- 267
- England
- Barryballache
yep, I have unrealistic expectations.
yes i'm self entitled.
At least we seem to agree on something.....
yep, I have unrealistic expectations.
yes i'm self entitled.
They haven't mis informed anyone at all. Most of SMS only heard on the morning it was announced.If unrealistic expectations means me expecting developers to tell the truth - yep, I have unrealistic expectations.
If self entitlement means paying customer, yes i'm self entitled.
They haven't mis informed anyone at all. Most of SMS only heard on the morning it was announced.
That's probably right. Games have become so big and complex pieces of software now, that they require maintenance. In the olden days, games were comparatively simple and manageable.No, but even after delaying it again, pCARS will still not be a finished game. Releasing broken/incomplete games is never going to go away now.
DC is no more relevant to this than Ford selling a car with manufacturer defects is to Hyundai or Nissan. Game developers aren't a homogeneous group of people, they are all different.Experience, and more recently Driveclub, that was delayed and still a broken mess when it was release. If it had been released 2 weeks later it would have still been released incomplete.
After thinking for a day and letting the delay soak in, I have come to appreciate that they are delaying the game, so that it will be better come release day. I would like to apologize for my raging a few pages earlier. This raging is probably why @Willfred_1 made his statement that he wouldn't be reading this sub forum much. One question though, why are the release dates staggered across the world (aka. Why can't a game be released everywhere on the same day?) I can't wait for 7 April!!!!![]()
The career mode is amazing oO
I think most sales will be on PS4, because Sony has been on board with promoting the game and GT7 is still distant, but I do think the Wii U has a credible chance of topping the number of sales on the XBone. Forza fans already have FM5 & FH2, of course, and will be watching FM6 announcements over the coming months.While yes the group is smaller they may stand a chance to get extremely good sales as there are only a few developers making games for wii U so there is potentially extremely good sales on that platform.
I think most sales will be on PS4, because Sony has been on board with promoting the game and GT7 is still distant, but I do think the Wii U has a credible chance of topping the number of sales on the XBone. Forza fans already have FM5 & FH2, of course, and will be watching FM6 announcements over the coming months.
According to numbers I can find, Mario Kart 8 has sold twice as many copies as FM5. What if half of those players could be intrigued by a realistic take on racing -- pretty much the first credible effort on Nintendo hardware since the advent of polygons -- that showcases the Wii U's capabilities, the way GT and Forza do on their respective consoles? SMS would only need to attract the same sort of consumers who buy Gran Turismo for its "car porn" even though they don't know how to drive.
We'll see.
The wii u will do well for pcars because most developers wont make games for that platform. Wii u sold well in asia and the likes so sports games may not be so popular but racing games may have broader appeal.There's no FIFA 15 on Wii U, there's no current COD on Wii U.
Wii U is more or less dead for games that aren't made by Nintendo.
There's a reason most developers don't make games for the Wii UThe wii u will do well for pcars because most developers wont make games for that platform.
yes Its not an easy port like with pc and consoles. they also don't make games that will guarantee a good sale in asian countries.There's a reason most developers don't make games for the Wii U.
Well, you can see this as an advantage or disadvantage.According to numbers I can find, Mario Kart 8 has sold twice as many copies as FM5. What if half of those players could be intrigued by a realistic take on racing -- pretty much the first credible effort on Nintendo hardware since the advent of polygons --
Don't get me wrong i own a wii u myself and want project cars to be a success on that console, too. It is just difficult to predict how it will do, since nobody tried creating an racing sim for the console in a very long time.No one knows until someone tries. I think that's what SMS thought of it.
Wii U version is a big risk and bad business decision to continue development instead of focusing on working and releasing DLCs for the 12 months after launch, the will be stretching their resources so thin that big chance of SMS struggling with a source of income. It's safe to say they are over ambitious and biting more than they can chew. Wii U version is really pointless comparable to doing a version for PS Vita.Well, you can see this as an advantage or disadvantage.
Advantage:
No competition for project cars on wii u. This could lead to very good sales, if racing sims are out there and want to play the game on the wii u.
Disadvantage:
Nobody made a racing sim in years for the wii u and everyone interested in such games bought an computer, xbox one or playstation 4, instead. This could lead to very bad sales.
From the sounds of it most of the work is modifying the physics engine so it is easier to control with the gamepad. Thanks to the modular game design they then just need to adjust and optimize the the game.Wii U version is a big risk and bad business decision to continue development instead of focusing on working and releasing DLCs for the 12 months after launch, the will be stretching their resources so thin that big chance of SMS struggling with a source of income. It's safe to say they are over ambitious and biting more than they can chew. Wii U version is really pointless comparable to doing a version for PS Vita.
I'm aware you're having a laugh, so forgive me for not taking the rest of your post seriously either.Wii U version is really pointless comparable to doing a version for PS Vita.
From the sounds of it most of the work is modifying the physics engine so it is easier to control with the gamepad. Thanks to the modular game design they then just need to adjust and optimize the the game.
I stand corrected.That would be an easier way, but also the wrong way. The physics engine stays the same, but the gamepad controls has additional filtering, which is how most games work.