Project CARS General Discussion Thread

  • Thread starter Terronium-12
  • 20,825 comments
  • 1,567,263 views
...Thrustmaster, the third big party in this circus, also has not confirmed anything yet for PS4 I believe. At least I haven't heard anything yet.
They did announce the T80 RS a little while ago, and now there's also the T80 Driveclub Edition.

However, and there's a big two part HOWEVER here, they seem to be identical except for the badge, and the biggest of the howevers is that they have, and I quote:

Thrustmaster
Linear resistance, Auto-centering. Thrustmaster® "bungee cord" exclusive system providing with realistic resistance.

Now, to me the "Exclusive Bungee Cord Technology®©™" sounds like no FFB and, well, a plain old rubber band instead :( Are they taking the piss? Not exactly what we were hoping for...

Some company has to step up and deliver the goods here (either new wheel or drivers/SDKs for existing products), or we'll be left with a ridiculous scenario of ass-backward regression in console racing.

So, come on "Some Company" - there's money to be made from existing and new products!
 
Last edited:
They did announce the T80 RS a little while ago, and now there's also the T80 Driveclub Edition.

However, and there's a big two party part HOWEVER here, they seem to be identical except for the badge, and the biggest of the howevers is that they have, and I quote:



Now, to me the "Exclusive Bungee Cord Technology®©™" sounds like no FFB and, well, a plain old rubber band instead :( Are they taking the piss? Not exactly what we were hoping for...

Some company has to step up and deliver the goods here (either new wheel or drivers/SDKs for existing products), or we'll be left with a ridiculous scenario of ass-backward regression in console racing.

So, come on "Some Company" - there's money to be made from existing and new products!


Ah yeah, I forgot that one right away because of exactly what you quote there. My bad.

To be honest, I find that using rubber bands as (non-)feedback mechanisms is really a big NO!-NO! in this day and age.
I only owned one such wheel in my entire life, that being a Dexxa wheel. This was back in the old gameport days! So those ports that were on Soundblaster cards for a long time.
After that I got my first FFB wheel, the Logitech Wingman Formula Force GP. One which I still do own to this day and is still in fine working order. Actually I think the FFB feels better on it than on the G25. Less slack in between the gears (so less to no float feeling in games) and no firmware forced deadzone.

Anyways... this was the Dexxa Steering Wheel... with a sequential shifter. ;)
It sadly died on me with calibration errors. There were two sliders (linear potmeters) on the bottom for X and Y axis. When I got the Logitech all was gone with it being USB... digital and properly 'Plug&Play' (not every piece of hardware was yet Plug&Play (as it was officially called) in those days... I still have IRQ nightmares :P )

http://ionic.orconhosting.net.nz/kerrynoos_****/dexxa.jpg



But yeah, I don't consider the T80 a wheel contender. Not because it isn't a wheel, it is clearly. Its just that selling ancient tech as something exclusive and new rubs off of me in the wrong manner. I don't like it and I don't like the tech either.
I mean... it's like going back to selling ball mice now that we are used to optical and laser technologies in mice. And saying it's new awesome exclusief ball technology on top of it. Right... I think everyone will get my point here.


To get back on topic of pCARS. I do think we will need some piece of decent kit on consoles one way or another or else it will definitely impact sales. After all, people without a gaming PC and owning just a console, and are used to a wheel. They will say 'all or nothing'. They will desire a wheel with their game or else rather decide not to buy it instead simply because 'it's not as much fun with a pad as with a wheel', or any other valid reason.

This generation of console has been nothing but a let down for me since the very introduction. Hardware on par with my 3-4 year old PC and having to buy new wheels and such. It's just not fun anymore, at least not for those who like racing games.
Just think about the people who invested much money in buying stuff like a CSR Elite or CSW. Only to now hear that they will have to invest all over again in something new. I am sure some of them had all sorts of thoughts or emotional outbursts while reading that.


Anyway, let's hope indeed that "Some Company" will pick up the tab and cook us up a nice wheel for the new generation. Cause racing without a wheel is even more frustrating (in my opinion) than the fact that you have to buy something new, as than you can't even buy a thing even if you'd want to do so.
 
I think people got the whole thing twisted simply because they heard a thing left and right without knowing how computers work under the hood.

Firstly the wheel manufacturer needs to make a console specific driver as well as an SDK for every product or products they wish to have supported on their chosen platforms.
This means getting licenses with the console manufacturers in place and where needed get communication chips/hardware from them.

After this first step is done, the second step is to advertise their hardware as compatible with console X and/or Y to the respective game developers.

