Project CARS General Discussion Thread

  • Thread starter Terronium-12
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For some reason, and I haven't pinpointed the reason just yet, pCARS screenies do not respond well to editing. Hm. I wonder if my S-FX is causing the problem...
 
For some reason, and I haven't pinpointed the reason just yet, pCARS screenies do not respond well to editing. Hm. I wonder if my S-FX is causing the problem...

The better a game looks, the harder is it to edit it, unless you go the artsy way. The colors of pCARS are great already, so you should concentrate on smoothening stuff and adding details.

EDIT: By the way, could you post the last one in its original state? If you don't mind, I'd like to try it myself.
 
The better a game looks, the harder is it to edit it

Exactly this! It's truly stunning how good pCARS looks.

I just had a go on Azure Coast stage 3 in the Caterham Classic, man that thing is fun to drive. Now. I seem to recall it being extremely rear brake heavy to the point where if you tapped it (without adjusting the bias beforehand) you'd just spin every single time. Now you can tap the brake to tighten up your line if you approach a corner too fast. I would have recorded a replay but Afterburner doesn't play nicely with triples and you can't save replays.

Also I can't believe it's taken me this long to fiddle with my settings to get closer to 60fps, up until now pCARS has pretty much always run at a solid 38fps, now I have it sitting around 60 and it's so much smoother, like hilariously so. That is as long as I don't do any racing in storms because that cuts the frame rate to about 35fps, and with 35 AI cars it's down to about 25fps!
 
I'll drop it by in a few. I'm having some wacky upload issues right now. :odd:

EDIT: And, there we go. Photobucket is being weird.
 

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Now, I want to know this - how does pCARS work with Fanatec wheels? My biggest problem with PC sims is that I could never get my GT3 RS to work with the sims I tried (Simraceway - the sim didn't recognize my CSP and wheel buttons, BMW M3 Challenge - same as with Simraceway, rFactor - same as with prior two, but when I deleted the driver it kinda worked but I couldn't use the clutch and H shifter).
I don't own one, but yes it's supported and i know a lot of pCars members have Fanatec wheels. I just checked on WMD forums : there are 2 threads, one about Fanatec wheels feedback (132 pages) and another for Fanatec wheels settings (52 pages).

I just had a go on Azure Coast stage 3 in the Caterham Classic, man that thing is fun to drive. Now. I seem to recall it being extremely rear brake heavy to the point where if you tapped it (without adjusting the bias beforehand) you'd just spin every single time. Now you can tap the brake to tighten up your line if you approach a corner too fast. I would have recorded a replay but Afterburner doesn't play nicely with triples and you can't save replays.
My favorite car ever ! Love to drive it on California Highway, the first stage is perfect for it !
I have to say, when i became a member 8 months ago, it was mainly for the graphics. Chromatic and Terronium did a great job for that :D
Now the graphics still amaze me, but what stands out even more now are the physics : not perfect, but as the time has passed i understand now where they're heading to, and it's gonna be fantastic :)
 
Does anyone else find that... hm... I don't know how to explain this, but looking at every pCARS video there's that feeling that cars' movements are exaggerated, especially shifting gears. I love the subtle feel of GT5, but watching pCARS it looks and feels all over the place.

In lack of better wording I have a feeling that pCARS cars tend to "dance" a lot, a lot more than what happens in reality (GT5 hit that spot on, so did iRacing).
Which leads me to possibly the worst game I've ever played, NFS:S2U which was just awful... I don't want pCARS to have anything similar to that garbage but I'm scared since pCARS uses the same (but improved) engine, hence I'm very sceptical of this title.
Will buy if it turns out to be a proper sim, but only if they get rid of that exaggerated arcadeish feel I've explained.


EDIT:
These videos perfectly explain what I'm talking about. I guess it's connected to fpv, but still I saw cars jumping around, hopping on curbs in a unrealistic fashion.
I would LOVE the option to turn off that camera bouncy movement in FPV, it would mean a LOT to me because it just feels so arcadeish like this.

I felt exactly like this, and with a controller, it's horrible, NFS horrible. With a wheel however, not so. I agree with you it moves around too much but said that you can adjust it, it's not that of a problem anymore. The cars still dance a lot, sometimes when I have played iRacing I'm already adjusting the oversteer while there isn't any just because the car moves a lot more than in iRacing, but after a few laps you don't know any better.

