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Project CARS is one of the stars of the genre of speed when it goes on sale in November, and the Gamescom 2014 has served to teach a powerful example of what it will offer. After attending a presentation with its director, Andy Tudor, we could run a race in Hockenheim with a car and test compatibility with Oculus Rift. Gran Turismo and Forza Motorsport are going to have a tough competitor in the struggle for the throne of the simulation on consoles.
This fall will be a frenzy of racing games: Project CARS, Horizon Forza 2 DriveClub, F1 2014 and The Crew will be released in the very small margin of just six weeks. Of these, only the first is a pure and simple simulator, and have had occasion to test it in the context of the Gamescom 2014, in its version for PS4 and PC special version written for virtual reality viewer Oculus Rift . We also attended a presentation by Andy Tudor, creative director of the game, who could then share a few minutes was commissioned. If anything goes wrong within three months, the title of Slightly Mad Studios, which will be published Namco Bandai, starts from the "pole position" of the new generation.
For racers, by racers,
With CARS Project, aims to bring the most realistic consoles automotive simulation, which, apart from the sagas Gran Turismo and Forza Motorsport, not too lavish consoles. It is a genre that is most widely used in PC, which shone titles like rFactor, iRacing and Assetto Corsa, considered by religious purists. Thus, PS4, Xbox and PC One in November will receive a title that has lasted three years in the making, a process that has a large active user community, providing both funding and subsequent testing betas. Wii U version has been delayed until 2015.
Note that Slightly Mad Studios has a great wealth of racing titles behind: GT-R, GT-R 2, GT Legends, Need for Speed Shift and Shift 2 Unleashed, five titles were well received by the review. All this accumulated experience will play for his new title, which has also worked as professional pilots Nicolas Hamilton, Ben Collins and Oli Webb, to ensure that the racing world is reflected as realistically as possible.
That loyalty will include many details inherent to racing world: tire wear, fuel consumption, pit stops, dynamic rain, day-night cycle, communications engineer is able to track ... flip training races, a detail that is often sneak in almost every specialty games. What does not seem that will be included is the safety car because we asked Andy Tudor and said it's something they want to enter, but have not yet done. Following this line, the career mode will allow us to experience the sporting life of a pilot, from the beginning in karting up to endurance racing prototype LMP1, passing cars or cars. It will be present even license tests as legendary as the 24 Hours of Le Mans and the Indianapolis 500.
Still not confirmed the total number of cars and tracks, but the fact that there is a community of users who had access to successive betas allows some estimates of the amount of content. There is talk of about 100 vehicles and 60 circuits, unless they decide to "save" things for future downloadable content, that is confirmed that there will be, as Andy Tudor commented that the intent of the study is that Project CARS is a game of very long course, a widespread feature among PC simulators, which are expanded greatly over the months and even years.
Among the manufacturers that have been spotted so far include legendary brands such as McLaren, Audi, BMW, Ford, Mercedes-Benz, RUF, Lotus ... The figure of 100 is perhaps crave a bit sparse (Forza Motorsport Series 5 included 200, for example, while Gran Turismo 5 was 1,200 at the time of its release), but it is not a concern, because everyone will be recreated in detail, both visually and sonically. Almost more important than cars, is the number of circuits, and there seems that the game itself will callus, unless the trick of the DLC is used. Hockenheim, Monza, Brands Hatch, Silverstone, Zolder, Imola, Oschersleben and Dubai Autodrome: Last week, eight tracks were confirmed. However, just seeing the trailers or multiple videos that are on YouTube, is common knowledge that are also designed Monaco, Spa-Francorchamps, Montmeló, Nurburgring, Laguna Seca, Brno, Willow Springs, Suzuka ... There will also be open highways, from one point to another, in places like California. Sure Slightly Mad Studios noted how disappointing it was that one of his rivals, Forza Motorsport 5, will premiere on the new generation just fifteen tracks.
