Project CARS General Discussion Thread

  • Thread starter Terronium-12
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From the sounds of it most of the work is modifying the physics engine so it is easier to control with the gamepad. Thanks to the modular game design they then just need to adjust and optimize the the game.
You mean the extra time SMS needed as a result of modifying the physics engine for gamepad users?

I'm aware you're having a laugh, so forgive me for not taking the rest of your post seriously either.
You're forgiven. :lol: And what will you say otherwise?
 
You mean the extra time SMS needed as a result of modifying the physics engine for gamepad users?


You're forgiven. :lol: And what will you say otherwise?
I was corrected earlier they will be altering the game pad filtering and optimising it. I think they plan to do some pretty cool things with the screen aswell.
 
I was corrected earlier they will be altering the game pad filtering and optimising it. I think they plan to do some pretty cool things with the screen aswell.
Ok. I read a user comment on RaceDepartment article about PCars delay earlier today, who said he downloaded and tried the latest build and commented that even the overall physics needs much more work and reckon it's currently just an improvement of NFS Shift 2. And overall pretty negative on the latest builds which I find demoralising after such long anticipation.

Any WMD users have access to the latest build share similar thoughts as per the comment made on RD?
 
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Ok. I read a user comment on RaceDepartment article about PCars delay earlier today, who said he downloaded tried the latest build commented that even the overall physics needs much more work where he reckons it's currently just an improvement of NFS Shift 2. And overall pretty negative on the latest builds which I demoralising after such a long anticipation.

Any WMD users have access to the latest build share similar thoughts as per the comment made on RD?

I read that and can't understand how different some people rate it , I'll just make my mind up for myself when it's out !
 
Ok. I read a user comment on RaceDepartment article about PCars delay earlier today, who said he downloaded and tried the latest build and commented that even the overall physics needs much more work and reckon it's currently just an improvement of NFS Shift 2. And overall pretty negative on the latest builds which I find demoralising after such long anticipation.

Any WMD users have access to the latest build share similar thoughts as per the comment made on RD?

Did he tell which cars he tried?
From what I heard in the EmptyBox video, the race cars feel really good, but the road cars far from.
 
Most of the comments point to the fact that the marketing strategy is geared towards Forza and GT. Since these are considered 'evil' in the PC Racing 'Master Race' (so stupid), PCars is also been put in that drawer. The fact is: Almost every single one of the 'Hardcore Sim Racers' will check PCars out anyway and a good chunk of them will like it, because it has the deepness and physics those guys want to have. But then, let's look at the scale of things: How many Subscribers are there in iRacing? 55.000! How many million 'Sim Racers' do you find playing Rfactor 2? AC has sold 'well' on steam, which probably means somwhere around 500k (would love to see official numbers). We see where this is going, it doesnt really matter what the haters want or hate, it is irrelevant and many of them will buy PCars anyways. I can just say that ive put 5x more time in PCars than AC and it still is fun and feels good to take the cars to the track.

EDIT: 99,9% of the people talking about 'physics' don't have a clue and they are not even considering the fact that the physics developers at SMS are respected industry veterans and have forgotten more about physics than most of us will ever learn ;-)
 
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I read that and can't understand how different some people rate it , I'll just make my mind up for myself when it's out !

Did he tell which cars he tried?
From what I heard in the EmptyBox video, the race cars feel really good, but the road cars far from.

Race Department is the go-to place for pcars haters, has been for a long time. To say that pcars handles like shift instantly nullifies any credibilty of the person making that statement imho.

Most of the comments point to the fact that the marketing strategy is geared towards Forza and GT. Since these are considered 'evil' in the PC Racing 'Master Race' (so stupid), PCars is also been put in that drawer. The fact is: Almost every single one of the 'Hardcore Sim Racers' will check PCars out anyway and a good chunk of them will like it, because it has the deepness and physics those guys want to have. But then, let's look at the scale of things: How many Subscribers are there in iRacing? 55.000! How many million 'Sim Racers' do you find playing Rfactor 2? AC has sold 'well' on steam, which probably means somwhere around 500k (would love to see official numbers). We see where this is going, it doesnt really matter what the haters want or hate, it is irrelevant and many of them will buy PCars anyways. I can just say that ive put 5x more time in PCars than AC and it still is fun and feels good to take the cars to the track.