It's just like you hop in to a different car, you don't go full throttle in a car you don't know.
 
I felt exactly like this, and with a controller, it's horrible, NFS horrible. With a wheel however, not so. I agree with you it moves around too much but said that you can adjust it, it's not that of a problem anymore. The cars still dance a lot, sometimes when I have played iRacing I'm already adjusting the oversteer while there isn't any just because the car moves a lot more than in iRacing, but after a few laps you don't know any better.

It's just like you hop in to a different car, you don't go full throttle in a car you don't know.

So, you have both games (pCARS and iRacing)?
You're saying what I'm hearing, right? Cars in pCARS "dance", unlike iRacing?
My assumptions may be true... after all, this is made on improved S2U engine.
 
So, you have both games (pCARS and iRacing)?
You're saying what I'm hearing, right? Cars in pCARS "dance", unlike iRacing?
My assumptions may be true... after all, this is made on improved S2U engine.

SMS is still trying to figure out how to correctly dial in the new tyre model (which may contain bugs). Hence the cars are still doing weird stuff due to the combination of car setup and tyre setup.

Driving the Formula A in the latest build today felt like a blast to me and it wasn't dancing at all. Controllable and precise but treat her wrong and you're out. Or so that's how I felt.

In any case, I would rather see that you compare apples with apples. That is a finished product with a finished product. iRacing and S2U both are finished products with fully dialed in tyre models and car setups, while pCARS is still a massive WIP in my opinion (yes, it is still just Pre-Alpha).
It's fine to have concerns though. Just know that the whole community is on it, plus we have two professionals Nicolas Hamilton and Ben 'The Stig' Collins (maybe two and a half since Nicolas Hamilton communicates with Lewis now and again).
The guy who does the physics and designed the new tyre model (Andrew or AJ) used to work for Intel and is something else with numbers and physics. Also he is really into karting. So expect the karts to drive properly as well when the game is finished (far better than GT5). In fact in his latest blog at WMD Nic Hamilton mentioned the karts very clearly.

So lots of stuff going on behind the scenes and stuff is far from finished, dialed in and so forth. So just keep an eye on the game and until we reach Beta stage... remember the guide, "don't panic!". ;)
 
Which controller were you using? I play with a wheel but when I was looking at a livery a few days ago I used a 360 controller and the handling felt pretty good with that, at least for the cars with more dialed in tyre physics. It was nothing like Shift 2, I remember playing that on 360 and barely being able to get around a lap thanks to wishy washy, slidey physics.
 
I am using the CSW myself but if I am lazy and want to check a new build I sometimes grab the 360 controller.

I am quite happen with how both inputs devices are handled at the moment. To me it's very nice to use them.
 
Sometimes I wonder if you two (Chromatic and T-12) ever play the game. I mean, day after day we get a bucket load of screenshots. So that begs the question, do you guys ever have a go at playing the game?

On another note. I think that if I had to choose between the two latest picture sets above, for the way the colours represent themselves in the game at release.
I think I would rather see the game as it is in Chromatic's pictures. They seem more real.
I personally find that the pictures of T-12 are a bit too bloomy, if you know what I mean.


Which I like best...

Chromatic:
Best: 3rd picture
2nd: 5th picture

T-12:
Best: 2nd picture
2nd: 1st picture


Chromatic, if you have a 1080p of that 3rd picture, could you upload it for me please? Would love to decorate my desktop with it.
 
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:P

I play the game plenty. And I'm aware of the over-saturation, I've been messing around with my settings a lot and I'm trying to find a balance I like.

Also, bloomy? I no bloom. :P
 
Woah that's a nice edit G.T.Ace

http://img197.imageshack.us/img197/2580/screenshot75698.png
Here you go LogiForce. With the new tyre model or changes, the cars are floating and you can see full size clearly, also some reflection bugs.

I just tried this similar pic below as my desktop and looks even better LogiForce.
http://img231.imageshack.us/img231/3619/screenshot73298.png

At the moment my wheel rig isn't up so I don't play it (still lots to do after moving house). I have done in the past of course, I got into the top 10 of the old thrustmaster comp without much play time. Other games/sims in the past years I was up there with the aliens but lost interest 2/3 years ago and went back to my art background.
 
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