Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Why wouldn't it? Just because they recognise the majority will use a pad it doesn't mean they will neglect those who won't. Plus better physics are better physics, no matter the control method.

I think people are making too much out of that statement. They're showing the game off to a casual audience and they want that audience to enjoy the game so they're going to have a setup to suit. We've all seen the videos of people at game shows using wheels on Forza/GT and not being able to keep in a straight line because they've not used one before.

If they take the game to a serious motoring event they're more likely to have a proper sim setup.

Why would I play an Hardcore SIM (if Pcars is a hardcore sim?) with an gamepad? And if SMS thinks that most gamers use a pad, maybe they will implement simpler physics on the console and use the power for better graphics. Because as much as I know, the complex physics and tyres need a lot of hardware power. As I know the WII U version will use simple tyre physics because of the lack of power.

So if the game looks more shiny to the gamepad users they will be happy and wont feel the difference in physics anyway with an pad. Just my thoughts and I hope I am completely wrong because I heared SMS saying that next gen console gamers will get the whole PC experience without any cut.
 
You know, you can still appreciate the physics with a dualshock, so if the advanced physics were removed, we would notice and it would be damn annoying.

I wonder if SMS will do the same thing the developers of Forza did with the rumble motors in the triggers for the Xbox one version, even in pitstops, example, You go into the pits, and the front right tire needs a change, so you'll feel the right trigger rumble, when the rear left gets changed, you feel the standard left motor rumble. Etc
 
Why would I play an Hardcore SIM (if Pcars is a hardcore sim?) with an gamepad? And if SMS thinks that most gamers use a pad, maybe they will implement simpler physics on the console and use the power for better graphics. Because as much as I know, the complex physics and tyres need a lot of hardware power. As I know the WII U version will use simple tyre physics because of the lack of power.

So if the game looks more shiny to the gamepad users they will be happy and wont feel the difference in physics anyway with an pad. Just my thoughts and I hope I am completely wrong because I heared SMS saying that next gen console gamers will get the whole PC experience without any cut.
This steering wheel argument really is rediculous. Battlefield is considered a shooting sim, but do people play it with machine guns?
No, they use a controller.
So why the hell is it so offensive to some that people want to use a controller on a race sim? :confused:
 
Exactly, The Arma series is considered one of the best sims for shooters, infact the US Army used arma 2 for training a few years back. With a keyboard and mouse, It was to see how tactical people are given a set of realistic options, not what controller they use. The same applies for racing sims, its about how you think not what you use to drive.
 
I played a lot lot of battlefield with an gamepad. Almost sniping. Then there was an police show where you could try your aiming. Skills with an gun and an laser that shows how well you hold the gun. I never held a weapon before in my hands and the polices were impressed by my accuracy.

I can't imagine that somebody who played an racing with an gamepad can drive a race car instantly.

But enough of this, I just wrote my thoughts. Anybody can play however he wants. I for me cant play with an gamepad.
 
I played a lot lot of battlefield with an gamepad. Almost sniping. Then there was an police show where you could try your aiming. Skills with an gun and an laser that shows how well you hold the gun. I never held a weapon before in my hands and the polices were impressed by my accuracy.

I can't imagine that somebody who played an racing with an gamepad can drive a race car instantly.

But enough of this, I just wrote my thoughts. Anybody can play however he wants. I for me cant play with an gamepad.

Nor could someone who plays racing sims with a wheel and pedal set.
 
Nor could someone who plays racing sims with a wheel and pedal set.

Skills from playing driving sims carry over to real life surprisingly well. When I did my first track day, all my track experience before was just from playing racing games with a controller (didn't have a wheel at the time). When I got on the track I was instantly pretty decent, way better than anybody else in the first timer group. My instructor was pretty surprised when I told him that I had absolutely zero track experience.
 
I could be wrong (correct me if so), but I'm pretty sure yhey've had karting experience prior to GT Academy
GTA requirements are pretty strict, but you are allowed to have some limited experience in cars and karts.

h)not previously held a National A or superior MSA license or equivalent in another Federation Internationale de l’Automobile (FIA) recognised National Sporting Authority (ASN) or Recognised Motorsport Body;
(i)not have competed in any form of 4 wheeled motorsport at a national championship level for more than one full season (the Promoter reserves the right to judge what classes as national level motorsport); and
 
Andy Tudor said that there will be Wii U coverage there atleast.

“So yeah, I can't really talk about that at the moment. But there'll be some stuff at E3 about the Wii U. Next question!”
Is this true, because i would be hyped for wii u footage. Can i have a link please :)
 
Is this true, because i would be hyped for wii u footage. Can i have a link please :)

For some reason There was a post with sonys line up and it said Project Cars so I'm not sure if that's true or not. But Im not going to go looking for it I want a surprise when I watch e3 next week :).
 
So if the majority of the console owners will use a gamepad this game needs no complex sim physics, tyre deformation and stuff. I still have my doubts that console gamers will get what pc gamers will get. Perhaps less complex physics and so on on the consoles.

I will wait and see if I get this for pc or console. Would prefer ps4 but have my doubts.

