Project CARS General Discussion Thread

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I'm afraid you maybe of a minority with your views there. I have played iracing quiet a lot and the real bug bear for me with it is being sideswiped or ran into from behind and your race is over before you know it. People say iracing doesn't have your idiot rammers etc but that's far from what I experienced when playing it.
As for saying the console sim is being lost I would have to disagree as Gt or Forza for me arent worth my time and get no satisfaction from the robot ai and car collection mentality and not racing.

Look I just want progression of important things, your weather and stuff is just garnish it's not a weather and atmosphere simulator. I expect progression of important things before the the little extra's get added. I'm neither qualified in engineering nor computer programming, but i'm know that this has been brought up over and over by various people in various threads, it is now getting closer to release and there seems so far to go for peoples hope of a racing simulator on console.

Id take simulated weather and time of day over very realistic damage any day of the week and id also prefer no animated pit crews exactly like iracing so we can control our own cars in the pits which is more immersion for me than animated and automated put stops.

Just my two cents not a dig or a moan at anyone/thing
 
Yes you do.



To not quote someone correctly and directly is misleading (as was the case here) and is certainly not acceptable.

If you're going to quote someone do it accurately; this is not something that is open for debate its a requirement of membership.

I never mentioned that I was quoting him in the first place i would have copy and pasted if that was the case.
 
I think the damage model is pretty decent in project cars, the other day I bumped into a car at a braking point and then 2 laps after I had my engine blown cos overheating, so what happened was that I thinks the radiator got damaged or something, also your top speed get affected. I agreed tho that rfactor 2 might have a more deep damage model but also very arbitrary. Sometimes you have a small crash and get full suspension damage or have a big crash and get away with it, to me the collation model is PC is better tho, still I love both sims
 
I think for me the tension created by wanting to keep your car clear of damage helps make up for the lack of danger that simracing provides compared to real life. I used to race in a league that raced every 2 weeks which meant 2 weeks of practice, by race day the last thing you want is to have to retire due to damage, but that is what made the stakes higher hence more realistic for me.
 
I never mentioned that I was quoting him in the first place i would have copy and pasted if that was the case.
Maybe because you didn't expect the person you were 'not' quoting to pop up here and correct you.

In future please ensure that you correct quote and attribute you sources.
 
I'm pretty sure that the news are already official so there is no harm in revealing them.
SMS officially licensed Nurburgring, Nurburgring Nordschleife, Circuit de Spa-Francorchamps, Sonoma Raceway, Automotodrom Brno and Willow Springs International Raceway.
Thanks for the news. That's beneficial for namesake only, or does that bring in the sponsors and other advantages?
 
I think for me the tension created by wanting to keep your car clear of damage helps make up for the lack of danger that simracing provides compared to real life. I used to race in a league that raced every 2 weeks which meant 2 weeks of practice, by race day the last thing you want is to have to retire due to damage, but that is what made the stakes higher hence more realistic for me.

I already have this feeling in pcars. While it's not always a terminal damage, being forced to make an extra pit stop because you overpaced and crashed into the back of an opponent is already a huge penalty.

Thanks for the news. That's beneficial for namesake only, or does that bring in the sponsors and other advantages?

If you mean real adboards with "sponsors" then yes. Track licencing always includes the real brandings around the whole track (exceptions are alcohol and tobacco ads).
 
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Here's a question. What sort of input will the game support on WiiU? That console doesn't have analogue triggers, so you'd have to use the stick for acceleration and braking, so you won't be able to go from full acceleration to braking as fast as you could with a PS3/4 controller.

I don't think there are any racing wheels available for WiiU.
 
I'm pretty sure that the news are already official so there is no harm in revealing them.
SMS officially licensed Nurburgring, Nurburgring Nordschleife, Circuit de Spa-Francorchamps, Sonoma Raceway, Automotodrom Brno and Willow Springs International Raceway.

I thought it might be that from the patch notes saying branding signs changed at those tracks. Good stuff
 
I already have this feeling in pcars. While it's not always a terminal damage, being forced to make an extra pit stop because you overpaced and crashed into the back of an opponent is already a huge penalty.

