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Credits to @Johnnypenso.
April 7. As it says in the FAQ on the pCARS website.OK, so I've heard mixed reports, when is the ps4 version releasing in north America? I've heard April 2 and April 7
You mean the extra time SMS needed as a result of modifying the physics engine for gamepad users?From the sounds of it most of the work is modifying the physics engine so it is easier to control with the gamepad. Thanks to the modular game design they then just need to adjust and optimize the the game.
You're forgiven.I'm aware you're having a laugh, so forgive me for not taking the rest of your post seriously either.
I was corrected earlier they will be altering the game pad filtering and optimising it. I think they plan to do some pretty cool things with the screen aswell.You mean the extra time SMS needed as a result of modifying the physics engine for gamepad users?
You're forgiven.And what will you say otherwise?
Ok. I read a user comment on RaceDepartment article about PCars delay earlier today, who said he downloaded and tried the latest build and commented that even the overall physics needs much more work and reckon it's currently just an improvement of NFS Shift 2. And overall pretty negative on the latest builds which I find demoralising after such long anticipation.I was corrected earlier they will be altering the game pad filtering and optimising it. I think they plan to do some pretty cool things with the screen aswell.
Ok. I read a user comment on RaceDepartment article about PCars delay earlier today, who said he downloaded tried the latest build commented that even the overall physics needs much more work where he reckons it's currently just an improvement of NFS Shift 2. And overall pretty negative on the latest builds which I demoralising after such a long anticipation.
Any WMD users have access to the latest build share similar thoughts as per the comment made on RD?
Ok. I read a user comment on RaceDepartment article about PCars delay earlier today, who said he downloaded and tried the latest build and commented that even the overall physics needs much more work and reckon it's currently just an improvement of NFS Shift 2. And overall pretty negative on the latest builds which I find demoralising after such long anticipation.
Any WMD users have access to the latest build share similar thoughts as per the comment made on RD?
I read that and can't understand how different some people rate it , I'll just make my mind up for myself when it's out !
Did he tell which cars he tried?
From what I heard in the EmptyBox video, the race cars feel really good, but the road cars far from.
Race Department is the go-to place for pcars haters, has been for a long time. To say that pcars handles like shift instantly nullifies any credibilty of the person making that statement imho.
Most of the comments point to the fact that the marketing strategy is geared towards Forza and GT. Since these are considered 'evil' in the PC Racing 'Master Race' (so stupid), PCars is also been put in that drawer. The fact is: Almost every single one of the 'Hardcore Sim Racers' will check PCars out anyway and a good chunk of them will like it, because it has the deepness and physics those guys want to have. But then, let's look at the scale of things: How many Subscribers are there in iRacing? 55.000! How many million 'Sim Racers' do you find playing Rfactor 2? AC has sold 'well' on steam, which probably means somwhere around 500k (would love to see official numbers). We see where this is going, it doesnt really matter what the haters want or hate, it is irrelevant and many of them will buy PCars anyways. I can just say that ive put 5x more time in PCars than AC and it still is fun and feels good to take the cars to the track.
EDIT: 99,9% of the people talking about 'physics' don't have a clue and they are not even considering the fact that the physics developers at SMS are respected industry veterans and have forgotten more about physics than most of us will ever learn ;-)
Ok. I read a user comment on RaceDepartment article about PCars delay earlier today, who said he downloaded and tried the latest build and commented that even the overall physics needs much more work and reckon it's currently just an improvement of NFS Shift 2. And overall pretty negative on the latest builds which I find demoralising after such long anticipation.
Any WMD users have access to the latest build share similar thoughts as per the comment made on RD?