EDIT: 99,9% of the people talking about 'physics' don't have a clue and they are not even considering the fact that the physics developers at SMS are respected industry veterans and have forgotten more about physics than most of us will ever learn ;-)

Thanks guys, much more reassuring and I'm sure I'm one of those 99.9% who thinks he knows about physics lol. To be honest, I think such long anticipation of the game made me really gullible especially after the delays. Maybe someone like me better off to stay away from PCars threads and just wait for the game.
 
Ok. I read a user comment on RaceDepartment article about PCars delay earlier today, who said he downloaded and tried the latest build and commented that even the overall physics needs much more work and reckon it's currently just an improvement of NFS Shift 2. And overall pretty negative on the latest builds which I find demoralising after such long anticipation.

Any WMD users have access to the latest build share similar thoughts as per the comment made on RD?

The physics are stellar. The tyre model is already better than iRacings is after god knows how long of constantly changing it and tweaking it. People make love to iRacing but if it was so accurate it wouldn't need a new tyre model twice a year.
 
Racedepartment is like anti gtplanet. Here most people are positive and looking forward to the game. There most people think that pCARS is the devil's child for whatever reason, and there is not much to convince anyone otherwise.
 
And then there are some very visible guys in sim racing, they go on in their statements saying...Well ive given this a try in 2013 and it totally sucked. When i then look at their WMD profile, seeing that they haven't been posting anything there and not even asked to get their money back...i must assume one of two things: They either secretly enjoy the game or they are driven by the desire to appeal to their followers.

Other guys - even more visible imo - have a much more reasonable attitude and are actually able to proof their point and give a weighted comment that actually adds something to the discussion.

I've chosen to take one type serious and one type not.
 
Hi guys just signed up to this forum today after being a backseat reader for a while now.

I just want to say that this forum is by far the best for actual opinions on the game and not just mindless bashing just because it's not "iracing" etc so for that one applaud you all.

I am seriously looking forward to this game to racing in league's again after not doing so for a year or so now(since f1 games became unbearable)
To me a decent racing game is down to how much fun you get from the game as well as realism etc. F1 games in the past I've had the most fun racing with friends in league's because it was FUN. To me games don't have to be ultra realistic (what we perceive as realistic as we will never get to race lmp1's and F1 cars so don't know really how they should behave) they just need to let you enjoy the experience. I'm hoping this lives up to the hype as when I've tried iracing I don't have enough time on my hands with the family to get good so if project cars is slightly more forgiving I'm all for as long as it's physics are driveable and from what I read on hear it's certainly heading that way

Cheers guys keep up the good work 
 
Is it just me or has there been little or no media about this game?? I mean like commercials...In my little corner of the USA I havent seen anything about this game other than race orientated websites like this....Shouldn't there be more hype about this game??.....I personaly dont need anymore since Ive already pre-ordered but for anybody else that scrools down the release date sheet and see Project Cars they might think its a Disney movie
I've seen commercials on the TVs at EB Games and GameSpot.
 
Thanks guys, much more reassuring and I'm sure I'm one of those 99.9% who thinks he knows about physics lol. To be honest, I think such long anticipation of the game made me really gullible especially after the delays. Maybe someone like me better off to stay away from PCars threads and just wait for the game.
All kidding aside, this is probably your best bet. I want the game to succeed in a big way because I think if they get the physics and feel right, this could be the one game to rule them all (the sims), so there's a lot riding on it IMO. It could literally make almost all other sims obsolete in a big hurry if it takes off and delivers as promised. But I'm not stressed about it because I have so many other good games to play in the meantime and if PCars doesn't work out for some reason, it'll be more of a lost opportunity than anything else. But there's so more to do on PC I'll be perfectly content no matter what happens.

Racedepartment is like anti gtplanet. Here most people are positive and looking forward to the game. There most people think that pCARS is the devil's child for whatever reason, and there is not much to convince anyone otherwise.
Being new to pc gaming and new to sim racing forums, I'm still surprised at the vitreol that surrounds this game:eek::eek:. It really sounds like a great many sim racers want the game to fail for some reason and I just can't understand that thinking. It's one thing to love your current favourite game, it's another entirely to want the game that has the biggest scope and vision ever in the sim racing genre to fail:dopey::dunce:.
 