Dude, you seem to have some misconceptions in there. First of all, the majority of the PS4 players will indeed use a gamepad at pcars launch day (this November) because the game isnt aimed at 50.000 sim enthusiasts owning fancy wheels only, it is aimed at those plus a 7 digit number of casual players. If all goes well, the majority of PC players will use a gamepad as well, you know. :D Actually, pcars will hopefully become one of those games that will make people buy wheels after they tried it with a pad first... Secondly, we simply dont know what wheels will be supported by the PS4 until November, as of now. And thirdly, you seem to think that somewhere at the SMS HQ there is a slider to make the physics more arcadish and another slider to turn up the graphics. It doesnt work like that. If they would change the physics engine for the console version, they would have to re-tune everything (handling, tire wear, car setups, behaviour over curbs and in the grass etc etc etc) which is honed to work well with the existing physics and they simply dont have time for that.
 
As a 'gamepad driver' for many many years, I can guarantee that you CAN feel how good a physic engine is with one. Sure, not in the same way and in as much detail as you can with a good wheel, but to completely dismiss gamepad driving is crazy.

I chose to use my DFGT with Gran Turismo. And I hope to be able to use the DFGT with PCars on the PS4. However if the Logitech's aren't compatible with PS4, I will have to use the Dualshock whilst I save for a new wheel. Doesn't mean I won't enjoy the game!
 
Skills from playing driving sims carry over to real life surprisingly well. When I did my first track day, all my track experience before was just from playing racing games with a controller (didn't have a wheel at the time). When I got on the track I was instantly pretty decent, way better than anybody else in the first timer group. My instructor was pretty surprised when I told him that I had absolutely zero track experience.

I'd also venture to say you're more interested in motorsports than most other people too. In my personal opinion, racing sims teach you the fundamentals of driving and what you need to be doing and that carries over to real life. I believe that is much more important than the input device you choose to use.

Guess you've never heard of Lucas Ordonez, Jann Mardenborough, Bryan Heitkotter, Steve Doherty and Nick McMillen.

I've most definitely heard of them. As I said above, I think games teach you the fundamentals of racing which is why it is easier for someone with a racing sim background to pick up actual racing.
 
What is irritating is to see ign go nuts for how great forza horizon 2 looks... have they not seen pcars or what?

MS obviously paid IGN for that coverage. That sort of thing is pretty common these days, all three of them do it.
 
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What is irritating is to see ign go nuts for how great forza horizon 2 looks... have they not seen pcars or what?
Project cars on an high end computer looks better as Horizon 2, but we will see how it looks on Xbox One in the future. Besides, what are you complaining about? Horizon 2 looks stunning. Does this mean pcars or other racing games look bad? Nope.
MS obviously paid IGN for that coverage. That sort of thing is pretty common these days, all three of them do it.
Microsoft don't need to pay them to say that horizon looks amazing, because it does look amazing.
 
Project cars on an high end computer looks better as Horizon 2, but we will see how it looks on Xbox One in the future. Besides, what are you complaining about? Horizon 2 looks stunning. Does this mean pcars or other racing games look bad? Nope.
Microsoft don't need to pay them to say that horizon looks amazing, because it does look amazing.

No not that it looks amazing, that it's dominated their website with coverage this week. Like I said they all do it, I think it was either IGN or Gamespot that was dominated by Last Of Us coverage for a week last year.
 
No it isn't that, they didn't pay them (that I know of). Basicly they're doing this new thing called a "IGN First". Where basicly IGN finds a upcoming game, and cover it all month. So they'll have 12 different games covered each month for the year. So now Horizon 2 is all over IGN.com, next month it will be another game. Get it now? :cheers:
 
No it isn't that, they didn't pay them (that I know of). Basicly they're doing this new thing called a "IGN First". Where basicly IGN finds a upcoming game, and cover it all month. So they'll have 12 different games covered each month for the year. So now Horizon 2 is all over IGN.com, next month it will be another game. Get it now? :cheers:

But then you have to go behind the scenes to see what's behind all of this "IGN First".
 
No it isn't that, they didn't pay them (that I know of). Basicly they're doing this new thing called a "IGN First". Where basicly IGN finds a upcoming game, and cover it all month. So they'll have 12 different games covered each month for the year. So now Horizon 2 is all over IGN.com, next month it will be another game. Get it now? :cheers:

That may be true but you'd have to be pretty naive if they're doing it off their own back and just 'find' a game. IGN are in the business to make money. If IGN or any other hugely popular gaming site say they'll plaster your game all over their site for a month for $x, which studio is going to say no?
 
the credibility of IGN

Since we have nothing else on PS4 to compare it to yet, I'd say that Driveclub's 1080p, 30 frame-per-second graphics are roughly on par with Forza Motorsport 5's 1080p/60fps looks. I'd give the slight edge to Forza when making a mental comparison, but I'd have to put them side-by-side in order to really make a call. But this isn't a console face-off; PS4 players are certainly not going to be disappointed by Driveclub's looks.

:lol::lol::lol:
 
I'd also venture to say you're more interested in motorsports than most other people too. In my personal opinion, racing sims teach you the fundamentals of driving and what you need to be doing and that carries over to real life. I believe that is much more important than the input device you choose to use.

Isn't that pretty much a given if you spend a lot of time playing these games?
 
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