to play with his brother in a casual way as they love to drive each other off of the track. Though if I remember well he did say that sometimes they drive competitively. Hell, I think Lewis would love pCARS with the road rash AI. Haha
So yeah, not every professional race driver has to have the same demands of a game. Some will just play more seriously then others and so on.
You need to learn to punctuate your structures before I can even attempt to read this. Please try to sum up this mess in under 1000 words please, I'm not even going to try to read this mess.
For the rest of you that ask questions about my participation in pCARS, what makes you think I haven't discussed my concerns with the developers?
Why don't we leave it at this, or should I say, why don't I leave it at this pCARS will be a fun game to play, once WMD gets all the money from the investors that they require Don't be alarmed, the game will be out sooner, rather then later.
I for one can't wait.
left888You need to learn to punctuate your structures before I can even attempt to read this. Please try to sum up this mess in under 1000 words please, I'm not even going to try to read this mess.
For the rest of you that ask questions about my participation in pCARS, what makes you think I haven't discussed my concerns with the developers?
Why don't we leave it at this, or should I say, why don't I leave it at this pCARS will be a fun game to play, once WMD gets all the money from the investors that they require Don't be alarmed, the game will be out sooner, rather then later.
I for one can't wait.
Okay I will put it simple. I agree about many points, but you really do not know anything about software development. This has shown in all your comments up till now.
You tread this game in your comments as a finished or almost finished game, which it is definitely not.
If we compare game development to the developing of a new car to market, we are at the stage of going from early prototype to first concept car. In car development as well this is where most changes happen to all facets of the car. E.g., just look at how much the Lancia Stratos prototype differs from the finished product.
In any case, I will leave you with that as you have decided to leave the discussion as is.
If you have a point and a valid argument then discuss it,
left888I have been on several software developmental programs, Lightwave 8 through 10, there have been a couple PS plugins and 1 or 2 small programs, so your first point you don't know what you are talking about. Tell me, how has this showed up in all my comments up till now? I tread this game in my comments as a finished? When did I ever claim this game as finished?
Your next paragraph you are comparing a cars developmental stage to software, well if you need to fine, but now it's you that appears to not understand how software development works. In your other long winded post you have copied some material that I have read elsewhere that was not penned by you.??? You don't need to sell this game to me, I have already purchased it.
It is clear to me, that we have fundamental differences on what a "SIM" is and what a "SIM" is not. I see in this thread many people that bruise easily if there is any thing written about a software game that they don't like. I was sold on a game that claimed it was going to be up with the truest of sim racers, while I asked the developers pertinent questions in this regards their answers were often vague and obvious that it is not going to be a true sim racer as I would expect it to be.
As I said many times, this title looks like it will fill a certain niche for certain players, it is obvious it won't fit the need for me. If some of you don't understand this I can't help you there.
Do you mean like the 500 words of drivel you just spouted? Don't bother responding please, I have seen your type before, argumentative and trollish.
bermudakidI Love pCARS ! And I hope it blows all the competition out of the water.
I was sold on a game that claimed it was going to be up with the truest of sim racers, while I asked the developers pertinent questions in this regards their answers were often vague and obvious that it is not going to be a true sim racer as I would expect it to be.
But this quoted part has me interested - could you give me an example for this, please? Or alternatively your WMD username and I ll search for it myself.
Just be careful guys. As with every new implementation of something no matter what it is, it will always be a bit disappointing at first until things are properly tweaked a few build iterations later. So wait a little before making a definitive judgement on the new tyre model.
I can not wait to try it although I might be a tad disappointed at first I am sure.
JavWhen is it supposed to be out?
From what I read they still want to test the implementation and tweak the cars a bit before implementing it into a build for us. So judging from what Andy G says; could be this but also next weeks build. I reckon that it will be pretty soon. I think we don't have to doubt that it will be in before the next junior build.
JavSounds good! I'll be watching the thread for the release to download!
From what I read they still want to test the implementation and tweak the cars a bit before implementing it into a build for us. So judging from what Andy G says; could be this but also next weeks build. I reckon that it will be pretty soon. I think we don't have to doubt that it will be in before the next junior build.
When do we get more track licenses? I wondered about this for a while now. Would be nice to see more familiar names in the selection menu.
As far as cars are concerned, all SMS need now are Audi and Radical licenses.
Hell no! Audi, Mercedes, Alfa Romeo, Jaguar, Aston, Chevy/Holden, Nissan, VW
Imagine... The Classic DTM, DTM 2011, GT3, Aussie V8, BTCC, VLN Races...
That right there is damn right disrespectful, I can read it. You have to remember not everyone comes from a English speaking country.You need to learn to punctuate your structures before I can even attempt to read this. Please try to sum up this mess in under 1000 words please, I'm not even going to try to read this mess.
I hope Felix or another Senior Manager will give us a little preview to get us excited for a Friday build if it is released earlier in the week.
Care to answer my question? I ll even propose to support you in the pertinent questions that you supposedly asked the devs at WMD. Unfortunately I couldnt find any in your post history there. Huh!