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-Edited-
For some reason, and I haven't pinpointed the reason just yet, pCARS screenies do not respond well to editing. Hm. I wonder if my S-FX is causing the problem...
@ SimonK
Well you can adjust it in cockpit view, but not with bumper cam i think. Or maybe i didn't even try ?? I'll have to check later 👍
For some reason, and I haven't pinpointed the reason just yet, pCARS screenies do not respond well to editing. Hm. I wonder if my S-FX is causing the problem...
The better a game looks, the harder is it to edit it
I don't own one, but yes it's supported and i know a lot of pCars members have Fanatec wheels. I just checked on WMD forums : there are 2 threads, one about Fanatec wheels feedback (132 pages) and another for Fanatec wheels settings (52 pages).Now, I want to know this - how does pCARS work with Fanatec wheels? My biggest problem with PC sims is that I could never get my GT3 RS to work with the sims I tried (Simraceway - the sim didn't recognize my CSP and wheel buttons, BMW M3 Challenge - same as with Simraceway, rFactor - same as with prior two, but when I deleted the driver it kinda worked but I couldn't use the clutch and H shifter).
My favorite car ever ! Love to drive it on California Highway, the first stage is perfect for it !I just had a go on Azure Coast stage 3 in the Caterham Classic, man that thing is fun to drive. Now. I seem to recall it being extremely rear brake heavy to the point where if you tapped it (without adjusting the bias beforehand) you'd just spin every single time. Now you can tap the brake to tighten up your line if you approach a corner too fast. I would have recorded a replay but Afterburner doesn't play nicely with triples and you can't save replays.
Does anyone else find that... hm... I don't know how to explain this, but looking at every pCARS video there's that feeling that cars' movements are exaggerated, especially shifting gears. I love the subtle feel of GT5, but watching pCARS it looks and feels all over the place.
In lack of better wording I have a feeling that pCARS cars tend to "dance" a lot, a lot more than what happens in reality (GT5 hit that spot on, so did iRacing).
Which leads me to possibly the worst game I've ever played, NFS:S2U which was just awful... I don't want pCARS to have anything similar to that garbage but I'm scared since pCARS uses the same (but improved) engine, hence I'm very sceptical of this title.
Will buy if it turns out to be a proper sim, but only if they get rid of that exaggerated arcadeish feel I've explained.
EDIT:
These videos perfectly explain what I'm talking about. I guess it's connected to fpv, but still I saw cars jumping around, hopping on curbs in a unrealistic fashion.
I would LOVE the option to turn off that camera bouncy movement in FPV, it would mean a LOT to me because it just feels so arcadeish like this.
I felt exactly like this, and with a controller, it's horrible, NFS horrible. With a wheel however, not so. I agree with you it moves around too much but said that you can adjust it, it's not that of a problem anymore. The cars still dance a lot, sometimes when I have played iRacing I'm already adjusting the oversteer while there isn't any just because the car moves a lot more than in iRacing, but after a few laps you don't know any better.
It's just like you hop in to a different car, you don't go full throttle in a car you don't know.
So, you have both games (pCARS and iRacing)?
You're saying what I'm hearing, right? Cars in pCARS "dance", unlike iRacing?
My assumptions may be true... after all, this is made on improved S2U engine.