Now this looks interesting, I wonder what that could be
Build 789 (15/08/14, Team Member+)
Audio:
* Lotus 98 Turbo incar and external engine sets, plus an AI version. Includes other vehicle events tranny, gears, backfires, distant roll-offs and trajectory. An even NEWER distant based reverb/echo effec - check it out! Plus a slight update to the turbo logic for turbo 7.
Render:
* DX11: Fix for PC gamma issue
* DX11: Fix for missing tyres/driver on XB1
* Fix for in game editing of static emap postions.
* DX11: Enable Instance ID style shader instancing
* DX11: Runtime support for Vertex Instance ID style mesh instancing.
* Fix for dynamic renderable objects being placed in the static emap.
* Fix for potential occasional random crash when going from front end to game (crash was in odd places due to re-use of deleted memory).
Effects:
* Added code to calculate the bias for drying of puddles on the racing line. Basically the effect now ramps up over time and there is an effect of being overwhelmed by current rain, so in a storm the line is only a bit dryer, but as rain vanishes the line can dry almost completely.
GUI:
* Added new standings screen titles
* Added quick guide, button & screen
* Fix for player always appearing in non player series result lists
* Removed player index from monitor names, and added spectate title
* New video voice overs and career tutorials, first pass complete. Removed obsolete track description entries.
* Updating monitor screen title text depending on whether the session is timing based, or lap based. Also corrected the time format of the best lap times next to each drivers name on that list.
Characters:
* Crowds: Created and placed sitting crowds for Outlon
* Driver male: Updated materials - removed alcantara from visors and composition on M version
Controllers:
* Tweaked gamepad preset 2 movement high speed to 1.2
Career:
* Fixed up career DB file
* Career Championships: Formula Rookie series updated to correct participant count.
Physics:
* Quick pass over Formula A for AI stability
* Fixed player and AI vehicle metrics pose disparity.
* Tires: Lotus 49 setup symmetry fix. FB R6 tire. FB CR2 lo tire. FC setup range fix. FC R21 tire. FFB default base drag fix
Vehicles:
* Vehicles: Rain tire #5 tread texture set.
* Added three "thingies" to vehicle list.
Tracks:
* Oulton: Manager Ad Panels (static assets)
* Eifelwald: Added the new tree override textures specific to this track
* Oulton Park Foster: Removed intersecting trees and replaced with 3d in places
* Silverstone: Grid markings added, pitmarks added, gridskids added, more trunkonly collisions added
* Monterey: Added new building on the lake island, add latest assets, udpated xml files (add some trees around the lake and cars, truck), update xml files - delete some tent on the lake and add some car, trees, truck, add txt for lake building and other small assets