I've seen commercials on the TVs at EB Games and GameSpot.Is it just me or has there been little or no media about this game?? I mean like commercials...In my little corner of the USA I havent seen anything about this game other than race orientated websites like this....Shouldn't there be more hype about this game??.....I personaly dont need anymore since Ive already pre-ordered but for anybody else that scrools down the release date sheet and see Project Cars they might think its a Disney movie
All kidding aside, this is probably your best bet. I want the game to succeed in a big way because I think if they get the physics and feel right, this could be the one game to rule them all (the sims), so there's a lot riding on it IMO. It could literally make almost all other sims obsolete in a big hurry if it takes off and delivers as promised. But I'm not stressed about it because I have so many other good games to play in the meantime and if PCars doesn't work out for some reason, it'll be more of a lost opportunity than anything else. But there's so more to do on PC I'll be perfectly content no matter what happens.Thanks guys, much more reassuring and I'm sure I'm one of those 99.9% who thinks he knows about physics lol. To be honest, I think such long anticipation of the game made me really gullible especially after the delays. Maybe someone like me better off to stay away from PCars threads and just wait for the game.
Being new to pc gaming and new to sim racing forums, I'm still surprised at the vitreol that surrounds this gameRacedepartment is like anti gtplanet. Here most people are positive and looking forward to the game. There most people think that pCARS is the devil's child for whatever reason, and there is not much to convince anyone otherwise.
My opinion is different. But yes, there is a difference between road cars and race cars. Treat a road car like a race car and it will punish you, just like in real life. E.g. in an FF, slamming the brakes and releasing them while turning will greatly upset the car (back stepping out), just like you would expect in real life when all aids (TC, ESP) are turned off.From what I heard in the EmptyBox video, the race cars feel really good, but the road cars far from.
I'm willing to discuss how big the potential audience might be -- and I do think the Wii U version selling the least copies is the expected and most likely outcome -- but it was SMS's decision to include Wii U (rejecting calls from some WMD members to give up on it, might I add), so there's no point discussing whether it was a good idea in the first place. If it isn't, they can cancel it. Not even WMD knows how much has been invested into its development....what will you say otherwise?
I don't see RaceDepartment as anti pCARS, sure there are haters but not any different than gtPlanet - most on here hate the Forza franchise. I do understand why as most on here are PlayStation biased. I see good and bad in both sites, I like gtPlanet for more console related discussions and RD for PC based sims. An example, there is almost no discussions on gtPlanet for GSCE and R3E which are both excellent racing sims., various sites are needed to get all of the information a cross platform racer may need.Racedepartment is like anti gtplanet. Here most people are positive and looking forward to the game. There most people think that pCARS is the devil's child for whatever reason, and there is not much to convince anyone otherwise.
Ignore them you have just as much right to ask . I'm also actually interested in the wii U as it potentially could force some companies to up their game.I can understand being critical of the game if it didn't live up to expectations and is buggy/broken, but, uh...it hasn't been released yet? There's no rational reason to throw around foregone conclusions about a game in active development, and when there could be even more delays for all we know. Maybe some WMD members believe it isn't as "simulation" as it should be, but unless it's backed with concrete examples it's just opinions, and as the saying goes, everyone has one (you can fill in the rest).
From past experiences, I know I ultimately cannot trust anyone else's judgment on the physics of a game until I try it myself, and non-WMD members who parrot these early judgments have the least credibility of anyone.
I'm willing to discuss how big the potential audience might be -- and I do think the Wii U version selling the least copies is the expected and most likely outcome -- but it was SMS's decision to include Wii U (rejecting calls from some WMD members to give up on it, might I add), so there's no point discussing whether it was a good idea in the first place. If it isn't, they can cancel it. Not even WMD knows how much has been invested into its development.
I know I'm not welcome here whenever I open my mouth about anything Nintendo-related, which is pathetic.![]()
I think you hit the nail on the head with this site. The bias often negatively affects the progression of the site in non gt sections.I don't see RaceDepartment as anti pCARS, sure there are haters but not any different than gtPlanet - most on here hate the Forza franchise. I do understand why as most on here are PlayStation biased. I see good and bad in both sites, I like gtPlanet for more console related discussions and RD for PC based sims. An example, there is almost no discussions on gtPlanet for GSCE and R3E which are both excellent racing sims., various sites are needed to get all of the information a cross platform racer may need.
