Project CARS General Discussion Thread

  • Thread starter Terronium-12
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If unrealistic expectations means me expecting developers to tell the truth - yep, I have unrealistic expectations.
If self entitlement means paying customer, yes i'm self entitled.
They haven't mis informed anyone at all. Most of SMS only heard on the morning it was announced.
 
They haven't mis informed anyone at all. Most of SMS only heard on the morning it was announced.

Not to mention publishing a 415 page dossier on how they achieved the physics model. And being in "open" developement from the start. And other examples. Accusing them of not being open and honest is quite literally farcical imo. And no, Im not a WMD guy, just an outside observer.
 
No, but even after delaying it again, pCARS will still not be a finished game. Releasing broken/incomplete games is never going to go away now.
That's probably right. Games have become so big and complex pieces of software now, that they require maintenance. In the olden days, games were comparatively simple and manageable.

Of course the gamers wouldn't want to go back to the days of simpler software (well, some do and there are simple and cheerful games to cater for them). Gamers like these expansive works with a wide range of advanced features, huge amounts of content, amazing artwork etc., and they demand ever more features, content and art quality.

Such works are in practice impossible to develop fully in a small amount of time, and 2,3,4 years is a small amount of time in the context of big complex pieces of software like a modern AAA game. It's also very hard to predict how it will unfold, as in exactly when a feature or asset is fully finished, when a set of features and assets will come together and interact flawlessly and so on. I.e. is impossible to predict precisely about an unknown future, and development projects do get delayed or even launched unfinished. Managing this is no easy task.

In the world of games, people are particularly impatient, demanding and entitled. This is to be expected, it's only natural, but it also means that game studios are forever pushed by the audience to extend, change and refine these games. Games are unlike, e.g. a piece of financial software, in that they're not so much made to follow a defined rule-set and a bounded scenario, they're largely works of technological art - so yes, it's hard to make predictions about them as they morph their way through conception and development.

SMS balance this to the best of their ability, juggling a thousand balls, being more open about the process than anybody has been before, with the earnest intent of delivering something that will be satisfactory when it hits the users. Achieving this within a time frame deviating only a couple of tens of percent from the estimated/planned one is not incompetent. Nor is it done to annoy the users. Quite the contrary.

So please show a little respect for the highly talented people who work very hard to give us the pleasurable experiences we crave. Yes, it's business, and yes, they get paid (there are mouths to feed), but it's a labour of love and hardship in a very risky line of business, and the people doing it are also humans and gamers just like all of us. I've said this before: "By racers, for racers" actually means something.
 
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I think the main reason why pCARS has attracted so much flak is because it is going up against three opponents, not one. Take Forza for example; its only opposition is GT, and vice versa. Neither of them is competing against AC, which sits out on the sidelines of the master race. Because pCARS is a credible threat to all three, it attracts the usual fanboyism reserved for one party from all three, add in the iRacing crowd (which it isn't going up against), and you have an unusually high amount of mud slinging. One way to find out guys, six week's time...
 
Experience, and more recently Driveclub, that was delayed and still a broken mess when it was release. If it had been released 2 weeks later it would have still been released incomplete.
DC is no more relevant to this than Ford selling a car with manufacturer defects is to Hyundai or Nissan. Game developers aren't a homogeneous group of people, they are all different.

As I said in the "delayed" thread, this isn't like designing a new toaster, stamping out a few parts and and slapping the thing together in a factory. Plug it in and if it heats up, you're good to go. There are millions upon millions of lines of code here and I'm sure SMS is well aware that if the game is released with major and/or minor flaws, the sim community is going to go ballistic over it. I'm sure they aren't sitting around a table saying, "We don't care about the customers, to hell with them, delay it another few weeks". C'mon you can't really believe that. They are delaying the game for us, not to spite us.

Either you believe that or you don't. If you don't believe it that's fine. Most of us are still on board and prefer to judge the product a week or two in after the inevitable day 1 patch and inevitable first couple of days reveal some unforseen issues which are then patched in the opening few days or weeks.
 
After thinking for a day and letting the delay soak in, I have come to appreciate that they are delaying the game, so that it will be better come release day. I would like to apologize for my raging a few pages earlier. This raging is probably why @Willfred_1 made his statement that he wouldn't be reading this sub forum much. One question though, why are the release dates staggered across the world (aka. Why can't a game be released everywhere on the same day?) I can't wait for 7 April!!!! :)
 
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After thinking for a day and letting the delay soak in, I have come to appreciate that they are delaying the game, so that it will be better come release day. I would like to apologize for my raging a few pages earlier. This raging is probably why @Willfred_1 made his statement that he wouldn't be reading this sub forum much. One question though, why are the release dates staggered across the world (aka. Why can't a game be released everywhere on the same day?) I can't wait for 7 April!!!! :)

I asked that question about release dates years ago and continue to. In this instance, I suspect it reflects the added time required to ship to the US as opposed to the UK. Therefore maximising the amount of time available for polishing, instead of making it a longer delay in order to stick to the US first releases we tend to see with games. But thats theory.
 