I can't understand either, but it's no different from the GT vs Forza debate.

From what I heard in the EmptyBox video, the race cars feel really good, but the road cars far from.
My opinion is different. But yes, there is a difference between road cars and race cars. Treat a road car like a race car and it will punish you, just like in real life. E.g. in an FF, slamming the brakes and releasing them while turning will greatly upset the car (back stepping out), just like you would expect in real life when all aids (TC, ESP) are turned off.
 
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I can understand being critical of the game if it didn't live up to expectations and is buggy/broken, but, uh...it hasn't been released yet? There's no rational reason to throw around foregone conclusions about a game in active development, and when there could be even more delays for all we know. Maybe some WMD members believe it isn't as "simulation" as it should be, but unless it's backed with concrete examples it's just opinions, and as the saying goes, everyone has one (you can fill in the rest).

From past experiences, I know I ultimately cannot trust anyone else's judgment on the physics of a game until I try it myself, and non-WMD members who parrot these early judgments have the least credibility of anyone.
...what will you say otherwise?
I'm willing to discuss how big the potential audience might be -- and I do think the Wii U version selling the least copies is the expected and most likely outcome -- but it was SMS's decision to include Wii U (rejecting calls from some WMD members to give up on it, might I add), so there's no point discussing whether it was a good idea in the first place. If it isn't, they can cancel it. Not even WMD knows how much has been invested into its development.

I know I'm not welcome here whenever I open my mouth about anything Nintendo-related, which is pathetic. :rolleyes:
 
Racedepartment is like anti gtplanet. Here most people are positive and looking forward to the game. There most people think that pCARS is the devil's child for whatever reason, and there is not much to convince anyone otherwise.
I don't see RaceDepartment as anti pCARS, sure there are haters but not any different than gtPlanet - most on here hate the Forza franchise. I do understand why as most on here are PlayStation biased. I see good and bad in both sites, I like gtPlanet for more console related discussions and RD for PC based sims. An example, there is almost no discussions on gtPlanet for GSCE and R3E which are both excellent racing sims., various sites are needed to get all of the information a cross platform racer may need.
 
I can understand being critical of the game if it didn't live up to expectations and is buggy/broken, but, uh...it hasn't been released yet? There's no rational reason to throw around foregone conclusions about a game in active development, and when there could be even more delays for all we know. Maybe some WMD members believe it isn't as "simulation" as it should be, but unless it's backed with concrete examples it's just opinions, and as the saying goes, everyone has one (you can fill in the rest).

From past experiences, I know I ultimately cannot trust anyone else's judgment on the physics of a game until I try it myself, and non-WMD members who parrot these early judgments have the least credibility of anyone.

I'm willing to discuss how big the potential audience might be -- and I do think the Wii U version selling the least copies is the expected and most likely outcome -- but it was SMS's decision to include Wii U (rejecting calls from some WMD members to give up on it, might I add), so there's no point discussing whether it was a good idea in the first place. If it isn't, they can cancel it. Not even WMD knows how much has been invested into its development.

I know I'm not welcome here whenever I open my mouth about anything Nintendo-related, which is pathetic. :rolleyes:
Ignore them you have just as much right to ask . I'm also actually interested in the wii U as it potentially could force some companies to up their game.

I don't see RaceDepartment as anti pCARS, sure there are haters but not any different than gtPlanet - most on here hate the Forza franchise. I do understand why as most on here are PlayStation biased. I see good and bad in both sites, I like gtPlanet for more console related discussions and RD for PC based sims. An example, there is almost no discussions on gtPlanet for GSCE and R3E which are both excellent racing sims., various sites are needed to get all of the information a cross platform racer may need.
I think you hit the nail on the head with this site. The bias often negatively affects the progression of the site in non gt sections.

What many on GTP don't realise or choose to ignore is:
competition leads to innovation.

My hope is that Pcars will give those on the console an experience that means they will be dissatisfied. Thus forcing the devs of Gt and forza ,aswell as some PC guys. To take a step back and think where can they improve to make it equal or better.
Historically Forza and Gt haven't competed for years,not since the original Xbox.
 