Now the game developer can request the driver and SDK for the product(s) they wish to support on console X and/or Y. If needed they can also at that point order said product(s) for testing with the driver and SDK for testing purposes.

If this is all received the game developer will start with the implementation of the driver and SDK. They will test if the product is properly supported and will have to adjust/calibrate the FFB for a specific product or products if needed.

When all that is done, the product(s) is/are supported by the game and the game developer can add it to the supported controllers list and release it before launch of the game.


This is how it goes, step by step. There is no other way you can get something supported natively in a console game as supported needs to be implemented on a per game basis.
Thanks for the info; if i understand it right the first step lays with the wheel manufacturer no? Fanatec already have their standard replies for people sending them mails about this subject; where they blame the new technology used in the next gen consoles, and Sony and MS not supplying them with the drivers.

Anyway it's confusing, but if they render our wheels useless in the end; one might consider buying a descent gaming pc instead, and continue using our wheels there seeing consoles leave us out in the cold.

Seeing that i love racing games/ sims, making that step wouldn't be that difficult...
 
I know this is a trivial issue that I have with this game, but apart from a few screens, the sponsor decals look unlike anything I've seen, I don't know if I need to watch more motorsport, but can anyone tell me if those decals are from real life brands? The livery on the Ginetta in particular looks like something out of Ridge Racer to me.
 
I know this is a trivial issue that I have with this game, but apart from a few screens, the sponsor decals look unlike anything I've seen, I don't know if I need to watch more motorsport, but can anyone tell me if those decals are from real life brands? The livery on the Ginetta in particular looks like something out of Ridge Racer to me.


A lot of the liveries have fictional sponsors provided by SMS.
 
As there is a livery editor, I imaging the community would be able to replicate official designs

Last I checked, they haven't put that in quite yet. Any replications of official liveries have been made with templates in a editing program like Gimp or Photoshop.
 
There are people who have recreated real-life liveries, but for licensing/legal reasons, we can't put those liveries in pictures/videos.
 
@JonZ Dang those water effects look incredible!! All the water drops on the green car look just insane. Is that CGI or actual in game water effects? Because that is the next best effects I have seen to PGR4 on the 360.
 
That's in game.
If that's truly how it looks in game via pause menu or while driving around in real time, then that is impressive. As I said, I have not seen a game do that since PGR4 on the 360. F1 2011 and F1 2012 also looked real good in real time. But not this good and not as good as PGR4. Really looking forward to this game on the X1.
 
@JonZ Dang those water effects look incredible!! All the water drops on the green car look just insane. Is that CGI or actual in game water effects? Because that is the next best effects I have seen to PGR4 on the 360.

Every screenshot or piece of footage out there on the web is all in-game graphics, nothing is pre-rendered. And still the graphics engine is evolving as we speak.

It's killing my good ol' GTX480 though. I only get 30 FPS with it at low settings on Brands Hatch GP due to new 3D trees, with clear weather. Add water effects and reflections... I haven't tried but the card will not hold up. So it is definitely time to upgrade so I can get a nice and stable 60 again, but its best to wait for nVidia's Maxwell (800-series) line of cards.
Than again, there are still optimizations to be made and bugs to be removed. So I could see some improvement down the line, but still this game does push hardware far enough. The Crysis under racing sims.
 
Every screenshot or piece of footage out there on the web is all in-game graphics, nothing is pre-rendered. And still the graphics engine is evolving as we speak.

It's killing my good ol' GTX480 though. I only get 30 FPS with it at low settings on Brands Hatch GP due to new 3D trees, with clear weather. Add water effects and reflections... I haven't tried but the card will not hold up. So it is definitely time to upgrade so I can get a nice and stable 60 again, but its best to wait for nVidia's Maxwell (800-series) line of cards.
Than again, there are still optimizations to be made and bugs to be removed. So I could see some improvement down the line, but still this game does push hardware far enough. The Crysis under racing sims.
I see. So the console versions wont look quite as good which is understandable. But I bet they will still look beyond amazing for anything we have seen on consoles. 👍
 
I see. So the console versions wont look quite as good which is understandable. But I bet they will still look beyond amazing for anything we have seen on consoles. 👍

Absolutely, the prospects look good for the consoles.
 
The second picture is absolutely incredibly amazingly awesome. But I can tell it's a game from the other shots. Not dissing, because it's most definitely the best looking sim so far.
 
^ Not at the moment. But it's just a question of good will and business sense from Thrustmaster. Now that they have one type of USB wheel supported, the rest of them is a doddle.
 
Yup. This is the new style for pCARS and the GUI.
Do not like. I prefer the previous logo.

@JonZ As usually, bravo.
clap.gif
 
Back