Project CARS General Discussion Thread

  • Thread starter Terronium-12
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Yes, I'm using my newly aquired TX with the GTE rim and I'm mapping all the buttons (even if there are multiple labeled A). The game recognized each button as unique. The only problem I could see could be the Xbox button. Right now I'm using it as R3, but on actual console it may just throw you back to home screen.
Thanks for the reply but my qualm is not how it does on PC. I know all the buttons are fully mappable on the PC.

The question is that all the buttons on console do the same thing. So say I map the A button to Windshield wipers, will the other two buttons that are technically the A button be mapped to that same control. Since the console reads them all as the A button.
 
Thanks for the reply but my qualm is not how it does on PC. I know all the buttons are fully mappable on the PC.

The question is that all the buttons on console do the same thing. So say I map the A button to Windshield wipers, will the other two buttons that are technically the A button be mapped to that same control. Since the console reads them all as the A button.
Been asked many times and the answer is always yes. If you're still not sure, why don't you try contacting someone like VVV, who is a reviewer with a PS4 copy and not connected to SMS?
 
Been asked many times and the answer is always yes. If you're still not sure, why don't you try contacting someone like VVV, who is a reviewer with a PS4 copy and not connected to SMS?
There has never been a concrete answer on this. So the answer cant be yes if it hasn't be officially answered. And please show me where this has been asked.

As far as I'm concerned it seems like no one has any idea.
 
There has never been a concrete answer on this. So the answer cant be yes if it hasn't be officially answered. And please show me where this has been asked.

As far as I'm concerned it seems like no one has any idea.
The answer is that console has the same features as PC with a couple of known exceptions, and it's possible on PC to reprogram the buttons. The members can't answer from direct experience because they don't have the PS4 version this has been mentioned many, many, many times. VVV does have the PS4 version, which is why I gave you the link. He seems a very friendly and helpful bloke, so if he sees your question somewhere I'm fairly certain he'll answer if he's able to.
 
Thanks for the reply but my qualm is not how it does on PC. I know all the buttons are fully mappable on the PC.

The question is that all the buttons on console do the same thing. So say I map the A button to Windshield wipers, will the other two buttons that are technically the A button be mapped to that same control. Since the console reads them all as the A button.
This seems like a strange question, to be honest. Unless I am completely missing your point, I do not know that this would even be worth answering as the question seems quite self evident if you've ever played a game on a console.

If you can map buttons in GT6 or FM5, you'll be able to in pCARS.

If you map an action to a button, pressing that button produces that action and any other action previously mapped to that button is no longer valid. You cannot have one button do more than one thing in any given menu or screen. When racing, if you have the A button mapped to turn on/off the wipers, pressing A will turn on/off the wipers and nothing else.

The constraint is there being a set number of available buttons with a controller and there being many, many more possibilities. You have to pick and choose what functions you must have.
 
Or I can go straight to the source and ask WMD members. VVV also played on PS4 with a gamepad so I don't think he can answer my question.

As this is why I am nicely asking some WMD members if they could maybe investigate for me.
 
This seems like a strange question, to be honest. Unless I am completely missing your point, I do not know that this would even be worth answering as the question seems quite self evident if you've ever played a game on a console.

If you can map buttons in GT6 or FM5, you'll be able to in pCARS.

If you map an action to a button, pressing that button produces that action and any other action previously mapped to that button is no longer valid. You cannot have one button do more than one thing in any given menu or screen. When racing, if you have the A button mapped to turn on/off the wipers, pressing A will turn on/off the wipers and nothing else.

The constraint is there being a set number of available buttons with a controller and there being many, many more possibilities. You have to pick and choose what functions you must have.
You cant map buttons in FM5. I am trying to explain it the best I can.

So for example in FM5. The clutch is mapped to the A button. Pressing the normal A will activate the clutch. But there are also two other buttons that act as the A button also. One above the D pad and one of the base of the wheel. They all activate the clutch too because they are technically the "A" button.
 
I got what HEF is asking now. Unfortunately we don't have an answer for you (at least I don't think we do).

It may simply be a console problem, if it recognizes multiple buttons as the same button. It may be that the game can intercept "raw" button values, then everything is fine. We'll have to wait and see
 
Can somebody enlighten me. What's up with the hand animations on the wheel where the driver lifts one hand off on tight turns? Never seen it done before this game. Is this a technique practiced by race car drivers?
It's a drawback to animating accurate steering angles. Other games usually avoid it by animating only 90 degrees of steering lock in either direction. I imagine it wouldn't be easy to animate the driver's hands to follow your input in a plausible way, in all possible circumstances, without lagging behind.

That said, I think there's room for improvement. On the other hand (:D), Project CARS allows you to turn off the driver's arms if you find it distracting.
 
I got what HEF is asking now. Unfortunately we don't have an answer for you (at least I don't think we do).
Thank you. I know it was hard to understand but it is very hard to explain also. It is a weird situation also I might add. I hope it will get figured out accordingly cause nothing is more annoying than having three buttons do the same exact thing.

I guess it seems to be a limitation of the X1 and the TX wheel. Maybe TM can update the firmware or MS could do the controller mapping update like PS4.
 