Dunno how many times this needs to be said, but I guess it won't hurt to say it again. Especially for all the people that want this game to be the one we (me most of the all!) all have been waiting for many many..... many years. The PERFECT RACING GAME (for the record, ALL 'sims' are still games to me). Sorry, it won't be. (pretty damn close though..)
BUT,
The great thing with Project Cars (and different) is that you DO have a voice and will continue to do so, and if it's weighty enough (well enough founded), you will be heard. Even one person can make a big difference to the game. That has been seen in the WMD forums many times already.
And then we all others will have and enjoy the benefits.
By my standards that is something amazing (yeah, I came to pcars from GT series so.. that would surely make an impression on me, and it has done for the last 3 years!!!!!!!!!!!)! Basically unheard of.
So be not afraid if the game is not absolutely perfect for every inch of the way from the get go... The thing you guys need to hammer into your minds is that this time the developer listens.
Let's make this franchise together more and more perfect as the time goes by (yeah the devs really do all the hard work (we just shout our loud demands!!(not the best way really, just for the record)). And that is exactly what the WMD community has been doing these past few years, but also realize it might take time... and a bit more of that than what has been available for pcars1 "launch" version.
But you will be heard. That. Is. One. Big. Change. For. Me. So the release date is not the end - it's the beginning!! Just remember that, and you'll be fineAnd get involved if you want to have a say, when the opportunity arises (as now you can).
The devs are a really wonderful bunch of people and they WILL listen to you if you build a case for yourself/or for your point or can provide any respectable proof for your "case".
The sad thing is that the reality always hits you at some point, and we all need to understand that. Nothing has changed about that. And what I mean with this is that the game needs to go out at some point.
But, what has changed with SMS doing pcars is the goal, they want to do a PERFECT game for a (sim)racer. Might not be absolutely there yet, (they I'm sure have way higher goals to aim for than we ever can come up with), but in the end it has been amazing to see that most of the devs are just a bunch of another simracers themselves, and they are doing the game for themselves at least as much as they are doing it for the customers. I'd call that an ideal gamedeveloping situation right there.
And please don't mix perfect with "as good as GT?". It's way beyond already.
And you know what - now they (actually that reads WE) have the full freedom to do the game just as they like. And oh boy, just believe me when I say it's still FAR from the 'end' goal for what they are aiming for (even if it already is many miles ahead of the competition on the consoles imo - for the PC I need to state that I love AC and it is a close call.. but when you do get everything right (setting wise) with pcars, there is nothing in my knowledge to compare with (at least FFB wise). Don't want to paint any too pink clouds, but if you like simracing, just try to see in long run what is being tried here to be done.
The truth just is, that the reality is **** - but that's the place we live in. And this is just for all the commercial side of things... you need to get things 'finished' at some point.
And let me add this as an honest opinion - I (ME!) don't personally feel the tire model covers every case/situation perfectly. But you know what. It is really really great already, and it will only get better as the title has been given more time to live.
But after that I feel obligated to say that... and I'm really trying to be honest here- the situations I feel it feels weird are only based on assumptions. Even though I greatly trust my "gut feel" I cannot say for certain: "this is the way it is in real life..: XXXXXXX".
Yeah, SIM dev. Not easy. I need a beer even thinking about it. Thank gawd I'm not involved. Just shouting 'demands111111ss!!!'
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It was done originally as the forum is a virtual office. this meant that they've had to lock sections of to prevent leaks.Well said man. I would like to ask if they will open the WMD forums to allow more people to join. I simply didn't know about the game in time to become a member and I would've loved to pay the $$$ to help out. While I do believe you that the dev's listen, I have to wonder then, once they raised enough funds, why they locked the forums. It's been driving me nuts for years now, tbh.
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