Dunno how many times this needs to be said, but I guess it won't hurt to say it at least once again. Especially for all the people that want this game to be the one we (me most of the all!) all have been waiting for many many..... many years. The PERFECT RACING GAME (for the record, ALL 'sims' are still games to me). Sorry, it won't be. (pretty damn close though.. ;) )

BUT,

The great thing with Project Cars (and different) is that you DO have a voice and will continue to do so, and if it's weighty enough (well enough founded), you will be heard. Even one person can make a big difference to the game. That has been seen in the WMD forums many times already.

And then we all others will have and enjoy the benefits. :cheers:

By my standards that is something amazing (yeah, I came to pcars from GT series so.. that would surely make an impression on me, and it has done for the last 3 years!!!!!!!!!!!)! Basically unheard of.

So be not afraid if the game is not absolutely perfect for every inch of the way from the get go... The thing you guys need to hammer into your minds is that this time the developer actually listens.

Let's make this franchise together more and more perfect as the time goes by (yeah the devs really do all the hard work (we just shout our loud demands!!(not the best way really, just for the record)). And that is exactly what the WMD community has been doing these past few years, but also realize it might take time... and a bit more of that than what has been available for pcars1 "launch" version.

But you will be heard. That. Is. One. Big. Change. For. Me. So the release date is not the end - it's the beginning!! Just remember that, and you'll be fine ;) And get involved if you want to have a say, when the opportunity arises (as now, you can have a say).

The devs are a really wonderful bunch of people and they WILL listen to you if you build a case for yourself/or for your point or can provide any respectable proof for your "case".

The sad thing is that the reality always hits you at some point, and we all need to understand that. Nothing has changed about that. And what I mean with this is that the game needs to go out at some point.

But, what has changed in the grand scheme of things with SMS doing pcars is the goal, they want to do a PERFECT game for a (sim)racer. Might not be absolutely there yet, (the devs, I'm sure have way higher goals to aim for than we ever can come up with), but in the end it has been amazing to see that most of the devs are just a bunch of another simracers themselves, and they are doing the game for themselves at least as much as they are doing it for the customers. I'd call that an ideal gamedeveloping situation right there.

And please don't mix perfect with "as good as GT?". It's way beyond already.

And you know what - now they (actually that reads WE) have the full freedom to do the game just as they like. And oh boy, just believe me when I say it's still FAR from the 'end' goal for what they are aiming for (even if it already is many miles ahead of the competition on the consoles imo - for the PC I need to state that I love AC and it is a close call.. but when you do get everything right (setting wise) with pcars, there is nothing in my knowledge to compare with (at least FFB wise). Don't want to paint any too pink clouds, but if you like simracing, just try to see in long run what is being tried to be done here.

The truth just is, that the reality is **** - but that's the place we live in. And this is just for all the commercial side of things... you need to get things 'finished' at some point.

And let me add this as an honest opinion - I (ME!) don't personally feel the tire model covers every case/situation perfectly just yet. But you know what. It is really really great already, and it will only get better as the title has been given more time to live.

But after that I feel obligated to say that... and I'm really trying to be honest here - the situations I feel it feels weird are only based on assumptions. Even though I greatly trust my "gut feel" I cannot say for certain: "this is the way it is in real life..: XXXXXXX".

Yeah, SIM dev. Not easy. I need a beer even thinking about it. Thank gawd I'm not involved. Just shouting 'demands111111ss!!!'

;)
 
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Dunno how many times this needs to be said, but I guess it won't hurt to say it again. Especially for all the people that want this game to be the one we (me most of the all!) all have been waiting for many many..... many years. The PERFECT RACING GAME (for the record, ALL 'sims' are still games to me). Sorry, it won't be. (pretty damn close though.. ;) )

BUT,

The great thing with Project Cars (and different) is that you DO have a voice and will continue to do so, and if it's weighty enough (well enough founded), you will be heard. Even one person can make a big difference to the game. That has been seen in the WMD forums many times already.

And then we all others will have and enjoy the benefits. :cheers:

By my standards that is something amazing (yeah, I came to pcars from GT series so.. that would surely make an impression on me, and it has done for the last 3 years!!!!!!!!!!!)! Basically unheard of.

So be not afraid if the game is not absolutely perfect for every inch of the way from the get go... The thing you guys need to hammer into your minds is that this time the developer listens.