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Thank you. I know it was hard to understand but it is very hard to explain also. It is a weird situation also I might add. I hope it will get figured out accordingly cause nothing is more annoying than having three buttons do the same exact thing.
It is strange because I am accustomed to GT5 and GT6 where everything is mappable and one button does one thing. You could have many buttons mapped to the same function, but you cannot have many functions mapped to the same button.
 
Each hardware button has a uniqe ID. The fact that some of the buttons have the same function in the xbone UI or other non specific games doesn't mean that they are not directly adressable by a game.
 
It's a drawback to animating accurate steering angles. Other games usually avoid it by animating only 90 degrees of steering lock in either direction. I imagine it wouldn't be easy to animate the driver's hands to follow your input in a plausible way, in all possible circumstances, without lagging behind.

That said, I think there's room for improvement. On the other hand (:D), Project CARS allows you to turn off the driver's arms if you find it distracting.

I see. Makes sense. Thanks for the explanation.
 
I hope it will get figured out accordingly cause nothing is more annoying than having three buttons do the same exact thing.

I guess it seems to be a limitation of the X1 and the TX wheel. Maybe TM can update the firmware or MS could do the controller mapping update like PS4.

Just a thought but is it possible that the inability to reassign the TX buttons on the Xbone is only an issue on Forza5?

Has anyone tried reassigning TX buttons on other Xbone games the TX is supported on? horizon 2, need for speed, the crew? i dont own any of those so cant try.
 
My "early birthday present" T300RS arrived today. So I set it all up and loaded up rfactor2 to get my eye in.

And as I lost the car accelerating out of the pitlane all I can say is 15 years of controller use and TC has not been a great training tool.
That's my worry , My birthdays tomorrow and I'm getting mine from the wife ! But all I've ever used is a controller so it's going to be a steep learning curve I'm sure .
 
The answer is that console has the same features as PC with a couple of known exceptions, and it's possible on PC to reprogram the buttons. The members can't answer from direct experience because they don't have the PS4 version this has been mentioned many, many, many times. VVV does have the PS4 version, which is why I gave you the link. He seems a very friendly and helpful bloke, so if he sees your question somewhere I'm fairly certain he'll answer if he's able to.
I didn't know that Alan from VVV actually has a PS4 copy, I thought his videos were all from a gaming session at a location set up by SMS, so that's very interesting.
By the way, that's a nice photo of the lovely Helen Mirren.
 
My "early birthday present" T300RS arrived today. So I set it all up and loaded up rfactor2 to get my eye in.

And as I lost the car accelerating out of the pitlane all I can say is 15 years of controller use and TC has not been a great training tool.

That's my worry , My birthdays tomorrow and I'm getting mine from the wife ! But all I've ever used is a controller so it's going to be a steep learning curve I'm sure .
There is definitely a learning curve for driving with a force feedback wheel - expect to be slower at first than you were with a controller but if you stick with it you will soon be lapping faster.
One thing is you have to keep a surprisingly strong grip of the wheel or the force feedback will have you weaving and spinning out all over the place and catching oversteer takes quite some mastering. Once you've mastered using a wheel though you won't want to go back to a controller (which is why console Logitech wheel owners are so brassed off).
 
There is definitely a learning curve for driving with a force feedback wheel - expect to be slower at first than you were with a controller but if you stick with it you will soon be lapping faster.
One thing is you have to keep a surprisingly strong grip of the wheel or the force feedback will have you weaving and spinning out all over the place and catching oversteer takes quite some mastering. Once you've mastered using a wheel though you won't want to go back to a controller (which is why console Logitech wheel owners are so brassed off).
True.
And don't go for 3d person cam. Use bumper or cockpit cam.
 
I didn't know that Alan from VVV actually has a PS4 copy, I thought his videos were all from a gaming session at a location set up by SMS, so that's very interesting.
By the way, that's a nice photo of the lovely Helen Mirren.
I just assumed he had a copy so you could be right. I know he mentioned in his last video that he had another PS4 version coming out soon. I guess we can only say he has access to the PS4 version.
 
My "early birthday present" T300RS arrived today. So I set it all up and loaded up rfactor2 to get my eye in.

And as I lost the car accelerating out of the pitlane all I can say is 15 years of controller use and TC has not been a great training tool.

That's my worry , My birthdays tomorrow and I'm getting mine from the wife ! But all I've ever used is a controller so it's going to be a steep learning curve I'm sure .

It'll come to you don't worry.:cheers: One of the great things about sims is that driving is very intuitive. Once you translate the FFB into what's happening in the game, it all becomes second nature. My advice is always to start with the slower cars and work your way up.
 
Ok guys. I know a lot of you are wondering what graphics settings are going to be on Xbox/PS4.

So I was digging through the graphics config files and found some presents. Two of them are called PS4 and XBONE, so there's a good chance that these are the settings that are used on consoles. However, it's also entirely possible that the devs have custom settings running on their consoles that they access through the debug menu or something.

I'm not going to go through each setting one-by-one, but I'll tell you that the presets currently are exactly the same, no difference between xbox and ps4, and most presets are set to MEDIUM quality. This is the only video I found comparing the settings:



It's old, so some thing have improved since then.
 
Fuel question when qualifying, do you need to make sure you have enough fuel to get back to the pits after your hot lap or do you just try and make sure you are nearly empty at the end of your hot lap? Also does fuel load make a difference to the handling making the car heavier?
 
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