Gamescom 2014 has served to get their hands on an advanced version of the title. First, we could try it on PS4, with a single-seater race in Hockenheim, beginning dry. Halfway through the test, he began to rain, and soon after, escampaba, with the clear intention to show that, indeed, the weather is variable. Then we could try a version of PC with Oculus Rift, allowing more accomplished feeling you've ever achieved in a racing game, when you move the user into the passenger compartment. For example, you can turn your head sideways to see the windows down to see the rider's feet and even manage pedals backwards. In particular, we marveled at the incidence of sunlight on the eyes, which can reach blind in a way that we had never felt before. The sense of speed increases. Of course, with glasses on, we noticed some loss of sharpness, with some jagged edges and a little "popping".
The PC version will be compatible with Oculus Rift from day one and with 4K resolution screens, so in exchange for a good bag billetones, we can convert the living room of our house in an authentic racing car: steering wheel virtual reality viewer and screen at full resolution. PS4 version will also support Project Morpheus, but for now, there is no confirmed date for the peripheral, so I have to wait. If well polished all the problems that entails virtual reality, we could be facing a new standard for enjoying the game speed.
We only got to play with a controller, but control is very responsive in the line of Gran Turismo or Forza, which looks like it will have nothing to envy. Individuals are accomplished and how the car responds very well. So much so that René Rast, winner of the 24 Hours of Nurburgring and the 24 Hours of Spa-Francorchamps 2014 account at home with a complete game simulator for training. His videos are evidence of this.
In case you you wonder about the possible compatibility of wheels for PS4 and Xbox One, Andy Tudor commented that, for now, not surprisingly, have only been able to reconcile those at work on those platforms. Thus, if the Logitech wheels are not yet considered in the compatibility list, it is because the manufacturer has not made its peripherals are valid on those platforms, which does not depend on Slightly Mad Studios.
Yes, the demo was not completely integrated system damage. We tried to stamp us at 200 km against a wall and although the nose was broken and was a huge mark on the wall, car handling was not affected. It was probably because it was not implemented in the demo, because the study has already confirmed a while there would be a realistic damage system. Still, many aid will be configured so that the simulation is minimized and that any user may experience.
Technically, there were several things that caught our attention. The first is the existence of more cameras which are common in the genre. Besides the typical external cameras or not display anything but what is in front of the vehicle, there is one located just behind the wheel and one on the pilot's helmet visor. In the PC version, we saw even one located on the opposite side behind the wheel, inside the cabin, as you usually click on the television broadcasts of cars. The latter is not very playable, but looks great. Second, with the right stick, we can tip the driver's head to look sideways into the sky or down to see the detail of legs playing with the brake pedal and accelerator. Third, with the arrows, we can turn-off the lights or activate the wipers. Finally, in the version of PS4, we really liked the detail that the information transmitted track engineer (position, weather changes, position changes, accidents, etc.) come through the speaker Dual Shock 4 For if you ask yourselves by the resolution and frame rate per second, Andy Tudor told us that is not yet decided, and the optimization process of the game has not yet been done, but we dropped that seems very well what they have done Forza Horizon 2 and DriveClub with 1080p and 30 fps. What we do is that we will specify the maximum number of cars on track 32 on PC & 20 on consoles
In the "pole" of the new generation
Project CARS is one of the most promising of those games come to PS4, Xbox and PC this fall One (Wii U will have to wait until 2015). Originally planned also out on PS3 and Xbox 360, but Slightly Mad eventually dismiss that possibility to offer the best possible visual realism, unlike what many companies have done, yet reluctant to part with more than 160 million users who added between the two "old" consoles from Sony and Microsoft. Anyway, after trying it at Gamescom 2014, the game aims high, with the added advantage that, but leave many speed games in the coming months, this is the only one that goes all the simulation (case , F1 2014 would be the only one who could reach equiparársele, but only out for PS3, 360 and PC, so except computers, it is not a direct rival). The variety of competitions, the day-night cycle, dynamic weather, compatibility with virtual reality or controlling demanding place the new simulator Slightly Mad Studios in a position of privilege.