Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Srsly, do you even read posts of others?! Read 3 posts above yours... đź’ˇ
Sorry your choice of wording was confusing. Putting something on hold doesn't sound promising and your typo of "fulkl" made it just as confusing.

I just don't understand how putting something on hold translates to it being in the final release. Also that the fact that we are less than a month from release and have yet to see this stuff working!
 
The tracks stuff has been talked about here already. I understood that thedottore46 is talking about something else, since he even said it's US specific and printed.
Have to admit, I was expecting a different announcement, yet its still 3 weeks until release :dunce:
Sorry your choice of wording was confusing. Putting something on hold doesn't sound promising and your typo of "fulkl" made it just as confusing.

I just don't understand how putting something on hold translates to it being in the final release. Also that the fact that we are less than a month from release and have yet to see this stuff working!
For the sake of consistent bugsearching, animations were deactived (yes was a typo, sry).
Please tell me this is true. As I said earlier is prefer manual pitstops and no animations.
Sorry to dissappoint you, but everything is scripted for one simple reason: this game is to be rated PEGI3 and overrun your pitcrew cant and will never be happen ;)
 
Oh ok I thought you meant that with animations off there wouldn't be a pit crews like iracing so manual would be possible.
Shame
Dont quite know what you mean? Like jumping out of the car and change tires yourself? :D Sorry pCARS is my first sim so Im behind of what is 'state of the art' :odd:
 
You can over shoot your pit box in iRacing, i believe. But the lollipop man is well out of the way.

you could do it in one of the earlier Codies F1 games. (Not that its a sim... but still a video game involving cars, pits and a crew...)
 
I was just remembering today how I came across this game in the first place. It was actually a mistake in a Forza 5 vs GT6 video I watched in May 2013. Some footage of the ford focus rs at Suzuka in pcars was wrongly labelled as gt6 footage, I read the comments to discover it was footage from "Project CARS" and, well, here I am now.

I have to say I am so happy that mistake was there :D

Funny, that was the exact same video that brought Project Cars to my attention
 
Lots of sim racers prefer manual driving in pit area over animated pit crews.
In iracing if you tried to run over the lollipop man you would just go through him without anything happening
Ok. Now one can argue whats more realistic :mischievous: However decision (which was made together with the WMD community btw!) is, that after the pitlimiter engages, the car will be taken over by AI and you have time for last minute pitstop setup adjustments :)
 
In iracing if you tried to run over the lollipop man you would just go through him without anything happening
I figured that would be the case. To be honest, I'd rather the AI take over and a menu comes up for adjustments.
 
Has it been decided that you need to be at pit lane speed at pit entrance or can you just bomb into the pits?

Yeah i don't like how cars go through other cars in the pits too, looks to toy for a sim.

it happens in pCARS too, ive seen a very recent video where that happened and they just entered the track inside each other.
 
Has it been decided that you need to be at pit lane speed at pit entrance or can you just bomb into the pits?



it happens in pCARS too, ive seen a very recent video where that happened and they just entered the track inside each other.

Oh dear!
 
The problem with that is though plenty of other games have no damage and because of that bumping and smashing can actually make you faster rather than slower.
Damage isn't the only way to slow down the player. Not that other solutions are more realistic, of course.

I'm just not one who would write off a racing sim for a lack of damage, mechanical or visual. I'm kinda fond of driving indestructible bricks, especially in a game with a photomode because it means the cars are always photogenic at any given moment, instead of spending a race with shattered headlights and a bumper crumpled like a potato chip bag after a minor nudge.
 
On the subject of damage, realism is nice and having more options for everybody is great, but I personally would be about as happy with no damage modelling at all. Other things are more important to me in a racing sim. I guess I feel that once a collision or something has occurred, the time lost is punishment enough, and since there are already no "real" consequences in a videogame, damage is just annoying more than anything else.

WMD members know as much as we do. In theory, if motion steering turns out to be viable, you could use each joystick as the brake and throttle independently. Any digital inputs (face buttons, keyboard) have a gradual response rate on the steering and pedals, like a typical PC sim, so the ZL/ZR triggers might be the default setting.

I personally never left-foot brake in real life, so the right analog stick solution is actually a little more realistic for me when driving anything that isn't a go-kart or formula car. :) I don't mind letting the game handle rev-match downshifting for me when I'm not using a wheel+pedals.
Yes, I was having motion controls in mind too, until i read somewhere that the devs didn't think much of motion controls.
 
Will we be able to pull tune files on PC, zip them, and post them online for others to use?
 
SMS was pretty vague about this feature afaik. There seems to be a major overhaul to the Driver Network Screen coming before release and the creative director mentioned something about a "locker" to store and exchange things...nothing confirmed or specific yet.
 
SMS was pretty vague about this feature afaik. There seems to be a major overhaul to the Driver Network Screen coming before release and the creative director mentioned something about a "locker" to store and exchange things...nothing confirmed or specific yet.
I thought Andy Tudor said the locker was for uploading and sharing tuning set ups. perhaps they'll do custom liveries too. can't think what else it could mean, although I was told on here that it might not be ready for release.
 
I thought Andy Tudor said the locker was for uploading and sharing tuning set ups. perhaps they'll do custom liveries too. can't think what else it could mean, although I was told on here that it might not be ready for release.

Yeah, but the specifics...how, on which platform, what to to do aquire setups...that is all unknown yet.
 
Quick question regarding real weather...

Where exactly does the game gets intel for weather settings? Will it be from SMS or from a weather website like Accuweather?
 
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