While yes the group is smaller they may stand a chance to get extremely good sales as there are only a few developers making games for wii U so there is potentially extremely good sales on that platform.
I think most sales will be on PS4, because Sony has been on board with promoting the game and GT7 is still distant, but I do think the Wii U has a credible chance of topping the number of sales on the XBone. Forza fans already have FM5 & FH2, of course, and will be watching FM6 announcements over the coming months.

According to numbers I can find, Mario Kart 8 has sold twice as many copies as FM5. What if half of those players could be intrigued by a realistic take on racing -- pretty much the first credible effort on Nintendo hardware since the advent of polygons -- that showcases the Wii U's capabilities, the way GT and Forza do on their respective consoles? SMS would only need to attract the same sort of consumers who buy Gran Turismo for its "car porn" even though they don't know how to drive.

We'll see.
 
I think most sales will be on PS4, because Sony has been on board with promoting the game and GT7 is still distant, but I do think the Wii U has a credible chance of topping the number of sales on the XBone. Forza fans already have FM5 & FH2, of course, and will be watching FM6 announcements over the coming months.

According to numbers I can find, Mario Kart 8 has sold twice as many copies as FM5. What if half of those players could be intrigued by a realistic take on racing -- pretty much the first credible effort on Nintendo hardware since the advent of polygons -- that showcases the Wii U's capabilities, the way GT and Forza do on their respective consoles? SMS would only need to attract the same sort of consumers who buy Gran Turismo for its "car porn" even though they don't know how to drive.

We'll see.

There's no FIFA 15 on Wii U, there's no current COD on Wii U.
Wii U is more or less dead for games that aren't made by Nintendo.
The wii u will do well for pcars because most developers wont make games for that platform. Wii u sold well in asia and the likes so sports games may not be so popular but racing games may have broader appeal.
 
Wow! That video got my HYPED!

It answered one the questions several of us had; the length of the championships. Its great to see Formula A has a full 19 rounds

The six "coming soon" spots on the career page are great to see also. Lots of content to come! Likely with one to be IndyCar :D:D
 
@drivatar -- I've started a discussion pretty much about that in the Console & PC Gaming subforum. The fact is that indie devs are taking up the slack that third party devs left, and that technically includes SMS (remember Namco is only the distributor).

To make a long point short, Nintendo fans apparently don't want games like Call of Duty. I figure the Playstation and Xbox cater to the desires of a broader mainstream market, while Nintendo has settled into a niche for gamers who aren't interested in epic "cinematic" titles or "dudebro" games.
 
According to numbers I can find, Mario Kart 8 has sold twice as many copies as FM5. What if half of those players could be intrigued by a realistic take on racing -- pretty much the first credible effort on Nintendo hardware since the advent of polygons --
Well, you can see this as an advantage or disadvantage.

Advantage:
No competition for project cars on wii u. This could lead to very good sales, if racing sims are out there and want to play the game on the wii u.

Disadvantage:
Nobody made a racing sim in years for the wii u and everyone interested in such games bought an computer, xbox one or playstation 4, instead. This could lead to very bad sales.
 
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Most likely scenario is that not much progress is being made on the Wii at the moment, if at all. Pretty much everything is thrown at the PC/PS4/XBOX development. However, thinking about it, the majority of work that needs to be done is on the "base" game, so things like career, physics, etc. I'm sure there's plenty of work to do to get the game running on Wii U hardware, but hopefully it's not going to take more than 6-8 month, so from my idea we may see the game on that platform around Christmas time, but that's just my pure speculation. They may have a few dedicated devs working behind the scenes that they don't share info on with us. In any case, if i had a Wii U, I'd also like to know what's happening with that version, so if I hear anything about it you guys (or mainly Wolfe, I suppose) will know right away.
 
No one knows until someone tries. I think that's what SMS thought of it.
Don't get me wrong i own a wii u myself and want project cars to be a success on that console, too. It is just difficult to predict how it will do, since nobody tried creating an racing sim for the console in a very long time.
 
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Well, you can see this as an advantage or disadvantage.

Advantage:
No competition for project cars on wii u. This could lead to very good sales, if racing sims are out there and want to play the game on the wii u.

Disadvantage:
Nobody made a racing sim in years for the wii u and everyone interested in such games bought an computer, xbox one or playstation 4, instead. This could lead to very bad sales.
Wii U version is a big risk and bad business decision to continue development instead of focusing on working and releasing DLCs for the 12 months after launch, the will be stretching their resources so thin that big chance of SMS struggling with a source of income. It's safe to say they are over ambitious and biting more than they can chew. Wii U version is really pointless comparable to doing a version for PS Vita.
 
Wii U version is a big risk and bad business decision to continue development instead of focusing on working and releasing DLCs for the 12 months after launch, the will be stretching their resources so thin that big chance of SMS struggling with a source of income. It's safe to say they are over ambitious and biting more than they can chew. Wii U version is really pointless comparable to doing a version for PS Vita.
From the sounds of it most of the work is modifying the physics engine so it is easier to control with the gamepad. Thanks to the modular game design they then just need to adjust and optimize the the game.
 
From the sounds of it most of the work is modifying the physics engine so it is easier to control with the gamepad. Thanks to the modular game design they then just need to adjust and optimize the the game.

That would be an easier way, but also the wrong way. The physics engine stays the same, but the gamepad controls has additional filtering, which is how most games work.
 
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