Yup, until I read this post earlier here the damage was not even an issue for me. But the more I think about it, the more I think it is pretty good.not every bump damages your car and not ever crash terminates your race. Of course, it can always be better but it is good as it is. I don't know how often I went to the box because my steering wheel didn't point in the direction my car went after I crashed into the wall. There are other things way more important considering that the "average" user coming from gt/forza will turn mechanical damage off anyway
 
I'm pretty sure that the news are already official so there is no harm in revealing them.
SMS officially licensed Nurburgring, Nurburgring Nordschleife, Circuit de Spa-Francorchamps, Sonoma Raceway, Automotodrom Brno and Willow Springs International Raceway.
that's good to hear. so which tracks are currently yet to be licensed? are they nearly all done now?
 
Maybe because you didn't expect the person you were 'not' quoting to pop up here and correct you.

In future please ensure that you correct quote and attribute you sources.

I shall in future because I have to, but to be fair all I said was "saying things like", I was stating nothing.
 
I was just remembering today how I came across this game in the first place. It was actually a mistake in a Forza 5 vs GT6 video I watched in May 2013. Some footage of the ford focus rs at Suzuka in pcars was wrongly labelled as gt6 footage, I read the comments to discover it was footage from "Project CARS" and, well, here I am now.

I have to say I am so happy that mistake was there :D
 
I was just remembering today how I came across this game in the first place. It was actually a mistake in a Forza 5 vs GT6 video I watched in May 2013. Some footage of the ford focus rs at Suzuka in pcars was wrongly labelled as gt6 footage, I read the comments to discover it was footage from "Project CARS" and, well, here I am now.

I have to say I am so happy that mistake was there :D
How can an author of a video wrongly label a video from Project CARS as GT6?!

That would be like labeling a video GT6, when it's in fact Real Racing 3... :boggled:
 
Any confirmation on news being released? It's 12 PM here in the states
Reading WMD forums, it looks like this time the news are analog (printed in the US) only :boggled:
Just saw some footage of changing conditions (dry to wet race) including pitstop (build 950). It's still not animated and Ai seems not to need to change tires in the wet. Little bit worrying so close to release.
To cheer you (and others) up, pitstop animations are on hold until higher priority bugs are fixed. Means you'll have full pitstops in release :sly:
 
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that's good to hear. so which tracks are currently yet to be licensed? are they nearly all done now?
They haven't licensed them all yet for release, no. There are many tracks that could still be licensed such as: Besos (Circuit de Barcelona- Catalunya), Jin Ding (Zhuhai) and Florence (Mugello).
 
On the subject of damage, realism is nice and having more options for everybody is great, but I personally would be about as happy with no damage modelling at all. Other things are more important to me in a racing sim. I guess I feel that once a collision or something has occurred, the time lost is punishment enough, and since there are already no "real" consequences in a videogame, damage is just annoying more than anything else.
Here's a question. What sort of input will the game support on WiiU? That console doesn't have analogue triggers, so you'd have to use the stick for acceleration and braking, so you won't be able to go from full acceleration to braking as fast as you could with a PS3/4 controller.

I don't think there are any racing wheels available for WiiU.
WMD members know as much as we do. In theory, if motion steering turns out to be viable, you could use each joystick as the brake and throttle independently. Any digital inputs (face buttons, keyboard) have a gradual response rate on the steering and pedals, like a typical PC sim, so the ZL/ZR triggers might be the default setting.

I personally never left-foot brake in real life, so the right analog stick solution is actually a little more realistic for me when driving anything that isn't a go-kart or formula car. :) I don't mind letting the game handle rev-match downshifting for me when I'm not using a wheel+pedals.
 
On the subject of damage, realism is nice and having more options for everybody is great, but I personally would be about as happy with no damage modelling at all. Other things are more important to me in a racing sim. I guess I feel that once a collision or something has occurred, the time lost is punishment enough, and since there are already no "real" consequences in a videogame, damage is just annoying more than anything else.

The problem with that is though plenty of other games have no damage and because of that bumping and smashing can actually make you faster rather than slower.
 
Look up the latest news on the Facebook fanpage.
The tracks stuff has been talked about here already. I understood that thedottore46 is talking about something else, since he even said it's US specific and printed.

EDIT: I guess not. Well, someone let the cat out of the bag already then? I guess the community Facebook page likes living on the edge :)
 
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