Let's make this franchise together more and more perfect as the time goes by (yeah the devs really do all the hard work (we just shout our loud demands!!(not the best way really, just for the record)). And that is exactly what the WMD community has been doing these past few years, but also realize it might take time... and a bit more of that than what has been available for pcars1 "launch" version.

But you will be heard. That. Is. One. Big. Change. For. Me. So the release date is not the end - it's the beginning!! Just remember that, and you'll be fine ;) And get involved if you want to have a say, when the opportunity arises (as now you can).

The devs are a really wonderful bunch of people and they WILL listen to you if you build a case for yourself/or for your point or can provide any respectable proof for your "case".

The sad thing is that the reality always hits you at some point, and we all need to understand that. Nothing has changed about that. And what I mean with this is that the game needs to go out at some point.

But, what has changed with SMS doing pcars is the goal, they want to do a PERFECT game for a (sim)racer. Might not be absolutely there yet, (they I'm sure have way higher goals to aim for than we ever can come up with), but in the end it has been amazing to see that most of the devs are just a bunch of another simracers themselves, and they are doing the game for themselves at least as much as they are doing it for the customers. I'd call that an ideal gamedeveloping situation right there.

And please don't mix perfect with "as good as GT?". It's way beyond already.

And you know what - now they (actually that reads WE) have the full freedom to do the game just as they like. And oh boy, just believe me when I say it's still FAR from the 'end' goal for what they are aiming for (even if it already is many miles ahead of the competition on the consoles imo - for the PC I need to state that I love AC and it is a close call.. but when you do get everything right (setting wise) with pcars, there is nothing in my knowledge to compare with (at least FFB wise). Don't want to paint any too pink clouds, but if you like simracing, just try to see in long run what is being tried here to be done.

The truth just is, that the reality is **** - but that's the place we live in. And this is just for all the commercial side of things... you need to get things 'finished' at some point.

And let me add this as an honest opinion - I (ME!) don't personally feel the tire model covers every case/situation perfectly. But you know what. It is really really great already, and it will only get better as the title has been given more time to live.

But after that I feel obligated to say that... and I'm really trying to be honest here- the situations I feel it feels weird are only based on assumptions. Even though I greatly trust my "gut feel" I cannot say for certain: "this is the way it is in real life..: XXXXXXX".

Yeah, SIM dev. Not easy. I need a beer even thinking about it. Thank gawd I'm not involved. Just shouting 'demands111111ss!!!'

;)

Well said man. I would like to ask if they will open the WMD forums to allow more people to join. I simply didn't know about the game in time to become a member and I would've loved to pay the $$$ to help out. While I do believe you that the dev's listen, I have to wonder then, once they raised enough funds, why they locked the forums. It's been driving me nuts for years now, tbh.


Jerome
 
Well said man. I would like to ask if they will open the WMD forums to allow more people to join. I simply didn't know about the game in time to become a member and I would've loved to pay the $$$ to help out. While I do believe you that the dev's listen, I have to wonder then, once they raised enough funds, why they locked the forums. It's been driving me nuts for years now, tbh.


Jerome
It was done originally as the forum is a virtual office. this meant that they've had to lock sections of to prevent leaks.
However i'm not entirely sure of their plans for the wmd forum. It may be they open up a new section for the public, as the backers by the sounds of it will still be testing and contributing on pc post release. so this would enable us to still keep some bits hidden.
 

Thanks mate! :cheers: You would have been a valuable contributor for sure Jerome!

The lock down was mainly because of the totally new funding method in UK, I believe. My interpretation of the situation was (don't quote me on this, but I think it's at least pretty close - someone with better knowledge please correct me!), that (and this is by a layman) it was a bit iffy by the law (ruled ok though, in the end). Not sure if I'm allowed to speak more about it, but you can be sure that there was lawyers involved. All for the better good though, as the project is still alive and I'm sure at some day when you get you're hands on the game you will be as happy about that as I am.

edit,

Just my belief but I strongly believe they will open the forums again, at least for pcars2 (in a case there will be one ;) )
 
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Ah, lawyers. You don't need to say anymore :lol:


Jerome
 
Since this is the dump thread of anything and there wouldn't be reason to create a thread singularly for this topic and I've searched, only finding one instance of similar discussion, this question goes here.

Will there (or can there) be tobacco/alcohol adverts in the PC version? Custom liveries, etc.
 
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